diff --git a/code/datums/uplink_item.dm b/code/datums/uplink_item.dm index fadd5898320..6010a872712 100644 --- a/code/datums/uplink_item.dm +++ b/code/datums/uplink_item.dm @@ -100,7 +100,7 @@ var/list/uplink_items = list() category = "Conspicuous and Dangerous Weapons" /datum/uplink_item/dangerous/pistol - name = "Syndicate Pistol" + name = "FK-69 Pistol" desc = "A small, easily concealable handgun that uses 10mm auto rounds in 8-round magazines and is compatible with suppressors." item = /obj/item/weapon/gun/projectile/automatic/pistol cost = 9 diff --git a/code/modules/projectiles/guns/energy/laser.dm b/code/modules/projectiles/guns/energy/laser.dm index 3c20121b19a..86ce5ad77dc 100644 --- a/code/modules/projectiles/guns/energy/laser.dm +++ b/code/modules/projectiles/guns/energy/laser.dm @@ -18,13 +18,14 @@ needs_permit = 0 /obj/item/weapon/gun/energy/laser/retro - name ="retro laser" + name ="retro laser gun" icon_state = "retro" desc = "An older model of the basic lasergun, no longer used by Nanotrasen's private security or military forces. Nevertheless, it is still quite deadly and easy to maintain, making it a favorite amongst pirates and other outlaws." ammo_x_offset = 3 /obj/item/weapon/gun/energy/laser/captain + name = "\improper QSJ 01 Premium laser pistol" icon_state = "caplaser" item_state = "caplaser" desc = "This is an antique laser gun. All craftsmanship is of the highest quality. It is decorated with assistant leather and chrome. The object menaces with spikes of energy. On the item is an image of Space Station 13. The station is exploding." diff --git a/code/modules/projectiles/guns/energy/nuclear.dm b/code/modules/projectiles/guns/energy/nuclear.dm index 3fa2f35d76c..941699010c2 100644 --- a/code/modules/projectiles/guns/energy/nuclear.dm +++ b/code/modules/projectiles/guns/energy/nuclear.dm @@ -16,6 +16,7 @@ update_icon() /obj/item/weapon/gun/energy/gun/hos + name = "\improper X-01 MultiPhase Energy Gun" desc = "This is a expensive, modern recreation of a antique laser gun. This gun has several unique firemodes, but lacks the ability to recharge over time." icon_state = "hoslaser" force = 10 @@ -23,7 +24,7 @@ ammo_x_offset = 4 /obj/item/weapon/gun/energy/gun/dragnet - name = "DRAGnet" + name = "\improper DRAGnet" desc = "The \"Dynamic Rapid-Apprehension of the Guilty\" net is a revolution in law enforcement technology." icon_state = "dragnet" origin_tech = "combat=3;magnets=3;materials=4; bluespace=4" diff --git a/code/modules/projectiles/guns/energy/special.dm b/code/modules/projectiles/guns/energy/special.dm index cb3c942ad25..faea41888db 100644 --- a/code/modules/projectiles/guns/energy/special.dm +++ b/code/modules/projectiles/guns/energy/special.dm @@ -122,7 +122,7 @@ /obj/item/weapon/gun/energy/mindflayer - name = "mind flayer" + name = "\improper Mind Flayer" desc = "A prototype weapon recovered from the ruins of Research-Station Epsilon." icon_state = "xray" ammo_type = list(/obj/item/ammo_casing/energy/mindflayer) diff --git a/code/modules/projectiles/guns/projectile/automatic.dm b/code/modules/projectiles/guns/projectile/automatic.dm index 8b1aaecd735..1f9910f1dd2 100644 --- a/code/modules/projectiles/guns/projectile/automatic.dm +++ b/code/modules/projectiles/guns/projectile/automatic.dm @@ -9,7 +9,7 @@ action_button_name = "Toggle Firemode" /obj/item/weapon/gun/projectile/automatic/proto - name = "prototype SMG" + name = "\improper NanoTrasen Saber SMG" desc = "A