mirror of
https://github.com/Bubberstation/Bubberstation.git
synced 2026-07-11 08:06:33 +01:00
Personalized combat messages part 2 (#52890)
Adds more "personalized" combat messages for all participants in a fight: the attacker, the victim and the spectators
This commit is contained in:
@@ -160,7 +160,8 @@
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throw_range = 0
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throw_speed = 0
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hitsound = 'sound/weapons/bladeslice.ogg'
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attack_verb = list("attacked", "slashed", "stabbed", "sliced", "tore", "lacerated", "ripped", "diced", "cut")
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attack_verb_continuous = list("attacks", "slashes", "stabs", "slices", "tears", "lacerates", "rips", "dices", "cuts")
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attack_verb_simple = list("attack", "slash", "stab", "slice", "tear", "lacerate", "rip", "dice", "cut")
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sharpness = SHARP_EDGED
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wound_bonus = -60
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bare_wound_bonus = 20
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@@ -46,7 +46,8 @@
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wound_bonus = -80
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bare_wound_bonus = 30
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hitsound = 'sound/weapons/bladeslice.ogg'
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attack_verb = list("attacked", "slashed", "stabbed", "sliced", "tore", "lacerated", "ripped", "diced", "rended")
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attack_verb_continuous = list("attacks", "slashes", "stabs", "slices", "tears", "lacerates", "rips", "dices", "rends")
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attack_verb_simple = list("attack", "slash", "stab", "slice", "tear", "lacerate", "rip", "dice", "rend")
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/obj/item/melee/cultblade/Initialize()
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. = ..()
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@@ -93,7 +94,8 @@
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throw_range = 3
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sharpness = SHARP_EDGED
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light_color = COLOR_RED
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attack_verb = list("cleaved", "slashed", "tore", "lacerated", "hacked", "ripped", "diced", "carved")
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attack_verb_continuous = list("cleaves", "slashes", "tears", "lacerates", "hacks", "rips", "dices", "carves")
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attack_verb_simple = list("cleave", "slash", "tear", "lacerate", "hack", "rip", "dice", "carve")
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icon_state = "cultbastard"
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inhand_icon_state = "cultbastard"
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hitsound = 'sound/weapons/bladeslice.ogg'
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@@ -626,7 +628,8 @@
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throw_speed = 2
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armour_penetration = 30
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block_chance = 30
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attack_verb = list("attacked", "impaled", "stabbed", "tore", "lacerated", "gored")
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attack_verb_continuous = list("attacks", "impales", "stabs", "tears", "lacerates", "gores")
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attack_verb_simple = list("attack", "impale", "stab", "tear", "lacerate", "gore")
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sharpness = SHARP_EDGED
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hitsound = 'sound/weapons/bladeslice.ogg'
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var/datum/action/innate/cult/spear/spear_act
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@@ -896,7 +899,8 @@
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throw_speed = 1
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throw_range = 4
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w_class = WEIGHT_CLASS_BULKY
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attack_verb = list("bumped", "prodded")
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attack_verb_continuous = list("bumps", "prods")
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attack_verb_simple = list("bump", "prod")
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hitsound = 'sound/weapons/smash.ogg'
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var/illusions = 2
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@@ -123,8 +123,8 @@
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var/weakness = check_weakness(I, user)
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apply_damage(I.force * weakness, I.damtype, def_zone)
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var/message_verb = ""
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if(I.attack_verb && length(I.attack_verb))
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message_verb = "[pick(I.attack_verb)]"
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if(length(I.attack_verb_continuous))
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message_verb = "[pick(I.attack_verb_continuous)]"
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else if(I.force)
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message_verb = "attacked"
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@@ -46,7 +46,8 @@
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force = 17
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throwforce = 10
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hitsound = 'sound/weapons/bladeslice.ogg'
