diff --git a/code/game/objects/structures/window.dm b/code/game/objects/structures/window.dm index e701e606b97..d56212c5835 100644 --- a/code/game/objects/structures/window.dm +++ b/code/game/objects/structures/window.dm @@ -185,7 +185,7 @@ else if(!reinf) user << (anchored ? "You begin to unscrew the window from the floor..." : "You begin to screw the window to the floor...") - if(do_after(user, 40/I.toolspeed, target = src)) + if(do_after(user, 30/I.toolspeed, target = src)) if(reinf && (state == 1 || state == 2)) //If state was unfastened, fasten it, else do the reverse state = (state == 1 ? 2 : 1)