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Personalized combat messages part 2 (#52890)
Adds more "personalized" combat messages for all participants in a fight: the attacker, the victim and the spectators
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@@ -14,7 +14,8 @@
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icon = 'icons/obj/items_and_weapons.dmi'
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w_class = WEIGHT_CLASS_GIGANTIC
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force = 12
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attack_verb = list("robusted")
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attack_verb_continuous = list("robusts")
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attack_verb_simple = list("robust")
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hitsound = 'sound/weapons/smash.ogg'
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var/awakened = FALSE
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var/bloodthirst = HIS_GRACE_SATIATED
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