Personalized combat messages part 2 (#52890)

Adds more "personalized" combat messages for all participants in a fight: the attacker, the victim and the spectators
This commit is contained in:
kingofkosmos
2020-08-13 11:34:57 -03:00
committed by GitHub
parent c74590fd4d
commit 3263decaad
97 changed files with 484 additions and 260 deletions
+6 -3
View File
@@ -128,7 +128,8 @@ GLOBAL_VAR_INIT(embedpocalypse, FALSE) // if true, all items will be able to emb
var/breakouttime = 0
///Used in [atom/proc/attackby] to say how something was attacked "[x] has been [z.attack_verb] by [y] with [z]"
var/list/attack_verb
var/list/attack_verb_continuous
var/list/attack_verb_simple
///list() of species types, if a species cannot put items in a certain slot, but species type is in list, it will be able to wear that item
var/list/species_exception = null
@@ -189,8 +190,10 @@ GLOBAL_VAR_INIT(embedpocalypse, FALSE) // if true, all items will be able to emb
/obj/item/Initialize()
if(attack_verb)
attack_verb = typelist("attack_verb", attack_verb)
if(attack_verb_continuous)
attack_verb_continuous = typelist("attack_verb_continuous", attack_verb_continuous)
if(attack_verb_simple)
attack_verb_simple = typelist("attack_verb_simple", attack_verb_simple)
. = ..()
for(var/path in actions_types)