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https://github.com/Bubberstation/Bubberstation.git
synced 2026-07-22 05:25:15 +01:00
Tweaks the drill hat to be a bit less annoying (#42655)
* does the tweaking * indent fix * adds more canadian variety * no longer mr politeman * adds cobby's review suggestion * gets rid of mutation defines * makes it use speechmod * removes accidental letters * gets rid of unneeded comma in .json * changes magic number into defines i hope it's supposed to be like this * compile fix * gets rid of yelling define in dna.dm * removes unneeded line in .json
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@@ -1,3 +1,8 @@
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//defines the drill hat's yelling setting
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#define DRILL_DEFAULT "default"
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#define DRILL_SHOUTING "shouting"
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#define DRILL_YELLING "yelling"
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#define DRILL_CANADIAN "canadian"
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//Chef
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/obj/item/clothing/head/chefhat
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@@ -146,19 +151,63 @@
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dog_fashion = /datum/dog_fashion/head/warden
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/obj/item/clothing/head/warden/drill
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name = "warden's drill hat"
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desc = "A special armored campaign hat with the security insignia emblazoned on it. Uses reinforced fabric to offer sufficient protection. Has the letters 'FMJ' enscribed on its side."
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name = "warden's campaign hat"
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desc = "A special armored campaign hat with the security insignia emblazoned on it. Uses reinforced fabric to offer sufficient protection."
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icon_state = "wardendrill"
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item_state = "wardendrill"
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dog_fashion = null
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var/mode = DRILL_DEFAULT
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/obj/item/clothing/head/warden/drill/equipped(mob/living/carbon/human/user, slot)
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..()
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if(slot == SLOT_HEAD)
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user.dna.add_mutation(YELLING)
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/obj/item/clothing/head/warden/drill/screwdriver_act(mob/living/carbon/human/user, obj/item/I)
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if(..())
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return TRUE
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switch(mode)
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if(DRILL_DEFAULT)
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to_chat(user, "<span class='notice'>You set the voice circuit to the middle position.</span>")
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mode = DRILL_SHOUTING
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if(DRILL_SHOUTING)
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to_chat(user, "<span class='notice'>You set the voice circuit to the last position.</span>")
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mode = DRILL_YELLING
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if(DRILL_YELLING)
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to_chat(user, "<span class='notice'>You set the voice circuit to the first position.</span>")
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mode = DRILL_DEFAULT
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if(DRILL_CANADIAN)
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to_chat(user, "<span class='danger'>You adjust voice circuit but nothing happens, probably because it's broken.</span>")
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return TRUE
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/obj/item/clothing/head/warden/drill/dropped(mob/living/carbon/human/user)
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user.dna.remove_mutation(YELLING)
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/obj/item/clothing/head/warden/drill/wirecutter_act(mob/living/user, obj/item/I)
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if(mode != DRILL_CANADIAN)
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to_chat(user, "<span class='danger'>You broke the voice circuit!</span>")
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mode = DRILL_CANADIAN
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return TRUE
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/obj/item/clothing/head/warden/drill/speechModification(M)
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if(copytext(M, 1, 2) != "*")
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if(mode == DRILL_DEFAULT)
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M = " [M]"
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return trim(M)
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if(mode == DRILL_SHOUTING)
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M = " [M]!"
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return trim(M)
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if(mode == DRILL_YELLING)
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M = " [M]!!"
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return trim(M)
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if(mode == DRILL_CANADIAN)
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M = " [M]"
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var/list/canadian_words = strings("canadian_replacement.json", "canadian")
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for(var/key in canadian_words)
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var/value = canadian_words[key]
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if(islist(value))
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value = pick(value)
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M = replacetextEx(M, " [uppertext(key)]", " [uppertext(value)]")
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M = replacetextEx(M, " [capitalize(key)]", " [capitalize(value)]")
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M = replacetextEx(M, " [key]", " [value]")
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if(prob(30))
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M += pick(", eh?", ", EH?")
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return trim(M)
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/obj/item/clothing/head/beret/sec
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name = "security beret"
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@@ -189,3 +238,8 @@
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name = "treasure hunter's fedora"
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desc = "You got red text today kid, but it doesn't mean you have to like it."
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icon_state = "curator"
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#undef DRILL_DEFAULT
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#undef DRILL_SHOUTING
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#undef DRILL_YELLING
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#undef DRILL_CANADIAN
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