From 2f6e6f21fdd1aeefeafdeab7594386a0ff2629bc Mon Sep 17 00:00:00 2001 From: Wisemonster <87689371+Wisemonster@users.noreply.github.com> Date: Sat, 23 May 2026 21:24:53 -0400 Subject: [PATCH] Fixes cyborg guns not recharging (#96121) ## About The Pull Request Apparently #95563 changed how energy guns recharged, and in doing so broke cyborg guns from recharging. This pr simply removes the return that is causing the problem, which fixes #96119 ## Why It's Good For The Game Bugs bad, kill bugs --- code/modules/projectiles/guns/energy.dm | 1 - 1 file changed, 1 deletion(-) diff --git a/code/modules/projectiles/guns/energy.dm b/code/modules/projectiles/guns/energy.dm index dccee957e4c..77d61147b67 100644 --- a/code/modules/projectiles/guns/energy.dm +++ b/code/modules/projectiles/guns/energy.dm @@ -208,7 +208,6 @@ var/obj/item/ammo_casing/energy/shot = ammo_type[select] //Necessary to find cost of shot if(robot.cell.use(shot.e_cost)) //Take power from the borg... cell.give(shot.e_cost) //... to recharge the shot - return ..() if(!chambered) var/obj/item/ammo_casing/energy/AC = ammo_type[select]