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Personalized combat messages part 2 (#52890)
Adds more "personalized" combat messages for all participants in a fight: the attacker, the victim and the spectators
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@@ -7,7 +7,8 @@
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name = "area modification item"
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icon = 'icons/obj/items_and_weapons.dmi'
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icon_state = "blueprints"
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attack_verb = list("attacked", "bapped", "hit")
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attack_verb_continuous = list("attacks", "baps", "hits")
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attack_verb_simple = list("attack", "bap", "hit")
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var/fluffnotice = "Nobody's gonna read this stuff!"
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var/in_use = FALSE
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