From 9c341fb128d73de39361bfd80c679b7295345472 Mon Sep 17 00:00:00 2001 From: Firecage Date: Sun, 6 Sep 2015 13:43:38 +0200 Subject: [PATCH 1/7] This gives most projectile guns less generic names. --- code/datums/uplink_item.dm | 2 +- .../projectiles/guns/projectile/automatic.dm | 14 +++++++------- .../projectiles/guns/projectile/launchers.dm | 2 +- code/modules/projectiles/guns/projectile/pistol.dm | 4 ++-- .../projectiles/guns/projectile/revolver.dm | 7 ++++--- .../modules/projectiles/guns/projectile/shotgun.dm | 10 +++++----- code/modules/research/designs/weapon_designs.dm | 2 +- 7 files changed, 21 insertions(+), 20 deletions(-) diff --git a/code/datums/uplink_item.dm b/code/datums/uplink_item.dm index fadd5898320..bf0ead20fe3 100644 --- a/code/datums/uplink_item.dm +++ b/code/datums/uplink_item.dm @@ -100,7 +100,7 @@ var/list/uplink_items = list() category = "Conspicuous and Dangerous Weapons" /datum/uplink_item/dangerous/pistol - name = "Syndicate Pistol" + name = "Stetchkin Pistol" desc = "A small, easily concealable handgun that uses 10mm auto rounds in 8-round magazines and is compatible with suppressors." item = /obj/item/weapon/gun/projectile/automatic/pistol cost = 9 diff --git a/code/modules/projectiles/guns/projectile/automatic.dm b/code/modules/projectiles/guns/projectile/automatic.dm index 8b1aaecd735..4b2ec5852d7 100644 --- a/code/modules/projectiles/guns/projectile/automatic.dm +++ b/code/modules/projectiles/guns/projectile/automatic.dm @@ -9,7 +9,7 @@ action_button_name = "Toggle Firemode" /obj/item/weapon/gun/projectile/automatic/proto - name = "prototype SMG" + name = "NanoTrasen Saber SMG" desc = "A prototype three-round burst 9mm submachine gun, designated 'SABR'. Has a threaded barrel for suppressors." icon_state = "saber" mag_type = /obj/item/ammo_box/magazine/smgm9mm @@ -80,7 +80,7 @@ return /obj/item/weapon/gun/projectile/automatic/c20r - name = "syndicate SMG" + name = "C-20r SMG" desc = "A bullpup two-round burst .45 SMG, designated 'C-20r'. Has a 'Scarborough Arms - Per falcis, per pravitas' buttstamp." icon_state = "c20r" item_state = "c20r" @@ -110,7 +110,7 @@ return /obj/item/weapon/gun/projectile/automatic/mini_uzi - name = "uzi" + name = "'Type U3' SMG" desc = "A lightweight, burst-fire submachine gun, for when you really want someone dead. Uses 9mm rounds." icon_state = "mini-uzi" origin_tech = "combat=5;materials=2;syndicate=8" @@ -118,7 +118,7 @@ burst_size = 2 /obj/item/weapon/gun/projectile/automatic/l6_saw - name = "syndicate LMG" + name = "L6 SAW LMG" desc = "A heavily modified 7.62 light machine gun, designated 'L6 SAW'. Has 'Aussec Armoury - 2531' engraved on the receiver below the designation." icon_state = "l6closed100" item_state = "l6closedmag" @@ -178,7 +178,7 @@ ..() /obj/item/weapon/gun/projectile/automatic/m90 - name = "syndicate carbine" + name = "M-90gl Carbine" desc = "A three-round burst 5.56 toploading carbine, designated 'M-90gl'. Has an attached underbarrel grenade launcher which can be toggled on and off." icon_state = "m90" item_state = "m90" @@ -252,7 +252,7 @@ return /obj/item/weapon/gun/projectile/automatic/tommygun - name = "thompson SMG" + name = "Thompson SMG" desc = "Based on the classic 'Chicago Typewriter'." icon_state = "tommygun" item_state = "shotgun" @@ -266,7 +266,7 @@ fire_delay = 1 /obj/item/weapon/gun/projectile/automatic/ar - name = "ARG" + name = "NT-ARG 'Boarder'" desc = "A robust assault rile used by Nanotrasen fighting forces." icon_state = "arg" item_state = "arg" diff --git a/code/modules/projectiles/guns/projectile/launchers.dm