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Personalized combat messages part 2 (#52890)
Adds more "personalized" combat messages for all participants in a fight: the attacker, the victim and the spectators
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@@ -14,7 +14,8 @@
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armour_penetration = 10
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custom_materials = list(/datum/material/iron=1150, /datum/material/glass=2075)
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hitsound = 'sound/weapons/bladeslice.ogg'
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attack_verb = list("attacked", "poked", "jabbed", "tore", "lacerated", "gored")
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attack_verb_continuous = list("attacks", "pokes", "jabs", "tears", "lacerates", "gores")
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attack_verb_simple = list("attack", "poke", "jab", "tear", "lacerate", "gore")
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sharpness = SHARP_EDGED // i know the whole point of spears is that they're pointy, but edged is more devastating at the moment so
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max_integrity = 200
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armor = list("melee" = 0, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 50, "acid" = 30)
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@@ -133,7 +134,8 @@
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/obj/item/spear/grey_tide
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name = "\improper Grey Tide"
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desc = "Recovered from the aftermath of a revolt aboard Defense Outpost Theta Aegis, in which a seemingly endless tide of Assistants caused heavy casualities among Nanotrasen military forces."
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attack_verb = list("gored")
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attack_verb_continuous = list("gores")
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attack_verb_simple = list("gore")
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force=15
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/obj/item/spear/grey_tide/ComponentInitialize()
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