From 30a4dcdb448b0a04bfb70cf42d69a5d5d7d60747 Mon Sep 17 00:00:00 2001 From: SkyratBot <59378654+SkyratBot@users.noreply.github.com> Date: Wed, 2 Aug 2023 22:48:00 +0200 Subject: [PATCH] [MIRROR] Buffs Xenomorph Neurotoxin from 50 to 65 Stamina Damage [MDB IGNORE] (#22835) * Buffs Xenomorph Neurotoxin from 50 to 65 Stamina Damage (#77276) ## About The Pull Request This PR buff xenomorph's neurotoxin stamina damage from 50 to 65. ## Why It's Good For The Game Right now in most cases, xenos will need to land 3 spits to stun a crewmember due to the current values. You can also now use armor to negate the stamina damage, so neurotoxin wasn't feeling as strong as it should have. 65 stamina damage is on par with a stun baton, and also gives xenos some leeway to land their second shot to paralyze their target, making it a more useful ability. ## Changelog :cl: balance: Xenomorph neurotoxin has been buffed (50 -> 65 stamina damage) /:cl: * Buffs Xenomorph Neurotoxin from 50 to 65 Stamina Damage --------- Co-authored-by: IndieanaJones <47086570+IndieanaJones@users.noreply.github.com> --- code/modules/projectiles/projectile/special/neurotoxin.dm | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/code/modules/projectiles/projectile/special/neurotoxin.dm b/code/modules/projectiles/projectile/special/neurotoxin.dm index a1a1327be64..24d24f68d30 100644 --- a/code/modules/projectiles/projectile/special/neurotoxin.dm +++ b/code/modules/projectiles/projectile/special/neurotoxin.dm @@ -1,7 +1,7 @@ /obj/projectile/neurotoxin name = "neurotoxin spit" icon_state = "neurotoxin" - damage = 50 + damage = 65 damage_type = STAMINA armor_flag = BIO impact_effect_type = /obj/effect/temp_visual/impact_effect/neurotoxin