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Personalized combat messages part 2 (#52890)
Adds more "personalized" combat messages for all participants in a fight: the attacker, the victim and the spectators
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@@ -128,7 +128,8 @@ GLOBAL_VAR_INIT(embedpocalypse, FALSE) // if true, all items will be able to emb
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var/breakouttime = 0
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///Used in [atom/proc/attackby] to say how something was attacked "[x] has been [z.attack_verb] by [y] with [z]"
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var/list/attack_verb
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var/list/attack_verb_continuous
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var/list/attack_verb_simple
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///list() of species types, if a species cannot put items in a certain slot, but species type is in list, it will be able to wear that item
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var/list/species_exception = null
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@@ -189,8 +190,10 @@ GLOBAL_VAR_INIT(embedpocalypse, FALSE) // if true, all items will be able to emb
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/obj/item/Initialize()
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if(attack_verb)
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attack_verb = typelist("attack_verb", attack_verb)
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if(attack_verb_continuous)
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attack_verb_continuous = typelist("attack_verb_continuous", attack_verb_continuous)
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if(attack_verb_simple)
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attack_verb_simple = typelist("attack_verb_simple", attack_verb_simple)
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. = ..()
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for(var/path in actions_types)
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