b/code/modules/projectiles/guns/projectile/launchers.dm index 506f51e306c..0a66c8100ef 100644 --- a/code/modules/projectiles/guns/projectile/launchers.dm +++ b/code/modules/projectiles/guns/projectile/launchers.dm @@ -30,7 +30,7 @@ return /obj/item/weapon/gun/projectile/automatic/gyropistol - name = "gyrojet pistol" + name = "Gyrojet pistol" desc = "A prototype pistol designed to fire self propelled rockets." icon_state = "gyropistol" fire_sound = 'sound/weapons/grenadelaunch.ogg' diff --git a/code/modules/projectiles/guns/projectile/pistol.dm b/code/modules/projectiles/guns/projectile/pistol.dm index 7e3635defc1..c32d3b9482e 100644 --- a/code/modules/projectiles/guns/projectile/pistol.dm +++ b/code/modules/projectiles/guns/projectile/pistol.dm @@ -1,5 +1,5 @@ /obj/item/weapon/gun/projectile/automatic/pistol - name = "syndicate pistol" + name = "Stetchkin Pistol" desc = "A small, easily concealable 10mm handgun. Has a threaded barrel for suppressors." icon_state = "pistol" w_class = 2 @@ -24,7 +24,7 @@ can_suppress = 0 /obj/item/weapon/gun/projectile/automatic/pistol/deagle - name = "desert eagle" + name = "Desert Eagle" desc = "A robust .50 AE handgun." icon_state = "deagle" force = 14 diff --git a/code/modules/projectiles/guns/projectile/revolver.dm b/code/modules/projectiles/guns/projectile/revolver.dm index 1a9c2fdd071..8e51d4f8de6 100644 --- a/code/modules/projectiles/guns/projectile/revolver.dm +++ b/code/modules/projectiles/guns/projectile/revolver.dm @@ -1,5 +1,5 @@ /obj/item/weapon/gun/projectile/revolver - name = "revolver" + name = ".357 Revolver" desc = "A suspicious revolver. Uses .357 ammo." //usually used by syndicates icon_state = "revolver" mag_type = /obj/item/ammo_box/magazine/internal/cylinder @@ -57,6 +57,7 @@ user << "[get_ammo(0,0)] of those are live rounds." /obj/item/weapon/gun/projectile/revolver/detective + name = ".38 Mars Special" desc = "A cheap Martian knock-off of a classic law enforcement firearm. Uses .38-special rounds." icon_state = "detective" origin_tech = "combat=2;materials=2" @@ -115,8 +116,8 @@ /obj/item/weapon/gun/projectile/revolver/mateba - name = "autorevolver" - desc = "A retro high-powered mateba autorevolver typically used by officers of the New Russia military. Uses .357 ammo." + name = "Unica 6 auto-revolver" + desc = "A retro high-powered autorevolver typically used by officers of the New Russia military. Uses .357 ammo." icon_state = "mateba" origin_tech = "combat=2;materials=2" diff --git a/code/modules/projectiles/guns/projectile/shotgun.dm b/code/modules/projectiles/guns/projectile/shotgun.dm index cc253a9e66e..ca70be48f6a 100644 --- a/code/modules/projectiles/guns/projectile/shotgun.dm +++ b/code/modules/projectiles/guns/projectile/shotgun.dm @@ -65,7 +65,7 @@ // RIOT SHOTGUN // /obj/item/weapon/gun/projectile/shotgun/riot //for spawn in the armory - name = "riot shotgun" + name = "Washington 227 Shotgun" desc = "A sturdy shotgun with a longer magazine and a fixed tactical stock designed for non-lethal riot control." icon_state = "riotshotgun" mag_type = /obj/item/ammo_box/magazine/internal/shotriot @@ -85,8 +85,8 @@ /////////////////////// /obj/item/weapon/gun/projectile/shotgun/boltaction - name = "bolt action rifle" - desc = "This piece of junk looks like something that could have been used 700 years ago." + name = "Mosin Nagant Rifle" + desc = "This piece of junk looks like something that could have been used 700 years ago. It feels slightly moist." icon_state = "moistnugget" item_state = "moistnugget" slot_flags = 0 //no SLOT_BACK sprite, alas @@ -248,7 +248,7 @@ // Bulldog shotgun // /obj/item/weapon/gun/projectile/automatic/shotgun/bulldog - name = "syndicate shotgun" + name = "MLG-12 Bulldog Shotgun" desc = "A semi-auto, mag-fed shotgun for combat in narrow corridors, nicknamed 'Bulldog' by boarding parties. Compatible only with specialized 8-round drum magazines." icon_state = "bulldog" item_state = "bulldog" @@ -294,7 +294,7 @@ // COMBAT SHOTGUN // /obj/item/weapon/gun/projectile/shotgun/automatic/combat - name = "combat shotgun" + name = "J6 'Smacker' shotgun" desc = "A semi automatic shotgun with tactical furniture and a six-shell capacity underneath." icon_state = "cshotgun" origin_tech = "combat=5;materials=2" diff --git a/code/modules/research/designs/weapon_designs.dm b/code/modules/research/designs/weapon_designs.dm index 88c008128a8..bfb0909d3ed 100644 --- a/code/modules/research/designs/weapon_designs.dm +++ b/code/modules/research/designs/weapon_designs.dm @@ -126,7 +126,7 @@ category = list("Weapons") /datum/design/smg - name = "Prototype Submachine Gun" + name = "NanoTrasen Saber SMG" desc = "A prototype weapon made using lightweight materials on a traditional frame, designed to fire standard 9mm rounds." id = "smg" req_tech = list("combat" = 4, "materials" = 3) From 56925928eb72210f7109f09017365cfc070f55e3 Mon Sep 17 00:00:00 2001 From: Firecage Date: Sun, 6 Sep 2015 14:27:54 +0200 Subject: [PATCH 2/7] places /improper in the gun names. --- .../projectiles/guns/projectile/automatic.dm | 14 +++++++------- .../projectiles/guns/projectile/launchers.dm | 2 +- code/modules/projectiles/guns/projectile/pistol.dm | 6 +++--- .../projectiles/guns/projectile/revolver.dm | 8 ++++---- .../modules/projectiles/guns/projectile/shotgun.dm | 8 ++++---- 5 files changed, 19 insertions(+), 19 deletions(-) diff --git a/code/modules/projectiles/guns/projectile/automatic.dm b/code/modules/projectiles/guns/projectile/automatic.dm index 4b2ec5852d7..22de9cfbf63 100644 --- a/code/modules/projectiles/guns/projectile/automatic.dm +++ b/code/modules/projectiles/guns/projectile/automatic.dm @@ -9,7 +9,7 @@ action_button_name = "Toggle Firemode" /obj/item/weapon/gun/projectile/automatic/proto - name = "NanoTrasen Saber SMG" + name = "\improper NanoTrasen Saber SMG" desc = "A prototype three-round burst 9mm submachine gun, designated 'SABR'. Has a threaded barrel for suppressors." icon_state = "saber" mag_type = /obj/item/ammo_box/magazine/smgm9mm @@ -80,7 +80,7 @@ return /obj/item/weapon/gun/projectile/automatic/c20r - name = "C-20r SMG" + name = "\improper C-20r SMG" desc = "A bullpup two-round burst .45 SMG, designated 'C-20r'. Has a 'Scarborough Arms - Per falcis, per pravitas' buttstamp." icon_state = "c20r" item_state = "c20r" @@ -110,7 +110,7 @@ return /obj/item/weapon/gun/projectile/automatic/mini_uzi - name = "'Type U3' SMG" + name = "\improper 'Type U3' SMG" desc = "A lightweight, burst-fire submachine gun, for when you really want someone dead. Uses 9mm rounds." icon_state = "mini-uzi" origin_tech = "combat=5;materials=2;syndicate=8" @@ -118,7 +118,7 @@ burst_size = 2 /obj/item/weapon/gun/projectile/automatic/l6_saw - name = "L6 SAW LMG" + name = "\improper L6 SAW LMG" desc = "A heavily modified 7.62 light machine gun, designated 'L6 SAW'. Has 'Aussec Armoury - 2531' engraved on the receiver below the designation." icon_state = "l6closed100" item_state = "l6closedmag" @@ -178,7 +178,7 @@ ..