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Hunger bar is now animated and updates as you eat (#90446)
## About The Pull Request Hunger bar is now dynamic rather than 4 static sprites Hunger bar now accounts for food you have yet to metabolize, meaning it updates as you eat https://github.com/user-attachments/assets/06269da7-f07d-4738-98b2-ca6bde8ba0fe Other changes: - Adds a hunger tier between hungry and starving ## Why It's Good For The Game Overeating happens so often simply because this bar is trash, so let's give it some love ## Changelog 🆑 Melbert fix: All humans no longer have a baseline "75" ghost nutrition (which means you can eat more) qol: Hunger bar update! It's now dynamic and updates as you eat. qol: Adds a hunger tier between hungry and starving (for mood) /🆑
This commit is contained in:
@@ -10,6 +10,8 @@
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* update_body_parts() is going to be called ONE time once everything is done.
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*/
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#define STOP_OVERLAY_UPDATE_BODY_PARTS (1<<2)
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/// Nutrition changed last life tick, so we should bulk update this tick
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#define QUEUE_NUTRITION_UPDATE (1<<3)
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/// Getter for a mob/living's lying angle, otherwise protected
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#define GET_LYING_ANGLE(mob) (UNLINT(mob.lying_angle))
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@@ -258,6 +258,7 @@
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#define NUTRITION_LEVEL_WELL_FED 450
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#define NUTRITION_LEVEL_FED 350
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#define NUTRITION_LEVEL_HUNGRY 250
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#define NUTRITION_LEVEL_VERY_HUNGRY 200
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#define NUTRITION_LEVEL_STARVING 150
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#define NUTRITION_LEVEL_START_MIN 250
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@@ -121,7 +121,7 @@ GLOBAL_LIST_INIT(available_erp_ui_styles, list(
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var/atom/movable/screen/stamina
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var/atom/movable/screen/healthdoll/healthdoll
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var/atom/movable/screen/spacesuit
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var/atom/movable/screen/hunger
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var/atom/movable/screen/hunger/hunger
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// subtypes can override this to force a specific UI style
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var/ui_style
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var/erp_ui_style //SKYRAT EDIT - ADDITION - ERP ICONS FIX
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@@ -925,26 +925,30 @@ INITIALIZE_IMMEDIATE(/atom/movable/screen/splash)
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icon_state = "stamina0"
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screen_loc = ui_stamina
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#define HUNGER_STATE_FAT 2
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#define HUNGER_STATE_FULL 1
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#define HUNGER_STATE_FINE 0
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#define HUNGER_STATE_HUNGRY -1
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#define HUNGER_STATE_STARVING -2
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#define HUNGER_STATE_FAT 5
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#define HUNGER_STATE_FULL 4
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#define HUNGER_STATE_FINE 3
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#define HUNGER_STATE_HUNGRY 2
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#define HUNGER_STATE_VERY_HUNGRY 1
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#define HUNGER_STATE_STARVING 0
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/atom/movable/screen/hunger
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name = "hunger"
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icon_state = "hungerbar"
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base_icon_state = "hungerbar"
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screen_loc = ui_hunger
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mouse_opacity = MOUSE_OPACITY_TRANSPARENT
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/// What state of hunger are we in?
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VAR_PRIVATE/state = HUNGER_STATE_FINE
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VAR_PRIVATE/state
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/// What was the last fullness we recorded?
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VAR_PRIVATE/fullness
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/// What food icon do we show by the bar
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var/food_icon = 'icons/obj/food/burgerbread.dmi'
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/// What food icon state do we show by the bar
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var/food_icon_state = "hburger"
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/// The image shown by the bar.
