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Synthesizers and headphones can now have circuits! (#62825)
About The Pull Request A circuit and shell components have been added to Synthesizers (headphones and spacepods included, though with a reduced capacity because of their size), so they can now be used for wiremod. Just like for instant cameras, no shell design here. They are meant to be found in dorms or maybe ordered from cargo. Why It's Good For The Game The station outside the sci department has plenty of USB ports stuff but is lacking when it comes to circuits shell. This is another small step toward a better and more applicable wiremod. Changelog cl expansion: Synthesizers and headphones can now have circuits installed. /cl
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@@ -23,8 +23,12 @@
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QDEL_NULL(song)
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return ..()
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/obj/item/instrument/proc/should_stop_playing(mob/user)
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return user.incapacitated() || !((loc == user) || (isturf(loc) && Adjacent(user))) // sorry, no more TK playing.
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/obj/item/instrument/proc/should_stop_playing(atom/music_player)
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if(!ismob(music_player))
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return STOP_PLAYING
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var/mob/user = music_player
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if(user.incapacitated() || !((loc == user) || (isturf(loc) && Adjacent(user)))) // sorry, no more TK playing.
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return STOP_PLAYING
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/obj/item/instrument/suicide_act(mob/user)
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user.visible_message(span_suicide("[user] begins to play 'Gloomy Sunday'! It looks like [user.p_theyre()] trying to commit suicide!"))
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@@ -61,63 +65,6 @@
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inhand_icon_state = "golden_violin"
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resistance_flags = LAVA_PROOF | FIRE_PROOF | ACID_PROOF
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/obj/item/instrument/piano_synth
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name = "synthesizer"
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desc = "An advanced electronic synthesizer that can be used as various instruments."
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icon_state = "synth"
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inhand_icon_state = "synth"
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allowed_instrument_ids = "piano"
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/obj/item/instrument/piano_synth/Initialize(mapload)
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. = ..()
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song.allowed_instrument_ids = SSinstruments.synthesizer_instrument_ids
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/obj/item/instrument/piano_synth/headphones
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name = "headphones"
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desc = "Unce unce unce unce. Boop!"
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icon = 'icons/obj/clothing/accessories.dmi'
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lefthand_file = 'icons/mob/inhands/clothing_lefthand.dmi'
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righthand_file = 'icons/mob/inhands/clothing_righthand.dmi'
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icon_state = "headphones"
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inhand_icon_state = "headphones"
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slot_flags = ITEM_SLOT_EARS | ITEM_SLOT_HEAD
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force = 0
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w_class = WEIGHT_CLASS_SMALL
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custom_price = PAYCHECK_ASSISTANT * 2.5
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instrument_range = 1
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/obj/item/instrument/piano_synth/headphones/ComponentInitialize()
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. = ..()
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AddElement(/datum/element/update_icon_updates_onmob)
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RegisterSignal(src, COMSIG_SONG_START, .proc/start_playing)
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RegisterSignal(src, COMSIG_SONG_END, .proc/stop_playing)
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/**
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* Called by a component signal when our song starts playing.
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*/
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/obj/item/instrument/piano_synth/headphones/proc/start_playing()
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SIGNAL_HANDLER
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icon_state = "[initial(icon_state)]_on"
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update_appearance()
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/**
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* Called by a component signal when our song stops playing.
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*/
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/obj/item/instrument/piano_synth/headphones/proc/stop_playing()
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SIGNAL_HANDLER
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icon_state = "[initial(icon_state)]"
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update_appearance()
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/obj/item/instrument/piano_synth/headphones/spacepods
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name = "\improper Nanotrasen space pods"
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desc = "Flex your money, AND ignore what everyone else says, all at once!"
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icon_state = "spacepods"
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inhand_icon_state = "spacepods"
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slot_flags = ITEM_SLOT_EARS
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strip_delay = 100 //air pods don't fall out
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instrument_range = 0 //you're paying for quality here
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custom_premium_price = PAYCHECK_ASSISTANT * 36 //Save up 5 shifts worth of pay just to lose it down a drainpipe on the sidewalk
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/obj/item/instrument/banjo
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name = "banjo"
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desc = "A 'Mura' brand banjo. It's pretty much just a drum with a neck and strings."
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