[MIRROR] Library barcode scanner resprite & unique sound effects [MDB IGNORE] (#22059)

* Library barcode scanner resprite & unique sound effects (#76182)

## About The Pull Request

Resprites the barcode scanner & adds unique sounds for switching modes &
scanning books
## Why It's Good For The Game

This Pr was a labor of love. I love playing curator and thought the
scanner could use some sounds and then thought it could benefit from a
new sprite
## Changelog
🆑
sound: Adds unique sounds to library barcode scanner
image: Removes soul from library
/🆑

https://github.com/tgstation/tgstation/assets/97811257/3ee693a4-7a75-46c5-aa58-66a870e83357

* Library barcode scanner resprite & unique sound effects

---------

Co-authored-by: kate <97811257+winterboekje@users.noreply.github.com>
This commit is contained in:
SkyratBot
2023-06-27 20:38:45 -07:00
committed by GitHub
co-authored by kate
parent cdc81384ba
commit 32310aedf6
5 changed files with 3 additions and 0 deletions
+1
View File
@@ -25,3 +25,4 @@
if(BARCODE_SCANNER_INVENTORY)
scan_mode = BARCODE_SCANNER_CHECKIN
user.balloon_alert(user, "check-in mode")
playsound(loc, 'sound/items/click.ogg', 20, TRUE)
+2
View File
@@ -150,6 +150,7 @@
checkouts -= checkout_ref
computer.checkout_update()
user.balloon_alert(user, "book checked in")
playsound(loc, 'sound/items/barcodebeep.ogg', 20, FALSE)
return
user.balloon_alert(user, "book not checked out!")
@@ -159,6 +160,7 @@
computer.inventory[ref(our_copy)] = our_copy
computer.inventory_update()
user.balloon_alert(user, "book added to inventory")
playsound(loc, 'sound/items/barcodebeep.ogg', 20, FALSE)
else if(try_carve(attacking_item, user, params))
return