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attack_verb = list("attacked", "slashed", "stabbed", "sliced", "tore", "lacerated", "ripped", "diced", "rended")
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attack_verb_continuous = list("attacks", "slashes", "stabs", "slices", "tears", "lacerates", "rips", "dices", "rends")
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attack_verb_simple = list("attack", "slash", "stab", "slice", "tear", "lacerate", "rip", "dice", "rend")
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/obj/item/melee/sickly_blade/attack(mob/living/M, mob/living/user)
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if(!IS_HERETIC(user))
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@@ -86,7 +86,8 @@
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force = 10
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throwforce = 10
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throw_speed = 4
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attack_verb = list("sliced")
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attack_verb_continuous = list("slices")
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attack_verb_simple = list("slice")
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hitsound = 'sound/weapons/bladeslice.ogg'
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sharpness = SHARP_EDGED
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@@ -154,7 +155,8 @@
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force = 10
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throwforce = 20
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throw_speed = 4
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attack_verb = list("sliced")
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attack_verb_continuous = list("slices")
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attack_verb_simple = list("slice")
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hitsound = 'sound/weapons/bladeslice.ogg'
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sharpness = SHARP_EDGED
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glass_colour_type = /datum/client_colour/glass_colour/lightgreen
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@@ -226,7 +228,8 @@
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force = 10
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throwforce = 10
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throw_speed = 4
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attack_verb = list("sliced")
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attack_verb_continuous = list("slices")
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attack_verb_simple = list("slice")
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hitsound = 'sound/weapons/bladeslice.ogg'
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sharpness = SHARP_EDGED
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@@ -246,7 +249,8 @@
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force = 10
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throwforce = 10
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throw_speed = 4
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attack_verb = list("sliced")
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attack_verb_continuous = list("slices")
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attack_verb_simple = list("slice")
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hitsound = 'sound/weapons/bladeslice.ogg'
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sharpness = SHARP_EDGED
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glass_colour_type = /datum/client_colour/glass_colour/orange
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@@ -157,7 +157,8 @@
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force = 10
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throwforce = 10
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throw_speed = 4
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attack_verb = list("sliced")
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attack_verb_continuous = list("slices")
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attack_verb_simple = list("slice")
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hitsound = 'sound/weapons/bladeslice.ogg'
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sharpness = SHARP_EDGED
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@@ -6,7 +6,8 @@
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siemens_coefficient = 0.5
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body_parts_covered = HANDS
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slot_flags = ITEM_SLOT_GLOVES
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attack_verb = list("challenged")
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attack_verb_continuous = list("challenges")
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attack_verb_simple = list("challenge")
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var/transfer_prints = FALSE
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strip_delay = 20
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equip_delay_other = 40
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@@ -290,7 +290,8 @@
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throw_speed = 2
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throw_range = 5
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w_class = WEIGHT_CLASS_SMALL
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attack_verb = list("warned", "cautioned", "smashed")
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attack_verb_continuous = list("warns", "cautions", "smashes")
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attack_verb_simple = list("warn", "caution", "smash")
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resistance_flags = NONE
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dynamic_hair_suffix = ""
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@@ -503,7 +503,8 @@
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throw_range = 5
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w_class = WEIGHT_CLASS_SMALL
