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Cleans up update_icons, makes the update_icon_updates_onmob element bespoke, updates CODEOWNERS (#69179)
* I just realised this is all one commit. * hail marry * fix. * FIXES IT FOR REAL * Update code/datums/elements/update_icon_updates_onmob.dm
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@@ -272,7 +272,7 @@
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human.overlays_standing[SHOES_LAYER] = bloody_feet
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human.apply_overlay(SHOES_LAYER)
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else
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human.update_inv_shoes()
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human.update_worn_shoes()
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/datum/component/bloodysoles/feet/add_parent_to_footprint(obj/effect/decal/cleanable/blood/footprints/FP)
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if(!ishuman(wielder))
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@@ -244,9 +244,9 @@
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if(istype(user)) // tk showed that we might not have a mob here
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if(user.get_item_by_slot(ITEM_SLOT_BACK) == parent)
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user.update_inv_back()
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user.update_worn_back()
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else
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user.update_inv_hands()
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user.update_held_items()
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// if the item requires two handed drop the item on unwield
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if(require_twohands && can_drop)
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