() /obj/item/weapon/gun/projectile/automatic/m90 - name = "M-90gl Carbine" + name = "\improper M-90gl Carbine" desc = "A three-round burst 5.56 toploading carbine, designated 'M-90gl'. Has an attached underbarrel grenade launcher which can be toggled on and off." icon_state = "m90" item_state = "m90" @@ -252,7 +252,7 @@ return /obj/item/weapon/gun/projectile/automatic/tommygun - name = "Thompson SMG" + name = "\improper Thompson SMG" desc = "Based on the classic 'Chicago Typewriter'." icon_state = "tommygun" item_state = "shotgun" @@ -266,7 +266,7 @@ fire_delay = 1 /obj/item/weapon/gun/projectile/automatic/ar - name = "NT-ARG 'Boarder'" + name = "\improper NT-ARG 'Boarder'" desc = "A robust assault rile used by Nanotrasen fighting forces." icon_state = "arg" item_state = "arg" diff --git a/code/modules/projectiles/guns/projectile/launchers.dm b/code/modules/projectiles/guns/projectile/launchers.dm index 0a66c8100ef..bd6f9794a49 100644 --- a/code/modules/projectiles/guns/projectile/launchers.dm +++ b/code/modules/projectiles/guns/projectile/launchers.dm @@ -30,7 +30,7 @@ return /obj/item/weapon/gun/projectile/automatic/gyropistol - name = "Gyrojet pistol" + name = "\improper Gyrojet pistol" desc = "A prototype pistol designed to fire self propelled rockets." icon_state = "gyropistol" fire_sound = 'sound/weapons/grenadelaunch.ogg' diff --git a/code/modules/projectiles/guns/projectile/pistol.dm b/code/modules/projectiles/guns/projectile/pistol.dm index c32d3b9482e..21340d1b192 100644 --- a/code/modules/projectiles/guns/projectile/pistol.dm +++ b/code/modules/projectiles/guns/projectile/pistol.dm @@ -1,5 +1,5 @@ /obj/item/weapon/gun/projectile/automatic/pistol - name = "Stetchkin Pistol" + name = "\improper Stetchkin Pistol" desc = "A small, easily concealable 10mm handgun. Has a threaded barrel for suppressors." icon_state = "pistol" w_class = 2 @@ -16,7 +16,7 @@ return /obj/item/weapon/gun/projectile/automatic/pistol/m1911 - name = "M1911 pistol" + name = "\improper M1911 pistol" desc = "A classic .45 handgun with a small magazine capacity." icon_state = "m1911" w_class = 3 @@ -24,7 +24,7 @@ can_suppress = 0 /obj/item/weapon/gun/projectile/automatic/pistol/deagle - name = "Desert Eagle" + name = "\improper Desert Eagle" desc = "A robust .50 AE handgun." icon_state = "deagle" force = 14 diff --git a/code/modules/projectiles/guns/projectile/revolver.dm b/code/modules/projectiles/guns/projectile/revolver.dm index 8e51d4f8de6..705e449032d 100644 --- a/code/modules/projectiles/guns/projectile/revolver.dm +++ b/code/modules/projectiles/guns/projectile/revolver.dm @@ -1,5 +1,5 @@ /obj/item/weapon/gun/projectile/revolver - name = ".357 Revolver" + name = "\improper .357 Revolver" desc = "A suspicious revolver. Uses .357 ammo." //usually used by syndicates icon_state = "revolver" mag_type = /obj/item/ammo_box/magazine/internal/cylinder @@ -57,7 +57,7 @@ user << "[get_ammo(0,0)] of those are live rounds." /obj/item/weapon/gun/projectile/revolver/detective - name = ".38 Mars Special" + name = "\improper .38 Mars Special" desc = "A cheap Martian knock-off of a classic law enforcement firearm. Uses .38-special rounds." icon_state = "detective" origin_tech = "combat=2;materials=2" @@ -116,7 +116,7 @@ /obj/item/weapon/gun/projectile/revolver/mateba - name = "Unica 6 auto-revolver" + name = "\improper Unica 6 auto-revolver" desc = "A retro high-powered autorevolver typically used by officers of the New Russia military. Uses .357 ammo." icon_state = "mateba" origin_tech = "combat=2;materials=2" @@ -126,7 +126,7 @@ // You can spin the chamber to randomize the position of the bullet. /obj/item/weapon/gun/projectile/revolver/russian - name = "russian revolver" + name = "/improper russian revolver" desc = "A Russian-made revolver for drinking games. Uses .357 ammo, and has a