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body_parts_covered = CHEST|GROIN
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attack_verb = list("warned", "cautioned", "smashed")
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attack_verb_continuous = list("warns", "cautions", "smashes")
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attack_verb_simple = list("warn", "caution", "smash")
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armor = list("melee" = 5, "bullet" = 0, "laser" = 0,"energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 0, "acid" = 0)
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/obj/item/clothing/suit/changshan_red
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@@ -145,7 +145,8 @@
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w_class = WEIGHT_CLASS_TINY
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inhand_icon_state = "beer"
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hitsound = 'sound/weapons/bladeslice.ogg'
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attack_verb = list("stabbed", "slashed", "attacked")
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attack_verb_continuous = list("stabs", "slashes", "attacks")
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attack_verb_simple = list("stab", "slash", "attack")
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sharpness = SHARP_EDGED
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var/static/icon/broken_outline = icon('icons/obj/drinks.dmi', "broken")
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@@ -204,7 +204,8 @@
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bitesize = 3
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w_class = WEIGHT_CLASS_NORMAL
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slot_flags = ITEM_SLOT_BACK|ITEM_SLOT_BELT
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attack_verb = list("touche'd")
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attack_verb_continuous = list("touche's")
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attack_verb_simple = list("touche")
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tastes = list("bread" = 1)
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foodtype = GRAIN
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value = FOOD_FAST
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@@ -463,7 +463,8 @@
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block_chance = 55
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armour_penetration = 80
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wound_bonus = -70
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attack_verb = list("slapped", "slathered")
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attack_verb_continuous = list("slaps", "slathers")
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attack_verb_simple = list("slap", "slather")
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w_class = WEIGHT_CLASS_BULKY
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tastes = list("cherry" = 1, "crepe" = 1)
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foodtype = GRAIN | FRUIT | SUGAR
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@@ -45,14 +45,14 @@
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D.card_throwforce = 0
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D.card_throw_speed = 3
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D.card_throw_range = 7
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D.card_attack_verb = list("attacked")
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D.card_attack_verb_continuous = list("attacks")
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else
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D.card_hitsound = 'sound/weapons/bladeslice.ogg'
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D.card_force = 5
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D.card_throwforce = 10
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D.card_throw_speed = 3
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D.card_throw_range = 7
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D.card_attack_verb = list("attacked", "sliced", "diced", "slashed", "cut")
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D.card_attack_verb_continuous = list("attacks", "slices", "dices", "slashes", "cuts")
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/obj/effect/holodeck_effect/sparks/activate(obj/machinery/computer/holodeck/HC)
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@@ -8,7 +8,8 @@
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icon = 'icons/obj/hydroponics/equipment.dmi'
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icon_state = "graft_plant"
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worn_icon_state = "graft"
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attack_verb = list("planted", "vegitized", "cropped", "reaped", "farmed")
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attack_verb_continuous = list("plants", "vegitizes", "crops", "reaps", "farms")
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attack_verb_simple = list("plant", "vegitize", "crop", "reap", "farm")
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///The stored trait taken from the parent plant. Defaults to perenial growth.
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var/datum/plant_gene/trait/stored_trait
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///Determines the appearance of the graft. Rudimentary right now so it just picks randomly.
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@@ -28,7 +28,8 @@
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w_class = WEIGHT_CLASS_TINY
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throw_speed = 2
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throw_range = 3
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attack_verb = list("pomfed")
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attack_verb_continuous = list("pomfs")
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attack_verb_simple = list("pomf")
