Constructs now have their respective factions (#90690)

## About The Pull Request

Holy constructs are now part of a new Holy faction, that all Chaplains
get once they choose a sect.
Wizard constructs are now part of the Wizard faction
Juggernaut's Gaunlet Echo spell now respects factions (so ignores cult
as cult, wizards as wizard, and their creator as holy)


https://github.com/user-attachments/assets/e56f958d-fffa-4534-8b39-a95f9d160865

## Why It's Good For The Game

Makes constructs less likely to friendly fire and makes holy constructs
able to use their spells to fight Cult.

## Changelog

🆑 Ezel/Improvedname, JohnFulpWillard
fix: Constructs now have their proper factions, so Wizard constructs
can't hit Wizard Apprentices.
fix: Juggernaut's Gauntlet echo spell now respects factions.
/🆑
This commit is contained in:
John Willard
2025-04-19 14:13:12 -04:00
committed by GitHub
parent 5769be29d7
commit 2ef9be35d9
8 changed files with 16 additions and 1 deletions

View File

@@ -533,7 +533,6 @@
hitsound = 'sound/items/weapons/punch3.ogg'
trigger_range = 0
antimagic_flags = MAGIC_RESISTANCE_HOLY
ignored_factions = list(FACTION_CULT)
range = 105
speed = 0.15