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VAR_PRIVATE/image/food_image
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/// The actual bar
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VAR_PRIVATE/atom/movable/screen/hunger_bar/hunger_bar
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/atom/movable/screen/hunger/Initialize(mapload, datum/hud/hud_owner)
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. = ..()
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@@ -955,14 +959,18 @@ INITIALIZE_IMMEDIATE(/atom/movable/screen/splash)
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if(!ishuman(hungry) || CONFIG_GET(flag/disable_human_mood))
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screen_loc = ui_mood // Slot in where mood normally is if mood is disabled
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// Burger next to the bar
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food_image = image(icon = food_icon, icon_state = food_icon_state, pixel_x = -5)
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food_image.plane = plane
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food_image.appearance_flags |= KEEP_APART // To be unaffected by filters applied to src
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food_image.add_filter("simple_outline", 2, outline_filter(1, COLOR_BLACK, OUTLINE_SHARP))
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underlays += food_image // To be below filters applied to src
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SetInvisibility(INVISIBILITY_ABSTRACT, name) // Start invisible, update later
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update_appearance()
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// The actual bar
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hunger_bar = new(src, null)
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vis_contents += hunger_bar
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update_hunger_bar(instant = TRUE)
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/atom/movable/screen/hunger/proc/update_hunger_state()
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var/mob/living/hungry = hud?.mymob
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@@ -970,61 +978,129 @@ INITIALIZE_IMMEDIATE(/atom/movable/screen/splash)
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return
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if(HAS_TRAIT(hungry, TRAIT_NOHUNGER) || !hungry.get_organ_slot(ORGAN_SLOT_STOMACH))
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fullness = NUTRITION_LEVEL_FED
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state = HUNGER_STATE_FINE
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return
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if(HAS_TRAIT(hungry, TRAIT_FAT))
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fullness = NUTRITION_LEVEL_FAT
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state = HUNGER_STATE_FAT
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return
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if(HAS_TRAIT(hungry, TRAIT_GLUTTON))
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fullness = NUTRITION_LEVEL_VERY_HUNGRY
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state = HUNGER_STATE_HUNGRY // Can't get enough
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return
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switch(hungry.nutrition)
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if(NUTRITION_LEVEL_FULL to INFINITY)
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fullness = round(hungry.get_fullness(only_consumable = TRUE), 0.05)
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switch(fullness)
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if(1 + NUTRITION_LEVEL_FULL to INFINITY)
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state = HUNGER_STATE_FULL
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if(NUTRITION_LEVEL_HUNGRY to NUTRITION_LEVEL_FULL)
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if(1 + NUTRITION_LEVEL_HUNGRY to NUTRITION_LEVEL_FULL)
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state = HUNGER_STATE_FINE
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if(NUTRITION_LEVEL_STARVING to NUTRITION_LEVEL_HUNGRY)
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if(1 + NUTRITION_LEVEL_VERY_HUNGRY to NUTRITION_LEVEL_HUNGRY)
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state = HUNGER_STATE_FINE
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if(1 + NUTRITION_LEVEL_STARVING to NUTRITION_LEVEL_VERY_HUNGRY)
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state = HUNGER_STATE_HUNGRY
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if(0 to NUTRITION_LEVEL_STARVING)
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state = HUNGER_STATE_STARVING
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/atom/movable/screen/hunger/update_appearance(updates)
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update_hunger_bar()
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return ..()
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/// Updates the hunger bar's appearance.
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/// If `instant` is TRUE, the bar will update immediately rather than animating.
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/atom/movable/screen/hunger/proc/update_hunger_bar(instant = FALSE)
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var/old_state = state
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update_hunger_state() // Do this before we call all the other update procs
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if(state == old_state) // Let's not be wasteful
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return
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var/old_fullness = fullness
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update_hunger_state()
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if(old_state != state || old_fullness != fullness)
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// Fades out if we ARE "fine" AND if our stomach has no food digesting
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var/mob/living/hungry = hud?.mymob
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if(alpha == 255 && (state == HUNGER_STATE_FINE && abs(fullness - hungry.nutrition) < 1))
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if(instant)
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alpha = 0
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else
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animate(src, alpha = 0, time = 1 SECONDS)
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// Fades in if we WERE "fine" OR if our stomach has food digesting
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else if(alpha == 0 && (state != HUNGER_STATE_FINE || abs(fullness - hungry.nutrition) >= 1))
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if(instant)
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alpha = 255
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else
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animate(src, alpha = 255, time = 1 SECONDS)
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if(old_state != state)
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// Update filter around the bar
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if(state == HUNGER_STATE_STARVING)
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if(!get_filter("hunger_outline"))
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add_filter("hunger_outline", 1, list("type" = "outline", "color" = "#FF0033", "alpha" = 0, "size" = 2))
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animate(get_filter("hunger_outline"), alpha = 200, time = 1.5 SECONDS, loop = -1)
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animate(alpha = 0, time = 1.5 SECONDS)
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else if(old_state == HUNGER_STATE_STARVING)
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remove_filter("hunger_outline")
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// Update color of the food
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if((state == HUNGER_STATE_FAT) != (old_state == HUNGER_STATE_FAT))
