From 325106f4f25fbaa8201be2cef11cc84caa1d37ff Mon Sep 17 00:00:00 2001 From: SkyratBot <59378654+SkyratBot@users.noreply.github.com> Date: Wed, 3 May 2023 22:20:09 +0100 Subject: [PATCH] [MIRROR] Gives stairs infinite move resistance [MDB IGNORE] (#20917) * Gives stairs infinite move resistance (#75120) Gives stairs `move_resist = INFINITY`, preventing anything with above-average move force from moving them. Currently, mobs with above average move forces, like Goliaths and Megafauna will break stairs on their first use, not by destroying them but by physically moving the stairs one tile. While funny, this really does mess with a few maps, opens up easy grief, and doesn't make too much sense. * Gives stairs infinite move resistance --------- Co-authored-by: MrMelbert <51863163+MrMelbert@users.noreply.github.com> --- code/game/objects/structures/stairs.dm | 1 + 1 file changed, 1 insertion(+) diff --git a/code/game/objects/structures/stairs.dm b/code/game/objects/structures/stairs.dm index 287ccbf3e4c..f9fe7990ebc 100644 --- a/code/game/objects/structures/stairs.dm +++ b/code/game/objects/structures/stairs.dm @@ -11,6 +11,7 @@ icon = 'icons/obj/stairs.dmi' icon_state = "stairs" anchored = TRUE + move_resist = INFINITY var/force_open_above = FALSE // replaces the turf above this stair obj with /turf/open/openspace var/terminator_mode = STAIR_TERMINATOR_AUTOMATIC