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Adds the luxury shuttle, adds descriptions to other shuttles
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@@ -98,4 +98,49 @@
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var/new_dir = turn(SM.dir, 180)
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SM.loc = get_ranged_target_turf(SM, new_dir, rand(3,15))
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break
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qdel(src)
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qdel(src)
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//meteor/asteroid shuttle slamming into the station
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/obj/effect/station_crash
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name = "station crash"
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desc = "With no survivors!"
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icon = 'icons/obj/weapons.dmi'
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icon_state = "syndballoon"
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anchored = TRUE
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//Luxury Shuttle Blockers
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/obj/effect/forcefield/luxury_shuttle
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var/threshhold = 500
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var/list/approved_passengers = list()
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/obj/effect/forcefield/luxury_shuttle/CanPass(atom/movable/mover, turf/target, height=0)
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if(mover in approved_passengers)
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return 1
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if(!isliving(mover)) //No stowaways
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return 0
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var/total_cash = 0
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var/list/counted_money = list()
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for(var/obj/item/weapon/coin/C in mover)
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total_cash += C.value
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counted_money += C
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for(var/obj/item/stack/spacecash/S in mover)
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total_cash += S.value
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counted_money += S
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if(total_cash >= threshhold)
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for(var/obj/I in counted_money)
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qdel()
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mover << "Thank you for your payment! Please enjoy your flight."
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approved_passengers += mover
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return 1
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else
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mover << "You don't have enough money to enter the main shuttle. You'll have to fly coach."
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return 0
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