mechanism requiring you to spin the chamber before each trigger pull." origin_tech = "combat=2;materials=2" mag_type = /obj/item/ammo_box/magazine/internal/cylinder/rus357 diff --git a/code/modules/projectiles/guns/projectile/shotgun.dm b/code/modules/projectiles/guns/projectile/shotgun.dm index ca70be48f6a..6015ac3edcd 100644 --- a/code/modules/projectiles/guns/projectile/shotgun.dm +++ b/code/modules/projectiles/guns/projectile/shotgun.dm @@ -65,7 +65,7 @@ // RIOT SHOTGUN // /obj/item/weapon/gun/projectile/shotgun/riot //for spawn in the armory - name = "Washington 227 Shotgun" + name = "\improper Washington 227 Shotgun" desc = "A sturdy shotgun with a longer magazine and a fixed tactical stock designed for non-lethal riot control." icon_state = "riotshotgun" mag_type = /obj/item/ammo_box/magazine/internal/shotriot @@ -85,7 +85,7 @@ /////////////////////// /obj/item/weapon/gun/projectile/shotgun/boltaction - name = "Mosin Nagant Rifle" + name = "\improper Mosin Nagant Rifle" desc = "This piece of junk looks like something that could have been used 700 years ago. It feels slightly moist." icon_state = "moistnugget" item_state = "moistnugget" @@ -248,7 +248,7 @@ // Bulldog shotgun // /obj/item/weapon/gun/projectile/automatic/shotgun/bulldog - name = "MLG-12 Bulldog Shotgun" + name = "\improper MLG-12 Bulldog Shotgun" desc = "A semi-auto, mag-fed shotgun for combat in narrow corridors, nicknamed 'Bulldog' by boarding parties. Compatible only with specialized 8-round drum magazines." icon_state = "bulldog" item_state = "bulldog" @@ -294,7 +294,7 @@ // COMBAT SHOTGUN // /obj/item/weapon/gun/projectile/shotgun/automatic/combat - name = "J6 'Smacker' shotgun" + name = "\improper J6 'Smacker' shotgun" desc = "A semi automatic shotgun with tactical furniture and a six-shell capacity underneath." icon_state = "cshotgun" origin_tech = "combat=5;materials=2" From 1b119f6aef13567c747408c2b4c4cb54312f675d Mon Sep 17 00:00:00 2001 From: Firecage Date: Sun, 6 Sep 2015 14:30:43 +0200 Subject: [PATCH 3/7] Fixes the russian revolver name, my mistake. --- code/modules/projectiles/guns/projectile/revolver.dm | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/code/modules/projectiles/guns/projectile/revolver.dm b/code/modules/projectiles/guns/projectile/revolver.dm index 705e449032d..c6150ed6e55 100644 --- a/code/modules/projectiles/guns/projectile/revolver.dm +++ b/code/modules/projectiles/guns/projectile/revolver.dm @@ -126,7 +126,7 @@ // You can spin the chamber to randomize the position of the bullet. /obj/item/weapon/gun/projectile/revolver/russian - name = "/improper russian revolver" + name = "\improper russian revolver" desc = "A Russian-made revolver for drinking games. Uses .357 ammo, and has a mechanism requiring you to spin the chamber before each trigger pull." origin_tech = "combat=2;materials=2" mag_type = /obj/item/ammo_box/magazine/internal/cylinder/rus357 From 63657bb2e7589ca3e3d02f3ce368a170719ad2a6 Mon Sep 17 00:00:00 2001 From: Firecage Date: Sun, 6 Sep 2015 18:09:42 +0200 Subject: [PATCH 4/7] Adjusts some gun names like sugggested. --- code/modules/projectiles/guns/projectile/automatic.dm | 2 +- code/modules/projectiles/guns/projectile/launchers.dm | 2 +- code/modules/projectiles/guns/projectile/pistol.dm | 4 ++-- code/modules/projectiles/guns/projectile/revolver.dm | 2 +- code/modules/projectiles/guns/projectile/shotgun.dm | 8 ++++---- 5 files changed, 9 insertions(+), 9 deletions(-) diff --git a/code/modules/projectiles/guns/projectile/automatic.dm b/code/modules/projectiles/guns/projectile/automatic.dm index 22de9cfbf63..1f9910f1dd2 