From 30b28b1fa453b2f944cd8b77df9df66e567ee527 Mon Sep 17 00:00:00 2001 From: SkyratBot <59378654+SkyratBot@users.noreply.github.com> Date: Fri, 1 Dec 2023 03:10:24 +0100 Subject: [PATCH] [MIRROR] Delete code/modules/explorer_drone/TODO.txt [MDB IGNORE] (#25348) * Delete code/modules/explorer_drone/TODO.txt (#80015) Imma be real with you chief Aint no one completing the explorer_drone TODO.txt!!! * Delete code/modules/explorer_drone/TODO.txt --------- Co-authored-by: Mothblocks <35135081+Mothblocks@users.noreply.github.com> --- code/modules/explorer_drone/TODO.txt | 11 ----------- 1 file changed, 11 deletions(-) delete mode 100644 code/modules/explorer_drone/TODO.txt diff --git a/code/modules/explorer_drone/TODO.txt b/code/modules/explorer_drone/TODO.txt deleted file mode 100644 index fb0706cab17..00000000000 --- a/code/modules/explorer_drone/TODO.txt +++ /dev/null @@ -1,11 +0,0 @@ -Future improvements: - Better names/descriptions for ships/trading/planets - More fluff lines for each site type. - Adventure-Maker : styling aaaaah. - Adventure-Maker : Consider parsing define hard-configured dm file for constants - Typelists for event/site stuff to reduce costs - Figure out some way to cache adventure prototypes / defer loading somehow so it scales better with a lot of adventure files. - Unit test for json loading? - Mk II drones with more tool slots/other buffs researchable at R&D ? - Could use more scan conditions - Exit Node - Random Node