diff --git a/code/game/objects/structures/window.dm b/code/game/objects/structures/window.dm index 67d3b7a2b18..01d961b177b 100644 --- a/code/game/objects/structures/window.dm +++ b/code/game/objects/structures/window.dm @@ -26,7 +26,6 @@ var/fulltile = FALSE var/glass_type = /obj/item/stack/sheet/glass var/glass_amount = 1 - var/mutable_appearance/crack_overlay var/real_explosion_block //ignore this, just use explosion_block var/break_sound = SFX_SHATTER var/knock_sound = 'sound/effects/glassknock.ogg' @@ -419,11 +418,9 @@ var/ratio = atom_integrity / max_integrity ratio = CEILING(ratio*4, 1) * 25 - cut_overlay(crack_overlay) if(ratio > 75) return - crack_overlay = mutable_appearance('icons/obj/structures.dmi', "damage[ratio]", -(layer+0.1)) - . += crack_overlay + . += mutable_appearance('icons/obj/structures.dmi', "damage[ratio]", -(layer+0.1)) /obj/structure/window/should_atmos_process(datum/gas_mixture/air, exposed_temperature) return exposed_temperature > T0C + heat_resistance