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var/cotton_type = /obj/item/stack/sheet/cotton
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var/cotton_name = "raw cotton"
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@@ -75,6 +76,7 @@
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w_class = WEIGHT_CLASS_NORMAL
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throw_speed = 2
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throw_range = 3
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attack_verb = list("bashed", "battered", "bludgeoned", "whacked")
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attack_verb_continuous = list("bashes", "batters", "bludgeons", "whacks")
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attack_verb_simple = list("bash", "batter", "bludgeon", "whack")
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cotton_type = /obj/item/stack/sheet/cotton/durathread
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cotton_name = "raw durathread"
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@@ -249,7 +249,8 @@
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w_class = WEIGHT_CLASS_TINY
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throw_speed = 1
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throw_range = 3
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attack_verb = list("roasted", "scorched", "burned")
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attack_verb_continuous = list("roasts", "scorches", "burns")
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attack_verb_simple = list("roast", "scorch", "burn")
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grind_results = list(/datum/reagent/consumable/capsaicin = 0, /datum/reagent/consumable/condensedcapsaicin = 0)
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/obj/item/grown/novaflower/add_juice()
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@@ -46,7 +46,8 @@
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w_class = WEIGHT_CLASS_TINY
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throw_speed = 1
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throw_range = 3
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attack_verb = list("stung")
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attack_verb_continuous = list("stings")
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attack_verb_simple = list("sting")
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/obj/item/reagent_containers/food/snacks/grown/nettle/suicide_act(mob/user)
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user.visible_message("<span class='suicide'>[user] is eating some of [src]! It looks like [user.p_theyre()] trying to commit suicide!</span>")
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@@ -22,7 +22,8 @@
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force = 4
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throwforce = 8
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hitsound = 'sound/weapons/bladeslice.ogg'
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attack_verb = list("stung", "pined")
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attack_verb_continuous = list("stings", "pines")
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attack_verb_simple = list("sting", "pine")
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throw_speed = 1
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throw_range = 5
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slice_path = /obj/item/reagent_containers/food/snacks/pineappleslice
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@@ -30,7 +30,8 @@
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w_class = WEIGHT_CLASS_TINY
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throw_speed = 2
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throw_range = 3
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attack_verb = list("pompfed")
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attack_verb_continuous = list("pompfs")
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attack_verb_simple = list("pompf")
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/obj/item/reagent_containers/food/snacks/grown/rainbow_flower/Initialize()
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. = ..()
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@@ -43,7 +43,8 @@
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w_class = WEIGHT_CLASS_NORMAL
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throw_speed = 2
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throw_range = 3
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attack_verb = list("bashed", "battered", "bludgeoned", "whacked")
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attack_verb_continuous = list("bashes", "batters", "bludgeons", "whacks")
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attack_verb_simple = list("bash", "batter", "bludgeon", "whack")
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var/plank_type = /obj/item/stack/sheet/mineral/wood
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var/plank_name = "wooden planks"
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var/static/list/accepted = typecacheof(list(/obj/item/reagent_containers/food/snacks/grown/tobacco,
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@@ -81,7 +81,8 @@
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throwforce = 7
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w_class = WEIGHT_CLASS_SMALL
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custom_materials = list(/datum/material/iron=50)
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attack_verb = list("slashed", "sliced", "cut", "clawed")
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attack_verb_continuous = list("slashes", "slices", "cuts", "claws")
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attack_verb_simple = list("slash", "slice", "cut", "claw")
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hitsound = 'sound/weapons/bladeslice.ogg'
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/obj/item/cultivator/suicide_act(mob/user)