100644 --- a/code/modules/projectiles/guns/projectile/automatic.dm +++ b/code/modules/projectiles/guns/projectile/automatic.dm @@ -110,7 +110,7 @@ return /obj/item/weapon/gun/projectile/automatic/mini_uzi - name = "\improper 'Type U3' SMG" + name = "\improper 'Type U3' Uzi" desc = "A lightweight, burst-fire submachine gun, for when you really want someone dead. Uses 9mm rounds." icon_state = "mini-uzi" origin_tech = "combat=5;materials=2;syndicate=8" diff --git a/code/modules/projectiles/guns/projectile/launchers.dm b/code/modules/projectiles/guns/projectile/launchers.dm index bd6f9794a49..a3cd08ccfaa 100644 --- a/code/modules/projectiles/guns/projectile/launchers.dm +++ b/code/modules/projectiles/guns/projectile/launchers.dm @@ -30,7 +30,7 @@ return /obj/item/weapon/gun/projectile/automatic/gyropistol - name = "\improper Gyrojet pistol" + name = "\improper Gyrojet rocket pistol" desc = "A prototype pistol designed to fire self propelled rockets." icon_state = "gyropistol" fire_sound = 'sound/weapons/grenadelaunch.ogg' diff --git a/code/modules/projectiles/guns/projectile/pistol.dm b/code/modules/projectiles/guns/projectile/pistol.dm index 21340d1b192..63b1f089294 100644 --- a/code/modules/projectiles/guns/projectile/pistol.dm +++ b/code/modules/projectiles/guns/projectile/pistol.dm @@ -1,5 +1,5 @@ /obj/item/weapon/gun/projectile/automatic/pistol - name = "\improper Stetchkin Pistol" + name = "\improper Stetchkin pistol" desc = "A small, easily concealable 10mm handgun. Has a threaded barrel for suppressors." icon_state = "pistol" w_class = 2 @@ -24,7 +24,7 @@ can_suppress = 0 /obj/item/weapon/gun/projectile/automatic/pistol/deagle - name = "\improper Desert Eagle" + name = "\improper Desert Eagle pistol" desc = "A robust .50 AE handgun." icon_state = "deagle" force = 14 diff --git a/code/modules/projectiles/guns/projectile/revolver.dm b/code/modules/projectiles/guns/projectile/revolver.dm index c6150ed6e55..86df409121b 100644 --- a/code/modules/projectiles/guns/projectile/revolver.dm +++ b/code/modules/projectiles/guns/projectile/revolver.dm @@ -1,5 +1,5 @@ /obj/item/weapon/gun/projectile/revolver - name = "\improper .357 Revolver" + name = "\improper .357 revolver" desc = "A suspicious revolver. Uses .357 ammo." //usually used by syndicates icon_state = "revolver" mag_type = /obj/item/ammo_box/magazine/internal/cylinder diff --git a/code/modules/projectiles/guns/projectile/shotgun.dm b/code/modules/projectiles/guns/projectile/shotgun.dm index 6015ac3edcd..408f307aef1 100644 --- a/code/modules/projectiles/guns/projectile/shotgun.dm +++ b/code/modules/projectiles/guns/projectile/shotgun.dm @@ -65,7 +65,7 @@ // RIOT SHOTGUN // /obj/item/weapon/gun/projectile/shotgun/riot //for spawn in the armory - name = "\improper Washington 227 Shotgun" + name = "\improper Washington 227 riot shotgun" desc = "A sturdy shotgun with a longer magazine and a fixed tactical stock designed for non-lethal riot control." icon_state = "riotshotgun" mag_type = /obj/item/ammo_box/magazine/internal/shotriot @@ -85,7 +85,7 @@ /////////////////////// /obj/item/weapon/gun/projectile/shotgun/boltaction - name = "\improper Mosin Nagant Rifle" + name = "\improper Mosin Nagant rifle" desc = "This piece of junk looks like something that could have been used 700 years ago. It feels slightly moist." icon_state = "moistnugget" item_state = "moistnugget" @@ -248,7 +248,7 @@ // Bulldog shotgun // /obj/item/weapon/gun/projectile/automatic/shotgun/bulldog - name = "\improper MLG-12 Bulldog Shotgun" + name = "\improper MLG-12 'Bulldog' Shotgun" desc = "A