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underlays -= food_image
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food_image.color = state == HUNGER_STATE_FAT ? COLOR_DARK : null
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underlays += food_image
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// Update hunger bar
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if(old_fullness != fullness)
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// instant if invisible OR if instant is set
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hunger_bar.update_fullness(fullness, alpha == 0 || instant)
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/atom/movable/screen/hunger_bar
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icon_state = "hungerbar_bar"
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screen_loc = ui_hunger
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vis_flags = VIS_INHERIT_ID | VIS_INHERIT_PLANE
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/// Mask
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VAR_PRIVATE/static/icon/bar_mask
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/// Gradient used to color the bar
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VAR_PRIVATE/static/list/hunger_gradient = list(
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0.0, "#FF0000",
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0.2, "#FF8000",
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0.4, "#f0f000",
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0.6, "#00FF00",
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0.8, "#46daff",
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1.0, "#2A72AA",
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1.2, "#494949",
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)
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/// Offset of the mask
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VAR_PRIVATE/bar_offset
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/// Last "fullness" value (rounded) we used to update the bar
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VAR_PRIVATE/last_fullness_band = -1
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/atom/movable/screen/hunger_bar/Initialize(mapload, datum/hud/hud_owner)
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. = ..()
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if(state == HUNGER_STATE_FINE)
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SetInvisibility(INVISIBILITY_ABSTRACT, name)
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var/atom/movable/movable_loc = ismovable(loc) ? loc : null
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screen_loc = movable_loc?.screen_loc
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bar_mask ||= icon(icon, "hungerbar_mask")
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/atom/movable/screen/hunger_bar/proc/update_fullness(new_fullness, instant)
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new_fullness = round(new_fullness / NUTRITION_LEVEL_FULL, 0.05)
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if(new_fullness == last_fullness_band)
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return
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else if(invisibility)
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RemoveInvisibility(name)
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if(state == HUNGER_STATE_STARVING)
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if(!get_filter("hunger_outline"))
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add_filter("hunger_outline", 1, list("type" = "outline", "color" = "#FF0033", "alpha" = 0, "size" = 2))
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animate(get_filter("hunger_outline"), alpha = 200, time = 1.5 SECONDS, loop = -1)
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animate(alpha = 0, time = 1.5 SECONDS)
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last_fullness_band = new_fullness
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// Update color
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var/new_color = gradient(hunger_gradient, clamp(new_fullness, 0, 1.2))
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if(instant)
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color = new_color
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else
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remove_filter("hunger_outline")
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// Update color of the food
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if((state == HUNGER_STATE_FAT) != (old_state == HUNGER_STATE_FAT))
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underlays -= food_image
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food_image.color = state == HUNGER_STATE_FAT ? COLOR_DARK : null
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underlays += food_image
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/atom/movable/screen/hunger/update_icon_state()
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. = ..()
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icon_state = "[base_icon_state][state]"
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animate(src, color = new_color, 0.5 SECONDS)
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// Update mask
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var/old_bar_offset = bar_offset
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bar_offset = clamp(-20 + (20 * new_fullness), -20, 0)
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if(old_bar_offset != bar_offset)
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if(instant || isnull(old_bar_offset))
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add_filter("hunger_bar_mask", 1, alpha_mask_filter(0, bar_offset, bar_mask))
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else
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transition_filter("hunger_bar_mask", alpha_mask_filter(0, bar_offset), 0.5 SECONDS)
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#undef HUNGER_STATE_FAT
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#undef HUNGER_STATE_FULL
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#undef HUNGER_STATE_FINE
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#undef HUNGER_STATE_FULL
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#undef HUNGER_STATE_HUNGRY
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#undef HUNGER_STATE_STARVING
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#undef HUNGER_STATE_VERY_HUNGRY
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@@ -501,6 +501,7 @@ Behavior that's still missing from this component that original food items had t
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var/fraction = 0.3
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fraction = min(bite_consumption / owner.reagents.total_volume, 1)
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owner.reagents.trans_to(eater, bite_consumption, transferred_by = feeder, methods = INGEST)
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eater.hud_used?.hunger?.update_hunger_bar()
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bitecount++
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checkLiked(fraction, eater)
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@@ -38,6 +38,7 @@
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return
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source.attack(user, user)
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user.hud_used?.hunger?.update_hunger_bar()
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/datum/element/foodlike_drink/proc/can_keep_drinking(obj/item/reagent_containers/source, mob/living/user)
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if(QDELETED(source) || user.get_active_held_item() != source)
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@@ -128,8 +128,10 @@
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add_mood_event(MOOD_CATEGORY_NUTRITION, /datum/mood_event/fed)
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if(NUTRITION_LEVEL_HUNGRY to NUTRITION_LEVEL_FED)
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clear_mood_event(MOOD_CATEGORY_NUTRITION)