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@@ -92,7 +93,8 @@
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name = "rake"
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icon_state = "rake"
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w_class = WEIGHT_CLASS_NORMAL
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attack_verb = list("slashed", "sliced", "bashed", "clawed")
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attack_verb_continuous = list("slashes", "slices", "bashes", "claws")
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attack_verb_simple = list("slash", "slice", "bash", "claw")
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hitsound = null
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custom_materials = list(/datum/material/wood = MINERAL_MATERIAL_AMOUNT * 1.5)
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flags_1 = NONE
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@@ -125,7 +127,8 @@
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throw_speed = 3
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throw_range = 4
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custom_materials = list(/datum/material/iron = 15000)
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attack_verb = list("chopped", "tore", "lacerated", "cut")
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attack_verb_continuous = list("chops", "tears", "lacerates", "cuts")
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attack_verb_simple = list("chop", "tear", "lacerate", "cut")
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hitsound = 'sound/weapons/bladeslice.ogg'
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sharpness = SHARP_EDGED
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@@ -158,7 +161,8 @@
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flags_1 = CONDUCT_1
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armour_penetration = 20
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slot_flags = ITEM_SLOT_BACK
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attack_verb = list("chopped", "sliced", "cut", "reaped")
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attack_verb_continuous = list("chops", "slices", "cuts", "reaps")
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attack_verb_simple = list("chop", "slice", "cut", "reap")
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hitsound = 'sound/weapons/bladeslice.ogg'
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var/swiping = FALSE
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@@ -205,7 +209,8 @@
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w_class = WEIGHT_CLASS_SMALL
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slot_flags = ITEM_SLOT_BELT
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custom_materials = list(/datum/material/iron=4000)
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attack_verb = list("slashed", "sliced", "cut", "clawed")
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attack_verb_continuous = list("slashes", "slices", "cuts", "claws")
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attack_verb_simple = list("slash", "slice", "cut", "claw")
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hitsound = 'sound/weapons/bladeslice.ogg'
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/obj/item/geneshears
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@@ -223,7 +228,8 @@
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slot_flags = ITEM_SLOT_BELT
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material_flags = MATERIAL_NO_EFFECTS
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custom_materials = list(/datum/material/iron=4000, /datum/material/uranium=1500, /datum/material/gold=500)
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attack_verb = list("slashed", "sliced", "cut")
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attack_verb_continuous = list("slashes", "slices", "cuts")
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attack_verb_simple = list("slash", "slice", "cut")
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hitsound = 'sound/weapons/bladeslice.ogg'
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@@ -210,7 +210,8 @@
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throw_speed = 1
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throw_range = 5
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w_class = WEIGHT_CLASS_NORMAL //upped to three because books are, y'know, pretty big. (and you could hide them inside eachother recursively forever)
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attack_verb = list("bashed", "whacked", "educated")
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attack_verb_continuous = list("bashes", "whacks", "educates")
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attack_verb_simple = list("bash", "whack", "educate")
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resistance_flags = FLAMMABLE
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drop_sound = 'sound/items/handling/book_drop.ogg'
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pickup_sound = 'sound/items/handling/book_pickup.ogg'
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@@ -16,7 +16,8 @@
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armour_penetration = 10
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custom_materials = list(/datum/material/iron=1150, /datum/material/glass=2075)
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hitsound = 'sound/weapons/bladeslice.ogg'
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attack_verb = list("smashed", "crushed", "cleaved", "chopped", "pulped")
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attack_verb_continuous = list("smashes", "crushes", "cleaves", "chops", "pulps")
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attack_verb_simple = list("smash", "crush", "cleave", "chop", "pulp")
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sharpness = SHARP_EDGED
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actions_types = list(/datum/action/item_action/toggle_light)
