Adds the luxury shuttle, adds descriptions to other shuttles

This commit is contained in:
KorPhaeron
2016-11-13 22:31:28 -06:00
parent 69cbbcef48
commit 3221c630c5
4 changed files with 146 additions and 9 deletions
+46 -1
View File
@@ -98,4 +98,49 @@
var/new_dir = turn(SM.dir, 180)
SM.loc = get_ranged_target_turf(SM, new_dir, rand(3,15))
break
qdel(src)
qdel(src)
//meteor/asteroid shuttle slamming into the station
/obj/effect/station_crash
name = "station crash"
desc = "With no survivors!"
icon = 'icons/obj/weapons.dmi'
icon_state = "syndballoon"
anchored = TRUE
//Luxury Shuttle Blockers
/obj/effect/forcefield/luxury_shuttle
var/threshhold = 500
var/list/approved_passengers = list()
/obj/effect/forcefield/luxury_shuttle/CanPass(atom/movable/mover, turf/target, height=0)
if(mover in approved_passengers)
return 1
if(!isliving(mover)) //No stowaways
return 0
var/total_cash = 0
var/list/counted_money = list()
for(var/obj/item/weapon/coin/C in mover)
total_cash += C.value
counted_money += C
for(var/obj/item/stack/spacecash/S in mover)
total_cash += S.value
counted_money += S
if(total_cash >= threshhold)
for(var/obj/I in counted_money)
qdel()
mover << "Thank you for your payment! Please enjoy your flight."
approved_passengers += mover
return 1
else
mover << "You don't have enough money to enter the main shuttle. You'll have to fly coach."
return 0