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if(NUTRITION_LEVEL_STARVING to NUTRITION_LEVEL_HUNGRY)
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if(NUTRITION_LEVEL_VERY_HUNGRY to NUTRITION_LEVEL_HUNGRY)
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add_mood_event(MOOD_CATEGORY_NUTRITION, /datum/mood_event/hungry)
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if(NUTRITION_LEVEL_STARVING to NUTRITION_LEVEL_VERY_HUNGRY)
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add_mood_event(MOOD_CATEGORY_NUTRITION, /datum/mood_event/hungry_very)
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if(0 to NUTRITION_LEVEL_STARVING)
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add_mood_event(MOOD_CATEGORY_NUTRITION, /datum/mood_event/starving)
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@@ -345,7 +347,9 @@
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msg += "[span_info("I'm not hungry.")]<br>"
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if(NUTRITION_LEVEL_HUNGRY to NUTRITION_LEVEL_FED)
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msg += "[span_info("I could use a bite to eat.")]<br>"
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if(NUTRITION_LEVEL_STARVING to NUTRITION_LEVEL_HUNGRY)
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if(NUTRITION_LEVEL_VERY_HUNGRY to NUTRITION_LEVEL_HUNGRY)
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msg += "[span_warning("I'm feeling hungry.")]<br>"
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if(NUTRITION_LEVEL_STARVING to NUTRITION_LEVEL_VERY_HUNGRY)
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msg += "[span_warning("I feel quite hungry.")]<br>"
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if(0 to NUTRITION_LEVEL_STARVING)
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msg += "[span_boldwarning("I'm starving!")]<br>"
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@@ -17,6 +17,10 @@
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/datum/mood_event/hungry
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description = "I'm getting a bit hungry."
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mood_change = -3
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/datum/mood_event/hungry_very
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description = "I'm hungry!"
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mood_change = -6
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/datum/mood_event/starving
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@@ -51,7 +51,7 @@
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/mob/living/carbon/human/proc/on_fat(datum/source)
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SIGNAL_HANDLER
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hud_used?.hunger?.update_appearance()
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hud_used?.hunger?.update_hunger_bar()
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mob_mood?.update_nutrition_moodlets()
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if(HAS_TRAIT(src, TRAIT_FAT))
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@@ -68,7 +68,7 @@
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overeatduration = 0
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remove_traits(list(TRAIT_FAT, TRAIT_OFF_BALANCE_TACKLER), OBESITY)
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else
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hud_used?.hunger?.update_appearance()
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hud_used?.hunger?.update_hunger_bar()
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mob_mood?.update_nutrition_moodlets()
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/// Signal proc for [COMSIG_ATOM_CONTENTS_WEIGHT_CLASS_CHANGED] to check if an item is suddenly too heavy for our pockets
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@@ -732,22 +732,29 @@
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//Stomach//
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///////////
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/mob/living/carbon/get_fullness()
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var/fullness = nutrition
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/mob/living/carbon/get_fullness(only_consumable)
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. = ..()
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var/obj/item/organ/stomach/belly = get_organ_slot(ORGAN_SLOT_STOMACH)
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if(!belly) //nothing to see here if we do not have a stomach
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return fullness
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return .
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for(var/bile in belly.reagents.reagent_list)
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var/datum/reagent/bits = bile
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if(istype(bits, /datum/reagent/consumable))
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var/datum/reagent/consumable/goodbit = bile
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fullness += goodbit.get_nutriment_factor(src) * goodbit.volume / goodbit.metabolization_rate
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for(var/datum/reagent/bits as anything in belly.reagents.reagent_list)
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// hack to get around stomachs having 5u stomach lining reagent ugugugu
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var/effective_volume = bits.volume
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if(belly.food_reagents[bits.type])
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effective_volume -= belly.food_reagents[bits.type]
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if(effective_volume <= 0)
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continue
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fullness += 0.6 * bits.volume / bits.metabolization_rate //not food takes up space
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if(istype(bits, /datum/reagent/consumable))
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var/datum/reagent/consumable/goodbit = bits
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. += goodbit.get_nutriment_factor(src) * effective_volume / goodbit.metabolization_rate
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continue
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if(!only_consumable)
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continue
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. += 0.6 * effective_volume / bits.metabolization_rate //not food takes up space
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return fullness
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return .
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/mob/living/carbon/has_reagent(reagent, amount = -1, needs_metabolizing = FALSE)
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. = ..()
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@@ -63,6 +63,11 @@
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handle_wounds(seconds_per_tick, times_fired)
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if(living_flags & QUEUE_NUTRITION_UPDATE)
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mob_mood?.update_nutrition_moodlets()
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hud_used?.hunger?.update_hunger_bar()
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living_flags &= ~QUEUE_NUTRITION_UPDATE
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if(stat != DEAD)
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return 1
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@@ -97,18 +102,19 @@
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/**
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* Get the fullness of the mob
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*
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* This returns a value form 0 upwards to represent how full the mob is.
|
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* The value is a total amount of consumable reagents in the body combined
|
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* with the total amount of nutrition they have.
