Merge pull request #13276 from MrStonedOne/patch-74

Removes spawn(rand(10,150)) from client database syncing
This commit is contained in:
Razharas
2015-11-29 11:57:05 +03:00
+2 -8
View File
@@ -179,14 +179,8 @@ var/next_external_rsc = 0
else if (isnum(player_age) && player_age < config.notify_new_player_age)
message_admins("New user: [key_name_admin(src)] just connected with an age of [player_age] day[(player_age==1?"":"s")]")
if (!ticker || ticker.current_state == GAME_STATE_PREGAME)
spawn (rand(10,150))
if (src)
sync_client_with_db()
else
sync_client_with_db()
sync_client_with_db()
send_resources()