Contract kit's specialist space suit now has it's own sprite + greet sound when assigning to tablet (#44767)
About The Pull Request Gives the specialist space suit supplied in the contract kit it's own custom sprite. Sorry about quality, compression seems to mess it up a bit. When first assigning yourself to the tablet too, a greeting soundclip will play. Sprite Why It's Good For The Game Laying down the foundation for it's own antag type. Changelog cl add: Contract kit's specialist space suit now has its custom sprite. add: Assigning to tablet now plays greeting soundclip. /cl
@@ -248,8 +248,8 @@
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return ..()
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return ..()
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/obj/item/storage/box/syndicate/contractor_loadout/PopulateContents()
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/obj/item/storage/box/syndicate/contractor_loadout/PopulateContents()
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new /obj/item/clothing/head/helmet/space/syndicate/contract/black/red(src)
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new /obj/item/clothing/head/helmet/space/syndicate/contract(src)
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new /obj/item/clothing/suit/space/syndicate/contract/black/red(src)
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new /obj/item/clothing/suit/space/syndicate/contract(src)
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new /obj/item/clothing/under/chameleon(src)
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new /obj/item/clothing/under/chameleon(src)
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new /obj/item/clothing/mask/chameleon(src)
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new /obj/item/clothing/mask/chameleon(src)
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new /obj/item/card/id/syndicate(src)
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new /obj/item/card/id/syndicate(src)
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@@ -135,21 +135,21 @@
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item_state = "syndicate-black-red"
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item_state = "syndicate-black-red"
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//Black-red syndicate contract varient
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//Black-red syndicate contract varient
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/obj/item/clothing/head/helmet/space/syndicate/contract/black/red
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/obj/item/clothing/head/helmet/space/syndicate/contract
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name = "contractor helmet"
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name = "contractor helmet"
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desc = "A specalised black and red helmet that's quicker, and more compact that it's counterpart. Can be ultra-compressed into even the tightest of spaces."
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desc = "A specialised black and gold helmet that's quicker, and more compact than its standard Syndicate counterpart. Can be ultra-compressed into even the tightest of spaces."
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slowdown = 0.55
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slowdown = 0.55
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w_class = WEIGHT_CLASS_SMALL
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w_class = WEIGHT_CLASS_SMALL
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icon_state = "syndicate-helm-black-red"
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icon_state = "syndicate-contract-helm"
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item_state = "syndicate-helm-black-red"
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item_state = "syndicate-contract-helm"
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/obj/item/clothing/suit/space/syndicate/contract/black/red
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/obj/item/clothing/suit/space/syndicate/contract
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name = "contractor space suit"
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name = "contractor space suit"
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desc = "A specalised black and red space suit that's quicker, and more compact that it's counterpart. Can be ultra-compressed into even the tightest of spaces."
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desc = "A specialised black and gold space suit that's quicker, and more compact than its standard Syndicate counterpart. Can be ultra-compressed into even the tightest of spaces."
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slowdown = 0.55
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slowdown = 0.55
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w_class = WEIGHT_CLASS_SMALL
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w_class = WEIGHT_CLASS_SMALL
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icon_state = "syndicate-black-red"
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icon_state = "syndicate-contract"
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item_state = "syndicate-black-red"
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item_state = "syndicate-contract"
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//Black with yellow/red engineering syndicate space suit
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//Black with yellow/red engineering syndicate space suit
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/obj/item/clothing/head/helmet/space/syndicate/black/engie
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/obj/item/clothing/head/helmet/space/syndicate/black/engie
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@@ -42,6 +42,7 @@
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// We don't give them more contracts if they somehow assign themselves to a new uplink.
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// We don't give them more contracts if they somehow assign themselves to a new uplink.
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if (!traitor_data.assigned_contracts.len)
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if (!traitor_data.assigned_contracts.len)
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traitor_data.create_contracts()
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traitor_data.create_contracts()
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user.playsound_local(user, 'sound/effects/contractstartup.ogg', 100, 0)
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hard_drive.traitor_data = traitor_data
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hard_drive.traitor_data = traitor_data
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else
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else
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error = "Incorrect login details."
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error = "Incorrect login details."
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Before Width: | Height: | Size: 186 KiB After Width: | Height: | Size: 186 KiB |
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Before Width: | Height: | Size: 338 KiB After Width: | Height: | Size: 343 KiB |
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Before Width: | Height: | Size: 92 KiB After Width: | Height: | Size: 92 KiB |
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Before Width: | Height: | Size: 121 KiB After Width: | Height: | Size: 123 KiB |