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* This does not have an upper limit.
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* Fullness is a representation of how much nutrition the mob has,
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* including the nutrition of stuff yet to be digested (reagents in blood / stomach)
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*
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* * only_consumable - if TRUE, only consumable reagents are counted.
|
||||
* Otherwise, all reagents contribute to fullness, despite not adding nutrition as they process.
|
||||
*
|
||||
* Returns a number representing fullness, scaled similarly to nutrition.
|
||||
*/
|
||||
/mob/living/proc/get_fullness()
|
||||
/mob/living/proc/get_fullness(only_consumable)
|
||||
var/fullness = nutrition
|
||||
// we add the nutrition value of what we're currently digesting
|
||||
for(var/bile in reagents.reagent_list)
|
||||
var/datum/reagent/consumable/bits = bile
|
||||
if(bits)
|
||||
fullness += bits.get_nutriment_factor(src) * bits.volume / bits.metabolization_rate
|
||||
for(var/datum/reagent/consumable/bits in reagents.reagent_list)
|
||||
fullness += bits.get_nutriment_factor(src) * bits.volume / bits.metabolization_rate
|
||||
return fullness
|
||||
|
||||
/**
|
||||
|
||||
@@ -1509,11 +1509,15 @@
|
||||
//Bubber edit END
|
||||
|
||||
nutrition = max(0, nutrition + change)
|
||||
hud_used?.hunger?.update_appearance()
|
||||
|
||||
/mob/living/adjust_nutrition(change, forced)
|
||||
. = ..()
|
||||
mob_mood?.update_nutrition_moodlets()
|
||||
// Queue update if change is small enough (6 is 1% of nutrition softcap)
|
||||
if(abs(change) >= 6)
|
||||
mob_mood?.update_nutrition_moodlets()
|
||||
hud_used?.hunger?.update_hunger_bar()
|
||||
else
|
||||
living_flags |= QUEUE_NUTRITION_UPDATE
|
||||
|
||||
///Force set the mob nutrition
|
||||
/mob/proc/set_nutrition(set_to, forced = FALSE) //Seriously fuck you oldcoders.
|
||||
@@ -1521,11 +1525,16 @@
|
||||
return
|
||||
|
||||
nutrition = max(0, set_to)
|
||||
hud_used?.hunger?.update_appearance()
|
||||
|
||||
/mob/living/set_nutrition(set_to, forced)
|
||||
var/old_nutrition = nutrition
|
||||
. = ..()
|
||||
mob_mood?.update_nutrition_moodlets()
|
||||
// Queue update if change is small enough (6 is 1% of nutrition softcap)
|
||||
if(abs(old_nutrition - nutrition) >= 6)
|
||||
mob_mood?.update_nutrition_moodlets()
|
||||
hud_used?.hunger?.update_hunger_bar()
|
||||
else
|
||||
living_flags |= QUEUE_NUTRITION_UPDATE
|
||||
|
||||
///Apply a proper movespeed modifier based on items we have equipped
|
||||
/mob/proc/update_equipment_speed_mods()
|
||||
|
||||
@@ -385,7 +385,7 @@
|
||||
|
||||
/obj/item/organ/stomach/on_mob_insert(mob/living/carbon/receiver, special, movement_flags)
|
||||
. = ..()
|
||||
receiver.hud_used?.hunger?.update_appearance()
|
||||
receiver.hud_used?.hunger?.update_hunger_bar()
|
||||
RegisterSignal(receiver, COMSIG_CARBON_VOMITED, PROC_REF(on_vomit))
|
||||
RegisterSignal(receiver, COMSIG_HUMAN_GOT_PUNCHED, PROC_REF(on_punched))
|
||||
|
||||
@@ -394,7 +394,7 @@
|
||||
var/mob/living/carbon/human/human_owner = stomach_owner
|
||||
human_owner.clear_alert(ALERT_DISGUST)
|
||||
human_owner.clear_mood_event("disgust")
|
||||
stomach_owner.hud_used?.hunger?.update_appearance()
|
||||
stomach_owner.hud_used?.hunger?.update_hunger_bar()
|
||||
UnregisterSignal(stomach_owner, list(COMSIG_CARBON_VOMITED, COMSIG_HUMAN_GOT_PUNCHED))
|
||||
return ..()
|
||||
|
||||
|
||||
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Reference in New Issue
Block a user