semi-auto, mag-fed shotgun for combat in narrow corridors, nicknamed 'Bulldog' by boarding parties. Compatible only with specialized 8-round drum magazines." icon_state = "bulldog" item_state = "bulldog" @@ -294,7 +294,7 @@ // COMBAT SHOTGUN // /obj/item/weapon/gun/projectile/shotgun/automatic/combat - name = "\improper J6 'Smacker' shotgun" + name = "\improper J6 'Smacker' combat shotgun" desc = "A semi automatic shotgun with tactical furniture and a six-shell capacity underneath." icon_state = "cshotgun" origin_tech = "combat=5;materials=2" From 42a28af71893c6620d5d19e2bb73161133f7e6ab Mon Sep 17 00:00:00 2001 From: Firecage Date: Mon, 7 Sep 2015 10:06:14 +0200 Subject: [PATCH 5/7] Updated gun names. --- code/datums/uplink_item.dm | 2 +- code/modules/projectiles/guns/energy/laser.dm | 3 ++- code/modules/projectiles/guns/energy/nuclear.dm | 3 ++- code/modules/projectiles/guns/energy/special.dm | 2 +- code/modules/projectiles/guns/projectile/pistol.dm | 2 +- code/modules/projectiles/guns/projectile/shotgun.dm | 4 ++-- 6 files changed, 9 insertions(+), 7 deletions(-) diff --git a/code/datums/uplink_item.dm b/code/datums/uplink_item.dm index bf0ead20fe3..0fe490ca40e 100644 --- a/code/datums/uplink_item.dm +++ b/code/datums/uplink_item.dm @@ -100,7 +100,7 @@ var/list/uplink_items = list() category = "Conspicuous and Dangerous Weapons" /datum/uplink_item/dangerous/pistol - name = "Stetchkin Pistol" + name = "Stechkin Pistol" desc = "A small, easily concealable handgun that uses 10mm auto rounds in 8-round magazines and is compatible with suppressors." item = /obj/item/weapon/gun/projectile/automatic/pistol cost = 9 diff --git a/code/modules/projectiles/guns/energy/laser.dm b/code/modules/projectiles/guns/energy/laser.dm index 3c20121b19a..86ce5ad77dc 100644 --- a/code/modules/projectiles/guns/energy/laser.dm +++ b/code/modules/projectiles/guns/energy/laser.dm @@ -18,13 +18,14 @@ needs_permit = 0 /obj/item/weapon/gun/energy/laser/retro - name ="retro laser" + name ="retro laser gun" icon_state = "retro" desc = "An older model of the basic lasergun, no longer used by Nanotrasen's private security or military forces. Nevertheless, it is still quite deadly and easy to maintain, making it a favorite amongst pirates and other outlaws." ammo_x_offset = 3 /obj/item/weapon/gun/energy/laser/captain + name = "\improper QSJ 01 Premium laser pistol" icon_state = "caplaser" item_state = "caplaser" desc = "This is an antique laser gun. All craftsmanship is of the highest quality. It is decorated with assistant leather and chrome. The object menaces with spikes of energy. On the item is an image of Space Station 13. The station is exploding." diff --git a/code/modules/projectiles/guns/energy/nuclear.dm b/code/modules/projectiles/guns/energy/nuclear.dm index 3fa2f35d76c..941699010c2 100644 --- a/code/modules/projectiles/guns/energy/nuclear.dm +++ b/code/modules/projectiles/guns/energy/nuclear.dm @@ -16,6 +16,7 @@ update_icon() /obj/item/weapon/gun/energy/gun/hos + name = "\improper X-01 MultiPhase Energy Gun" desc = "This is a expensive, modern recreation of a antique laser gun. This gun has several unique firemodes, but lacks the ability to recharge over time." icon_state = "hoslaser" force = 10 @@ -23,7 +24,7 @@ ammo_x_offset = 4 /obj/item/weapon/gun/energy/gun/dragnet - name = "DRAGnet" + name = "\improper DRAGnet" desc = "The \"Dynamic Rapid-Apprehension of the Guilty\" net is a revolution in law enforcement technology." icon_state = "dragnet" origin_tech = "combat=3;magnets=3;materials=4; bluespace=4" diff --git a/code/modules/projectiles/guns/energy/special.dm