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Hunger bar is now animated and updates as you eat (#90446)
## About The Pull Request Hunger bar is now dynamic rather than 4 static sprites Hunger bar now accounts for food you have yet to metabolize, meaning it updates as you eat https://github.com/user-attachments/assets/06269da7-f07d-4738-98b2-ca6bde8ba0fe Other changes: - Adds a hunger tier between hungry and starving ## Why It's Good For The Game Overeating happens so often simply because this bar is trash, so let's give it some love ## Changelog 🆑 Melbert fix: All humans no longer have a baseline "75" ghost nutrition (which means you can eat more) qol: Hunger bar update! It's now dynamic and updates as you eat. qol: Adds a hunger tier between hungry and starving (for mood) /🆑
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@@ -385,7 +385,7 @@
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/obj/item/organ/stomach/on_mob_insert(mob/living/carbon/receiver, special, movement_flags)
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. = ..()
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receiver.hud_used?.hunger?.update_appearance()
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receiver.hud_used?.hunger?.update_hunger_bar()
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RegisterSignal(receiver, COMSIG_CARBON_VOMITED, PROC_REF(on_vomit))
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RegisterSignal(receiver, COMSIG_HUMAN_GOT_PUNCHED, PROC_REF(on_punched))
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@@ -394,7 +394,7 @@
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var/mob/living/carbon/human/human_owner = stomach_owner
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human_owner.clear_alert(ALERT_DISGUST)
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human_owner.clear_mood_event("disgust")
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stomach_owner.hud_used?.hunger?.update_appearance()
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stomach_owner.hud_used?.hunger?.update_hunger_bar()
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UnregisterSignal(stomach_owner, list(COMSIG_CARBON_VOMITED, COMSIG_HUMAN_GOT_PUNCHED))
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return ..()
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