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Constructs now have their respective factions (#90690)
## About The Pull Request Holy constructs are now part of a new Holy faction, that all Chaplains get once they choose a sect. Wizard constructs are now part of the Wizard faction Juggernaut's Gaunlet Echo spell now respects factions (so ignores cult as cult, wizards as wizard, and their creator as holy) https://github.com/user-attachments/assets/e56f958d-fffa-4534-8b39-a95f9d160865 ## Why It's Good For The Game Makes constructs less likely to friendly fire and makes holy constructs able to use their spells to fight Cult. ## Changelog 🆑 Ezel/Improvedname, JohnFulpWillard fix: Constructs now have their proper factions, so Wizard constructs can't hit Wizard Apprentices. fix: Juggernaut's Gauntlet echo spell now respects factions. /🆑
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@@ -533,7 +533,6 @@
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hitsound = 'sound/items/weapons/punch3.ogg'
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trigger_range = 0
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antimagic_flags = MAGIC_RESISTANCE_HOLY
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ignored_factions = list(FACTION_CULT)
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range = 105
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speed = 0.15
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