Personalized combat messages part 2 (#52890)

Adds more "personalized" combat messages for all participants in a fight: the attacker, the victim and the spectators
This commit is contained in:
kingofkosmos
2020-08-13 11:34:57 -03:00
committed by GitHub
parent c74590fd4d
commit 3263decaad
97 changed files with 484 additions and 260 deletions
+4 -2
View File
@@ -14,7 +14,8 @@
armour_penetration = 10
custom_materials = list(/datum/material/iron=1150, /datum/material/glass=2075)
hitsound = 'sound/weapons/bladeslice.ogg'
attack_verb = list("attacked", "poked", "jabbed", "tore", "lacerated", "gored")
attack_verb_continuous = list("attacks", "pokes", "jabs", "tears", "lacerates", "gores")
attack_verb_simple = list("attack", "poke", "jab", "tear", "lacerate", "gore")
sharpness = SHARP_EDGED // i know the whole point of spears is that they're pointy, but edged is more devastating at the moment so
max_integrity = 200
armor = list("melee" = 0, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 50, "acid" = 30)
@@ -133,7 +134,8 @@
/obj/item/spear/grey_tide
name = "\improper Grey Tide"
desc = "Recovered from the aftermath of a revolt aboard Defense Outpost Theta Aegis, in which a seemingly endless tide of Assistants caused heavy casualities among Nanotrasen military forces."
attack_verb = list("gored")
attack_verb_continuous = list("gores")
attack_verb_simple = list("gore")
force=15
/obj/item/spear/grey_tide/ComponentInitialize()