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Nerfs the cybersun hardsuit and moves it out of the uplink (#50721)
* nerf * nerf this * description
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@@ -133,7 +133,7 @@ GLOBAL_VAR_INIT(fscpassword, generate_password())
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icon_state = "cybersun"
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item_state = "cybersun"
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hardsuit_type = "cybersun"
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armor = list("melee" = 30, "bullet" = 40, "laser" = 70, "energy" = 70, "bomb" = 30, "bio" = 100, "rad" = 60, "fire" = 60, "acid" = 60)
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armor = list("melee" = 30, "bullet" = 40, "laser" = 55, "energy" = 55, "bomb" = 30, "bio" = 100, "rad" = 60, "fire" = 60, "acid" = 60)
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strip_delay = 600
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actions_types = list()
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@@ -143,9 +143,8 @@ GLOBAL_VAR_INIT(fscpassword, generate_password())
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item_state = "cybersun"
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hardsuit_type = "cybersun"
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name = "Cybersun hardsuit"
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desc = "Prototype hardsuit with experimental armor plates, protecting from laser-based weapons very well, while giving limited protection against anything else. Requires the user to activate the inner mechanism in order to unequip it, making it really difficult to take it off from somebody else."
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armor = list("melee" = 30, "bullet" = 40, "laser" = 70, "energy" = 70, "bomb" = 30, "bio" = 100, "rad" = 60, "fire" = 60, "acid" = 60)
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strip_delay = 600
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desc = "Prototype hardsuit with experimental armor plates, protecting from laser-based weapons very well, while giving limited protection against anything else."
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armor = list("melee" = 30, "bullet" = 40, "laser" = 55, "energy" = 55, "bomb" = 30, "bio" = 100, "rad" = 60, "fire" = 60, "acid" = 60)
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slowdown = 0
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helmettype = /obj/item/clothing/head/helmet/space/hardsuit/cybersun
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actions_types = list(/datum/action/item_action/toggle_helmet, /datum/action/item_action/toggle_spacesuit)
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