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Personalized combat messages part 2 (#52890)
Adds more "personalized" combat messages for all participants in a fight: the attacker, the victim and the spectators
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@@ -26,7 +26,8 @@
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throw_range = 5
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custom_materials = list(/datum/material/iron=80)
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flags_1 = CONDUCT_1
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attack_verb = list("attacked", "stabbed", "poked")
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attack_verb_continuous = list("attacks", "stabs", "pokes")
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attack_verb_simple = list("attack", "stab", "poke")
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hitsound = 'sound/weapons/bladeslice.ogg'
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armor = list("melee" = 0, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 50, "acid" = 30)
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item_flags = EYE_STAB
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@@ -84,7 +85,8 @@
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throw_speed = 3
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throw_range = 6
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custom_materials = list(/datum/material/iron=12000)
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attack_verb = list("slashed", "stabbed", "sliced", "tore", "lacerated", "ripped", "diced", "cut")
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attack_verb_continuous = list("slashes", "stabs", "slices", "tears", "lacerates", "rips", "dices", "cuts")
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attack_verb_simple = list("slash", "stab", "slice", "tear", "lacerate", "rip", "dice", "cut")
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sharpness = SHARP_EDGED
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armor = list("melee" = 0, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 50, "acid" = 50)
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item_flags = EYE_STAB
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@@ -117,7 +119,8 @@
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throwforce = 0
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throw_range = 5
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custom_materials = list(/datum/material/plastic = 100)
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attack_verb = list("prodded", "whiffed","scratched", "poked")
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attack_verb_continuous = list("prods", "whiffs", "scratches", "pokes")
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attack_verb_simple = list("prod", "whiff", "scratch", "poke")
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sharpness = SHARP_EDGED
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custom_price = 50
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var/break_chance = 25
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@@ -168,7 +171,8 @@
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force = 15
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throwforce = 10
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custom_materials = list(/datum/material/iron=18000)
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attack_verb = list("cleaved", "slashed", "stabbed", "sliced", "tore", "lacerated", "ripped", "diced", "cut")
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attack_verb_continuous = list("cleaves", "slashes", "stabs", "slices", "tears", "lacerates", "rips", "dices", "cuts")
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attack_verb_simple = list("cleave", "slash", "stab", "slice", "tear", "lacerate", "rip", "dice", "cut")
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w_class = WEIGHT_CLASS_NORMAL
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custom_price = 600
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@@ -188,7 +192,8 @@
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embedding = list("pain_mult" = 4, "embed_chance" = 65, "fall_chance" = 10, "ignore_throwspeed_threshold" = TRUE)
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force = 20
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throwforce = 20
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attack_verb = list("slashed", "stabbed", "sliced", "tore", "lacerated", "ripped", "cut")
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attack_verb_continuous = list("slashes", "stabs", "slices", "tears", "lacerates", "rips", "cuts")
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attack_verb_simple = list("slash", "stab", "slice", "tear", "lacerate", "rip", "cut")
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bayonet = TRUE
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/obj/item/kitchen/knife/combat/survival
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@@ -228,7 +233,8 @@
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desc = "A makeshift glass shiv."
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force = 8
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throwforce = 12
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attack_verb = list("shanked", "shivved")
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attack_verb_continuous = list("shanks", "shivs")
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attack_verb_simple = list("shank", "shiv")
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armor = list("melee" = 0, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 0, "acid" = 0)
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custom_materials = list(/datum/material/glass=400)
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@@ -254,7 +260,8 @@
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throw_range = 7
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custom_materials = list(/datum/material/wood = MINERAL_MATERIAL_AMOUNT * 1.5)
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w_class = WEIGHT_CLASS_NORMAL
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attack_verb = list("bashed", "battered", "bludgeoned", "thrashed", "whacked")
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attack_verb_continuous = list("bashes", "batters", "bludgeons", "thrashes", "whacks")
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attack_verb_simple = list("bash", "batter", "bludgeon", "thrash", "whack")
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custom_price = 200
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/obj/item/kitchen/rollingpin/suicide_act(mob/living/carbon/user)
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