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Update window.dm
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@@ -420,6 +420,7 @@
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heat_resistance = 1600
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armor = list("melee" = 50, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 25, "bio" = 100, "rad" = 100, "fire" = 80, "acid" = 100)
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max_integrity = 50
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obj_integrity = 50
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explosion_block = 1
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glass_type = /obj/item/stack/sheet/rglass
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@@ -433,7 +434,8 @@
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reinf = FALSE
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heat_resistance = 25000
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armor = list("melee" = 75, "bullet" = 5, "laser" = 0, "energy" = 0, "bomb" = 45, "bio" = 100, "rad" = 100, "fire" = 00, "acid" = 100)
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max_integrity = 50
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max_integrity = 95
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obj_integrity = 95
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explosion_block = 1
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glass_type = /obj/item/stack/sheet/glass/plasma
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@@ -447,7 +449,8 @@
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reinf = TRUE
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heat_resistance = 50000
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armor = list("melee" = 85, "bullet" = 20, "laser" = 0, "energy" = 0, "bomb" = 60, "bio" = 100, "rad" = 100, "fire" = 99, "acid" = 100)
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max_integrity = 100
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max_integrity = 200
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obj_integrity = 200
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explosion_block = 2
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glass_type = /obj/item/stack/sheet/rglass/plasma
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@@ -469,6 +472,7 @@
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icon_state = "window"
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dir = FULLTILE_WINDOW_DIR
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max_integrity = 50
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obj_integrity = 50
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fulltile = TRUE
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flags = PREVENT_CLICK_UNDER
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smooth = SMOOTH_TRUE
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@@ -482,7 +486,8 @@
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icon = 'icons/obj/smooth_structures/plasma_window.dmi'
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icon_state = "plasmawindow"
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dir = FULLTILE_WINDOW_DIR
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max_integrity = 60
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max_integrity = 100
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obj_integrity = 60
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fulltile = TRUE
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flags = PREVENT_CLICK_UNDER
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smooth = SMOOTH_TRUE
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@@ -497,6 +502,7 @@
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icon_state = "rplasmawindow"
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dir = FULLTILE_WINDOW_DIR
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max_integrity = 250
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obj_integrity = 250
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fulltile = TRUE
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flags = PREVENT_CLICK_UNDER
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smooth = SMOOTH_TRUE
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@@ -510,6 +516,7 @@
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icon_state = "r_window"
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dir = FULLTILE_WINDOW_DIR
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max_integrity = 100
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obj_integrity = 100
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fulltile = TRUE
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flags = PREVENT_CLICK_UNDER
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smooth = SMOOTH_TRUE
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