b/code/modules/projectiles/guns/energy/special.dm index cb3c942ad25..faea41888db 100644 --- a/code/modules/projectiles/guns/energy/special.dm +++ b/code/modules/projectiles/guns/energy/special.dm @@ -122,7 +122,7 @@ /obj/item/weapon/gun/energy/mindflayer - name = "mind flayer" + name = "\improper Mind Flayer" desc = "A prototype weapon recovered from the ruins of Research-Station Epsilon." icon_state = "xray" ammo_type = list(/obj/item/ammo_casing/energy/mindflayer) diff --git a/code/modules/projectiles/guns/projectile/pistol.dm b/code/modules/projectiles/guns/projectile/pistol.dm index 63b1f089294..79af2ea9835 100644 --- a/code/modules/projectiles/guns/projectile/pistol.dm +++ b/code/modules/projectiles/guns/projectile/pistol.dm @@ -1,5 +1,5 @@ /obj/item/weapon/gun/projectile/automatic/pistol - name = "\improper Stetchkin pistol" + name = "\improper Stechkin pistol" desc = "A small, easily concealable 10mm handgun. Has a threaded barrel for suppressors." icon_state = "pistol" w_class = 2 diff --git a/code/modules/projectiles/guns/projectile/shotgun.dm b/code/modules/projectiles/guns/projectile/shotgun.dm index 408f307aef1..18ed36b8016 100644 --- a/code/modules/projectiles/guns/projectile/shotgun.dm +++ b/code/modules/projectiles/guns/projectile/shotgun.dm @@ -65,7 +65,7 @@ // RIOT SHOTGUN // /obj/item/weapon/gun/projectile/shotgun/riot //for spawn in the armory - name = "\improper Washington 227 riot shotgun" + name = "riot shotgun" desc = "A sturdy shotgun with a longer magazine and a fixed tactical stock designed for non-lethal riot control." icon_state = "riotshotgun" mag_type = /obj/item/ammo_box/magazine/internal/shotriot @@ -294,7 +294,7 @@ // COMBAT SHOTGUN // /obj/item/weapon/gun/projectile/shotgun/automatic/combat - name = "\improper J6 'Smacker' combat shotgun" + name = "combat shotgun" desc = "A semi automatic shotgun with tactical furniture and a six-shell capacity underneath." icon_state = "cshotgun" origin_tech = "combat=5;materials=2" From 2a90cd109e991de7859224a3c90ea22cf1984a53 Mon Sep 17 00:00:00 2001 From: Firecage Date: Wed, 9 Sep 2015 17:36:14 +0200 Subject: [PATCH 6/7] Stetchkin pistol rename. --- code/modules/projectiles/guns/projectile/pistol.dm | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/code/modules/projectiles/guns/projectile/pistol.dm b/code/modules/projectiles/guns/projectile/pistol.dm index 79af2ea9835..97fbda944f3 100644 --- a/code/modules/projectiles/guns/projectile/pistol.dm +++ b/code/modules/projectiles/guns/projectile/pistol.dm @@ -1,5 +1,5 @@ /obj/item/weapon/gun/projectile/automatic/pistol - name = "\improper Stechkin pistol" + name = "\improper FK-69 pistol" desc = "A small, easily concealable 10mm handgun. Has a threaded barrel for suppressors." icon_state = "pistol" w_class = 2 From b7cbf7f940b61059f24792ab22287c3df5139151 Mon Sep 17 00:00:00 2001 From: Firecage Date: Wed, 9 Sep 2015 17:38:22 +0200 Subject: [PATCH 7/7] Just a name change to uplink items. --- code/datums/uplink_item.dm | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/code/datums/uplink_item.dm b/code/datums/uplink_item.dm index 0fe490ca40e..6010a872712 100644 --- a/code/datums/uplink_item.dm +++ b/code/datums/uplink_item.dm @@ -100,7 +100,7 @@ var/list/uplink_items = list() category = "Conspicuous and Dangerous Weapons" /datum/uplink_item/dangerous/pistol - name = "Stechkin Pistol" + name = "FK-69 Pistol" desc = "A small, easily concealable handgun that uses 10mm auto rounds in 8-round magazines and is compatible with suppressors." item = /obj/item/weapon/gun/projectile/automatic/pistol cost = 9