Merge pull request #13573 from AnturK/medgun

Adds Med Beam Gun
This commit is contained in:
Jordie
2015-12-16 21:48:10 +11:00
4 changed files with 127 additions and 1 deletions

View File

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/obj/item/weapon/gun/medbeam
name = "Medical Beamgun"
desc = "Delivers medical nanites in a focused beam."
icon = 'icons/obj/chronos.dmi'
icon_state = "chronogun"
item_state = "chronogun"
w_class = 3.0
var/mob/living/current_target
var/last_check = 0
var/check_delay = 10 //Check los as often as possible, max resolution is SSobj tick though
var/max_range = 8
var/active = 0
var/datum/beam/current_beam = null
heavy_weapon = 1
/obj/item/weapon/gun/medbeam/New()
..()
SSobj.processing |= src
/obj/item/weapon/gun/medbeam/dropped(mob/user)
..()
LoseTarget()
/obj/item/weapon/gun/medbeam/proc/LoseTarget()
if(active)
qdel(current_beam)
active = 0
on_beam_relase(current_target)
current_target = null
/obj/item/weapon/gun/medbeam/process_fire(atom/target as mob|obj|turf, mob/living/user as mob|obj, message = 1, params, zone_override)
add_fingerprint(user)
if(!isliving(target))
return
if(current_target)
LoseTarget()
current_target = target
active = 1
current_beam = new(user,current_target,time=6000)
spawn(0)
current_beam.Start()
feedback_add_details("gun_fired","[src.type]")
/obj/item/weapon/gun/medbeam/afterattack(obj/target, mob/user, proximity)
if(target.loc == loc || target == user)
return
if(!current_target && isliving(target))
current_target = target
active = 1
current_beam = new(user,current_target,time=6000)
spawn(0)
current_beam.Start()
/obj/item/weapon/gun/medbeam/process()
var/mob/living/carbon/human/H = loc
if(!istype(H))
LoseTarget()
return
if(!current_target)
LoseTarget()
return
if(world.time <= last_check+check_delay)
return
last_check = world.time
if(get_dist(H,current_target)>max_range || !los_check(H,current_target))
LoseTarget()
H << "<span class='warning'>You lose control of the beam!</span>"
return
if(current_target)
on_beam_tick(current_target)
/obj/item/weapon/gun/medbeam/proc/los_check(mob/user,mob/target)
var/turf/user_turf = user.loc
if(!istype(user_turf))
return 0
var/obj/dummy = new(user_turf)
dummy.pass_flags |= PASSTABLE & PASSGLASS & PASSGRILLE //Grille/Glass so it can be used through common windows
for(var/turf/turf in getline(user_turf,target))
if(turf.density)
qdel(dummy)
return 0
for(var/atom/movable/AM in turf)
if(!AM.CanPass(dummy,turf,1))
qdel(dummy)
return 0
for(var/obj/effect/ebeam/medical/B in turf)// Don't cross the str-beams!
if(B.owner != current_beam)
explosion(B.loc,0,3,5,8)
qdel(dummy)
return 0
qdel(dummy)
return 1
/obj/item/weapon/gun/medbeam/proc/on_beam_hit(var/mob/living/target)
return
/obj/item/weapon/gun/medbeam/proc/on_beam_tick(var/mob/living/target)
target.adjustBruteLoss(-4)
target.adjustFireLoss(-4)
return
/obj/item/weapon/gun/medbeam/proc/on_beam_relase(var/mob/living/target)
return
/obj/effect/ebeam/medical
name = "medical beam"