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obj_flags = UNIQUE_RENAME
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@@ -16,7 +16,8 @@
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tool_behaviour = TOOL_MINING
|
||||
toolspeed = 1
|
||||
usesound = list('sound/effects/picaxe1.ogg', 'sound/effects/picaxe2.ogg', 'sound/effects/picaxe3.ogg')
|
||||
attack_verb = list("hit", "pierced", "sliced", "attacked")
|
||||
attack_verb_continuous = list("hits", "pierces", "slices", "attacks")
|
||||
attack_verb_simple = list("hit", "pierce", "slice", "attack")
|
||||
|
||||
/obj/item/pickaxe/suicide_act(mob/living/user)
|
||||
user.visible_message("<span class='suicide'>[user] begins digging into [user.p_their()] chest! It looks like [user.p_theyre()] trying to commit suicide!</span>")
|
||||
@@ -28,7 +29,8 @@
|
||||
/obj/item/pickaxe/rusted
|
||||
name = "rusty pickaxe"
|
||||
desc = "A pickaxe that's been left to rust."
|
||||
attack_verb = list("ineffectively hit")
|
||||
attack_verb_continuous = list("ineffectively hits")
|
||||
attack_verb_simple = list("ineffectively hit")
|
||||
force = 1
|
||||
throwforce = 1
|
||||
|
||||
@@ -133,7 +135,8 @@
|
||||
inhand_icon_state = "shovel"
|
||||
w_class = WEIGHT_CLASS_NORMAL
|
||||
custom_materials = list(/datum/material/iron=50)
|
||||
attack_verb = list("bashed", "bludgeoned", "thrashed", "whacked")
|
||||
attack_verb_continuous = list("bashes", "bludgeons", "thrashes", "whacks")
|
||||
attack_verb_simple = list("bash", "bludgeon", "thrash", "whack")
|
||||
sharpness = SHARP_EDGED
|
||||
|
||||
/obj/item/shovel/Initialize()
|
||||
@@ -171,5 +174,6 @@
|
||||
throwforce = 12
|
||||
w_class = WEIGHT_CLASS_NORMAL
|
||||
toolspeed = 0.7
|
||||
attack_verb = list("slashed", "impaled", "stabbed", "sliced")
|
||||
attack_verb_continuous = list("slashes", "impales", "stabs", "slices")
|
||||
attack_verb_simple = list("slash", "impale", "stab", "slice")
|
||||
sharpness = SHARP_EDGED
|
||||
|
||||
@@ -707,8 +707,8 @@
|
||||
icon_state = "cleaving_saw"
|
||||
icon_state_on = "cleaving_saw_open"
|
||||
slot_flags = ITEM_SLOT_BELT
|
||||
attack_verb_off = list("attacked", "sawed", "sliced", "tore", "lacerated", "ripped", "diced", "cut")
|
||||
attack_verb_on = list("cleaved", "swiped", "slashed", "chopped")
|
||||
attack_verb_off = list("attacks", "saws", "slices", "tears", "lacerates", "rips", "dices", "cuts")
|
||||
attack_verb_on = list("cleaves", "swipes", "slashes", "chops")
|
||||
hitsound = 'sound/weapons/bladeslice.ogg'
|
||||
hitsound_on = 'sound/weapons/bladeslice.ogg'
|
||||
w_class = WEIGHT_CLASS_BULKY
|
||||
@@ -823,7 +823,8 @@
|
||||
force = 1
|
||||
throwforce = 1
|
||||
hitsound = 'sound/effects/ghost2.ogg'
|
||||
attack_verb = list("attacked", "slashed", "stabbed", "sliced", "tore", "lacerated", "ripped", "diced", "rended")
|
||||
attack_verb_continuous = list("attacks", "slashes", "stabs", "slices", "tears", "lacerates", "rips", "dices", "rends")
|
||||
attack_verb_simple = list("attack", "slash", "stab", "slice", "tear", "lacerate", "rip", "dice", "rend")
|
||||
var/summon_cooldown = 0
|
||||
var/list/mob/dead/observer/spirits
|
||||
|
||||
@@ -1140,7 +1141,8 @@
|
||||
slot_flags = ITEM_SLOT_BACK
|
||||
w_class = WEIGHT_CLASS_BULKY
|
||||
force = 15
|
||||
attack_verb = list("clubbed", "beat", "pummeled")
|
||||
attack_verb_continuous = list("clubs", "beats", "pummels")
|
||||
attack_verb_simple = list("club", "beat", "pummel")
|
||||
hitsound = 'sound/weapons/sonic_jackhammer.ogg'
|
||||
actions_types = list(/datum/action/item_action/vortex_recall, /datum/action/item_action/toggle_unfriendly_fire)
|
||||
var/cooldown_time = 20 //how long the cooldown between non-melee ranged attacks is
|
||||
|
||||
@@ -8,7 +8,8 @@
|
||||
zone = BODY_ZONE_HEAD
|
||||
slot = ORGAN_SLOT_BRAIN
|
||||
organ_flags = ORGAN_VITAL
|
||||
attack_verb = list("attacked", "slapped", "whacked")
|
||||
attack_verb_continuous = list("attacks", "slaps", "whacks")
|
||||
attack_verb_simple = list("attack", "slap", "whack")
|
||||
|
||||
///The brain's organ variables are significantly more different than the other organs, with half the decay rate for balance reasons, and twice the maxHealth
|
||||
decay_factor = STANDARD_ORGAN_DECAY / 2 //30 minutes of decaying to result in a fully damaged brain, since a fast decay rate would be unfun gameplay-wise
|
||||
|
||||
@@ -99,10 +99,9 @@
|
||||
return TRUE //successful attack
|
||||
|
||||
/mob/living/carbon/send_item_attack_message(obj/item/I, mob/living/user, hit_area, obj/item/bodypart/hit_bodypart)
|
||||
var/message_verb = "attacked"
|
||||
if(length(I.attack_verb))
|
||||
message_verb = "[pick(I.attack_verb)]"
|
||||
else if(!I.force)
|
||||
var/message_verb_continuous = length(I.attack_verb_continuous) ? "[pick(I.attack_verb_continuous)]" : "attacks"
|
||||
var/message_verb_simple = length(I.attack_verb_simple) ? "[pick(I.attack_verb_simple)]" : "attack"
|
||||
if(!I.force)
|
||||
return
|
||||
|
||||
var/extra_wound_details = ""
|
||||
@@ -119,15 +118,18 @@
|
||||
var/message_hit_area = ""
|
||||
if(hit_area)
|
||||
message_hit_area = " in the [hit_area]"
|
||||
var/attack_message = "[src] is [message_verb][message_hit_area] with [I][extra_wound_details]!"
|
||||
var/attack_message_local = "You're [message_verb][message_hit_area] with [I][extra_wound_details]!"
|
||||
var/attack_message_spectator = "[src] [message_verb_continuous][message_hit_area] with [I][extra_wound_details]!"
|
||||
var/attack_message_victim = "You're [message_verb_continuous][message_hit_area] with [I][extra_wound_details]!"
|
||||
var/attack_message_attacker = "You [message_verb_simple] [src][message_hit_area] with [I]!"
|
||||
if(user in viewers(src, null))
|
||||
attack_message = "[user] [message_verb] [src][message_hit_area] with [I][extra_wound_details]!"
|
||||
attack_message_local = "[user] [message_verb] you[message_hit_area] with [I][extra_wound_details]!"
|
||||
attack_message_spectator = "[user] [message_verb_continuous] [src][message_hit_area] with [I][extra_wound_details]!"
|
||||
attack_message_victim = "[user] [message_verb_continuous] you[message_hit_area] with [I][extra_wound_details]!"