prototype three-round burst 9mm submachine gun, designated 'SABR'. Has a threaded barrel for suppressors." icon_state = "saber" mag_type = /obj/item/ammo_box/magazine/smgm9mm @@ -80,7 +80,7 @@ return /obj/item/weapon/gun/projectile/automatic/c20r - name = "syndicate SMG" + name = "\improper C-20r SMG" desc = "A bullpup two-round burst .45 SMG, designated 'C-20r'. Has a 'Scarborough Arms - Per falcis, per pravitas' buttstamp." icon_state = "c20r" item_state = "c20r" @@ -110,7 +110,7 @@ return /obj/item/weapon/gun/projectile/automatic/mini_uzi - name = "uzi" + name = "\improper 'Type U3' Uzi" desc = "A lightweight, burst-fire submachine gun, for when you really want someone dead. Uses 9mm rounds." icon_state = "mini-uzi" origin_tech = "combat=5;materials=2;syndicate=8" @@ -118,7 +118,7 @@ burst_size = 2 /obj/item/weapon/gun/projectile/automatic/l6_saw - name = "syndicate LMG" + name = "\improper L6 SAW LMG" desc = "A heavily modified 7.62 light machine gun, designated 'L6 SAW'. Has 'Aussec Armoury - 2531' engraved on the receiver below the designation." icon_state = "l6closed100" item_state = "l6closedmag" @@ -178,7 +178,7 @@ ..() /obj/item/weapon/gun/projectile/automatic/m90 - name = "syndicate carbine" + name = "\improper M-90gl Carbine" desc = "A three-round burst 5.56 toploading carbine, designated 'M-90gl'. Has an attached underbarrel grenade launcher which can be toggled on and off." icon_state = "m90" item_state = "m90" @@ -252,7 +252,7 @@ return /obj/item/weapon/gun/projectile/automatic/tommygun - name = "thompson SMG" + name = "\improper Thompson SMG" desc = "Based on the classic 'Chicago Typewriter'." icon_state = "tommygun" item_state = "shotgun" @@ -266,7 +266,7 @@ fire_delay = 1 /obj/item/weapon/gun/projectile/automatic/ar - name = "ARG" + name = "\improper NT-ARG 'Boarder'" desc = "A robust assault rile used by Nanotrasen fighting forces." icon_state = "arg" item_state = "arg" diff --git a/code/modules/projectiles/guns/projectile/launchers.dm b/code/modules/projectiles/guns/projectile/launchers.dm index 506f51e306c..a3cd08ccfaa 100644 --- a/code/modules/projectiles/guns/projectile/launchers.dm +++ b/code/modules/projectiles/guns/projectile/launchers.dm @@ -30,7 +30,7 @@ return /obj/item/weapon/gun/projectile/automatic/gyropistol - name = "gyrojet pistol" + name = "\improper Gyrojet rocket pistol" desc = "A prototype pistol designed to fire self propelled rockets." icon_state = "gyropistol" fire_sound = 'sound/weapons/grenadelaunch.ogg' diff --git a/code/modules/projectiles/guns/projectile/pistol.dm b/code/modules/projectiles/guns/projectile/pistol.dm index 7e3635defc1..97fbda944f3 100644 --- a/code/modules/projectiles/guns/projectile/pistol.dm +++ b/code/modules/projectiles/guns/projectile/pistol.dm @@ -1,5 +1,5 @@ /obj/item/weapon/gun/projectile/automatic/pistol - name = "syndicate pistol" + name = "\improper FK-69 pistol" desc = "A small, easily concealable 10mm handgun. Has a threaded barrel for suppressors." icon_state = "pistol" w_class = 2 @@ -16,7 +16,7 @@ return /obj/item/weapon/gun/projectile/automatic/pistol/m1911 - name = "M1911 pistol" + name = "\improper M1911 pistol" desc = "A classic .45 handgun with a small magazine capacity." icon_state = "m1911" w_class = 3 @@ -24,7 +24,7 @@ can_suppress = 0 /obj/item/weapon/gun/projectile/automatic/pistol/deagle - name = "desert eagle" + name = "\improper Desert Eagle pistol" desc = "A robust .50 AE handgun." icon_state = "deagle" force = 14 diff --git a/code/modules/projectiles/guns/projectile/revolver.dm b/code/modules/projectiles/guns/projectile/revolver.dm index 1a9c2fdd071..86df409121b 100644 --- a/code/modules/projectiles/guns/projectile/revolver.dm +++ b/code/modules/projectiles/guns/projectile/revolver.dm @@ -1,5 +1,5 @@ /obj/item/weapon/gun/projectile/revolver - name = "revolver" + name = "\improper .357 revolver" desc = "A suspicious revolver. Uses .357 ammo." //usually used by syndicates icon_state = "revolver" mag_type = /obj/item/ammo_box/magazine/internal/cylinder @@ -57,6 +57,7 @@ user << "[get_ammo(0,0)] of those are live rounds." /obj/item/weapon/gun/projectile/revolver/detective + name = "\improper .38 Mars Special" desc = "A cheap Martian knock-off of a classic law enforcement firearm. Uses .38-special rounds." icon_state = "detective" origin_tech = "combat=2;materials=2" @@ -115,8 +116,8 @@ /obj/item/weapon/gun/projectile/revolver/mateba - name = "autorevolver" - desc = "A retro high-powered mateba autorevolver typically used by officers of the New Russia military. Uses .357 ammo." + name = "\improper Unica 6 auto-revolver" + desc = "A retro high-powered autorevolver typically used by officers of the New Russia military. Uses .357 ammo." icon_state = "mateba" origin_tech = "combat=2;materials=2" @@ -125,7 +126,7 @@ // You can spin the chamber to randomize the position of the bullet. /obj/item/weapon/gun/projectile/revolver/russian - name = "russian revolver" + name = "\improper russian revolver" desc = "A Russian-made revolver for drinking games. Uses .357 ammo, and has a mechanism requiring you to spin the chamber before each trigger pull." origin_tech = "combat=2;materials=2" mag_type = /obj/item/ammo_box/magazine/internal/cylinder/rus357 diff --git a/code/modules/projectiles/guns/projectile/shotgun.dm b/code/modules/projectiles/guns/projectile/shotgun.dm index cc253a9e66e..18ed36b8016 100644 --- a/code/modules/projectiles/guns/projectile/shotgun.dm +++ b/code/modules/projectiles/guns/projectile/shotgun.dm @@ -85,8 +85,8 @@ /////////////////////// /obj/item/weapon/gun/projectile/shotgun/boltaction - name = "bolt action rifle" - desc = "This piece of junk looks like something that could have been used 700 years ago." + name = "\improper Mosin Nagant rifle" + desc = "This piece of junk looks like something that could have been used 700 years ago. It feels slightly moist." icon_state = "moistnugget" item_state = "moistnugget" slot_flags = 0 //no SLOT_BACK sprite, alas @@ -248,7 +248,7 @@ // Bulldog shotgun // /obj/item/weapon/gun/projectile/automatic/shotgun/bulldog - name = "syndicate shotgun" + name = "\improper MLG-12 'Bulldog' Shotgun" desc = "A semi-auto, mag-fed shotgun for combat in narrow corridors, nicknamed 'Bulldog' by boarding parties. Compatible only with specialized 8-round drum magazines." icon_state = "bulldog" item_state = "bulldog" diff --git a/code/modules/research/designs/weapon_designs.dm b/code/modules/research/designs/weapon_designs.dm index 88c008128a8..bfb0909d3ed 100644 --- a/code/modules/research/designs/weapon_designs.dm +++ b/code/modules/research/designs/weapon_designs.dm @@ -126,7 +126,7 @@ category = list("Weapons") /datum/design/smg - name = "Prototype Submachine Gun" + name = "NanoTrasen Saber SMG" desc = "A prototype weapon made using lightweight materials on a traditional frame, designed to fire standard 9mm rounds." id = "smg" req_tech = list("combat" = 4, "materials" = 3)