Personalized combat messages part 2 (#52890)

Adds more "personalized" combat messages for all participants in a fight: the attacker, the victim and the spectators
This commit is contained in:
kingofkosmos
2020-08-13 17:34:57 +03:00
committed by GitHub
parent c74590fd4d
commit 3263decaad
97 changed files with 484 additions and 260 deletions
+2 -1
View File
@@ -15,7 +15,8 @@
drop_sound = 'sound/items/handling/crowbar_drop.ogg'
pickup_sound = 'sound/items/handling/crowbar_pickup.ogg'
attack_verb = list("attacked", "bashed", "battered", "bludgeoned", "whacked")
attack_verb_continuous = list("attacks", "bashes", "batters", "bludgeons", "whacks")
attack_verb_simple = list("attack", "bash", "batter", "bludgeon", "whack")
tool_behaviour = TOOL_CROWBAR
toolspeed = 1
armor = list("melee" = 0, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 50, "acid" = 30)
+4 -2
View File
@@ -15,7 +15,8 @@
throw_speed = 3
throw_range = 5
custom_materials = list(/datum/material/iron=75)
attack_verb = list("stabbed")
attack_verb_continuous = list("stabs")
attack_verb_simple = list("stab")
hitsound = 'sound/weapons/bladeslice.ogg'
usesound = list('sound/items/screwdriver.ogg', 'sound/items/screwdriver2.ogg')
tool_behaviour = TOOL_SCREWDRIVER
@@ -102,7 +103,8 @@
throwforce = 8
throw_speed = 2
throw_range = 3//it's heavier than a screw driver/wrench, so it does more damage, but can't be thrown as far
attack_verb = list("drilled", "screwed", "jabbed","whacked")
attack_verb_continuous = list("drills", "screws", "jabs", "whacks")
attack_verb_simple = list("drill", "screw", "jab", "whack")
hitsound = 'sound/items/drill_hit.ogg'
usesound = 'sound/items/drill_use.ogg'
toolspeed = 0.7
+2 -1
View File
@@ -13,7 +13,8 @@
throw_range = 7
w_class = WEIGHT_CLASS_SMALL
custom_materials = list(/datum/material/iron=80)
attack_verb = list("pinched", "nipped")
attack_verb_continuous = list("pinches", "nips")
attack_verb_simple = list("pinch", "nip")
hitsound = 'sound/items/wirecutter.ogg'
usesound = 'sound/items/wirecutter.ogg'
drop_sound = 'sound/items/handling/wirecutter_drop.ogg'
+6 -3
View File
@@ -15,7 +15,8 @@
drop_sound = 'sound/items/handling/wrench_drop.ogg'
pickup_sound = 'sound/items/handling/wrench_pickup.ogg'
attack_verb = list("bashed", "battered", "bludgeoned", "whacked")
attack_verb_continuous = list("bashes", "batters", "bludgeons", "whacks")
attack_verb_simple = list("bash", "batter", "bludgeon", "whack")
tool_behaviour = TOOL_WRENCH
toolspeed = 1
armor = list("melee" = 0, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 50, "acid" = 30)
@@ -40,7 +41,8 @@
icon_state = "wrench_medical"
force = 2 //MEDICAL
throwforce = 4
attack_verb = list("healed", "medicaled", "tapped", "poked", "analyzed") //"cobbyed"
attack_verb_continuous = list("heals", "medicals", "taps", "pokes", "analyzes") //"cobbyed"
attack_verb_simple = list("heal", "medical", "tap", "poke", "analyze")
///var to hold the name of the person who suicided
var/suicider
@@ -80,7 +82,8 @@
desc = "It's like a normal wrench but edgier. Can be found on the battlefield."
icon_state = "wrench_combat"
inhand_icon_state = "wrench_combat"
attack_verb = list("devastated", "brutalized", "committed a war crime against", "obliterated", "humiliated")
attack_verb_continuous = list("devastates", "brutalizes", "commits a war crime against", "obliterates", "humiliates")
attack_verb_simple = list("devastate", "brutalize", "commit a war crime against", "obliterate", "humiliate")
tool_behaviour = null
toolspeed = null
var/on = FALSE