|
||||
if(user == src)
|
||||
attack_message_local = "You [message_verb] yourself[message_hit_area] with [I][extra_wound_details]"
|
||||
visible_message("<span class='danger'>[attack_message]</span>",\
|
||||
"<span class='userdanger'>[attack_message_local]</span>", null, COMBAT_MESSAGE_RANGE)
|
||||
attack_message_victim = "You [message_verb_simple] yourself[message_hit_area] with [I][extra_wound_details]!"
|
||||
visible_message("<span class='danger'>[attack_message_spectator]</span>",\
|
||||
"<span class='userdanger'>[attack_message_victim]</span>", null, COMBAT_MESSAGE_RANGE, user)
|
||||
if(user != src)
|
||||
to_chat(user, "<span class='danger'>[attack_message_attacker]</span>")
|
||||
return TRUE
|
||||
|
||||
|
||||
|
||||
@@ -12,7 +12,8 @@
|
||||
armour_penetration = 50
|
||||
w_class = WEIGHT_CLASS_NORMAL
|
||||
hitsound = 'sound/weapons/bladeslice.ogg'
|
||||
attack_verb = list("attacked", "slashed", "stabbed", "sliced", "tore", "lacerated", "ripped", "diced", "cut")
|
||||
attack_verb_continuous = list("attacks", "slashes", "stabs", "slices", "tears", "lacerates", "rips", "dices", "cuts")
|
||||
attack_verb_simple = list("attack", "slash", "stab", "slice", "tear", "lacerate", "rip", "dice", "cut")
|
||||
slot_flags = ITEM_SLOT_BACK|ITEM_SLOT_BELT
|
||||
sharpness = SHARP_EDGED
|
||||
max_integrity = 200
|
||||
|
||||
@@ -196,7 +196,8 @@
|
||||
* (Alan) Edaggers
|
||||
*/
|
||||
/obj/item/pen/edagger
|
||||
attack_verb = list("slashed", "stabbed", "sliced", "tore", "lacerated", "ripped", "diced", "cut") //these won't show up if the pen is off
|
||||
attack_verb_continuous = list("slashes", "stabs", "slices", "tears", "lacerates", "rips", "dices", "cuts") //these won't show up if the pen is off
|
||||
attack_verb_simple = list("slash", "stab", "slice", "tear", "lacerate", "rip", "dice", "cut")
|
||||
sharpness = SHARP_EDGED
|
||||
var/on = FALSE
|
||||
|
||||
|
||||
@@ -10,7 +10,8 @@
|
||||
throw_range = 7
|
||||
custom_materials = list(/datum/material/iron=60)
|
||||
pressure_resistance = 2
|
||||
attack_verb = list("stamped")
|
||||
attack_verb_continuous = list("stamps")
|
||||
attack_verb_simple = list("stamp")
|
||||
|
||||
/obj/item/stamp/suicide_act(mob/user)
|
||||
user.visible_message("<span class='suicide'>[user] stamps 'VOID' on [user.p_their()] forehead, then promptly falls over, dead.</span>")
|
||||
|
||||
@@ -403,7 +403,8 @@ GLOBAL_LIST_INIT(wire_node_generating_types, typecacheof(list(/obj/structure/gri
|
||||
custom_materials = list(/datum/material/iron=10, /datum/material/glass=5)
|
||||
flags_1 = CONDUCT_1
|
||||
slot_flags = ITEM_SLOT_BELT
|
||||
attack_verb = list("whipped", "lashed", "disciplined", "flogged")
|
||||
attack_verb_continuous = list("whips", "lashes", "disciplines", "flogs")
|
||||
attack_verb_simple = list("whip", "lash", "discipline", "flog")
|
||||
singular_name = "cable piece"
|
||||
full_w_class = WEIGHT_CLASS_SMALL
|
||||
grind_results = list(/datum/reagent/copper = 2) //2 copper per cable in the coil
|
||||
|
||||
@@ -197,7 +197,8 @@ By design, d1 is the smallest direction and d2 is the highest
|
||||
custom_materials = list(/datum/material/iron=10, /datum/material/glass=5)
|
||||
flags_1 = CONDUCT_1
|
||||
slot_flags = ITEM_SLOT_BELT
|
||||
attack_verb = list("whipped", "lashed", "disciplined", "flogged")
|
||||
attack_verb_continuous = list("whips", "lashes", "disciplines", "flogs")
|
||||
attack_verb_simple = list("whip", "lash", "discipline", "flog")
|
||||
singular_name = "pipe cleaner piece"
|
||||
full_w_class = WEIGHT_CLASS_SMALL
|
||||
grind_results = list("copper" = 2) //2 copper per pipe_cleaner in the coil
|
||||
|
||||
@@ -18,7 +18,8 @@
|
||||
throw_range = 5
|
||||
force = 5
|
||||
item_flags = NEEDS_PERMIT
|
||||
attack_verb = list("struck", "hit", "bashed")
|
||||
attack_verb_continuous = list("strikes", "hits", "bashes")
|
||||
attack_verb_simple = list("strike", "hit", "bash")
|
||||
|
||||
var/fire_sound = 'sound/weapons/gun/pistol/shot.ogg'
|
||||
var/vary_fire_sound = TRUE
|
||||
|
||||
@@ -254,7 +254,8 @@
|
||||
weapon_weight = WEAPON_MEDIUM
|
||||
can_be_sawn_off = FALSE
|
||||
force = 16 //it has a hook on it
|
||||
attack_verb = list("slashed", "hooked", "stabbed")
|
||||
attack_verb_continuous = list("slashes", "hooks", "stabs")
|
||||
attack_verb_simple = list("slash", "hook", "stab")
|
||||
hitsound = 'sound/weapons/bladeslice.ogg'
|
||||
//our hook gun!
|
||||
var/obj/item/gun/magic/hook/bounty/hook
|
||||
|
||||
@@ -126,7 +126,8 @@
|
||||
inhand_icon_state = "plasmacutter"
|
||||
ammo_type = list(/obj/item/ammo_casing/energy/plasma)
|
||||
flags_1 = CONDUCT_1
|
||||
attack_verb = list("attacked", "slashed", "cut", "sliced")
|
||||
attack_verb_continuous = list("attacks", "slashes", "cuts", "slices")
|
||||
attack_verb_simple = list("attack", "slash", "cut", "slice")
|
||||
force = 12
|
||||
sharpness = SHARP_EDGED
|
||||
can_charge = FALSE
|
||||
|
||||
@@ -7,7 +7,8 @@
|
||||
worn_icon_state = "pen"
|
||||
flags_1 = CONDUCT_1
|
||||
w_class = WEIGHT_CLASS_TINY
|
||||
attack_verb = list("poked")
|
||||
attack_verb_continuous = list("pokes")
|
||||
attack_verb_simple = list("poke")
|
||||
var/fail_message = "<span class='warning'>INVALID USER.</span>"
|
||||
var/selfdestruct = 0 // Explode when user check is failed.
|
||||
var/force_replace = 0 // Can forcefully replace other pins.
|
||||
|
||||
@@ -33,19 +33,24 @@ Slimecrossing Weapons
|
||||
switch(damtype)
|
||||
if(BRUTE)
|
||||
hitsound = 'sound/weapons/bladeslice.ogg'
|
||||
attack_verb = list("slashed","sliced","cut")
|
||||
attack_verb_continuous = list("slashes", "slices", "cuts")
|
||||
attack_verb_simple = list("slash", "slice", "cut")
|
||||
if(BURN)
|
||||
hitsound = 'sound/weapons/sear.ogg'
|
||||
attack_verb = list("burned","singed","heated")
|
||||
attack_verb_continuous = list("burns", "sings", "heats")
|
||||
attack_verb_simple = list("burn", "sing", "heat")
|
||||
if(TOX)
|
||||
hitsound = 'sound/weapons/pierce.ogg'
|
||||
attack_verb = list("poisoned","dosed","toxified")
|
||||
attack_verb_continuous = list("poisons", "doses", "toxifies")
|
||||
attack_verb_simple = list("poison", "dose", "toxify")
|
||||
if(OXY)
|
||||
hitsound = 'sound/effects/space_wind.ogg'
|
||||
attack_verb = list("suffocated","winded","vacuumed")
|
||||
attack_verb_continuous = list("suffocates", "winds", "vacuums")
|
||||
attack_verb_simple = list("suffocate", "wind", "vacuum")
|
||||
if(CLONE)
|
||||
hitsound = 'sound/items/geiger/ext1.ogg'
|
||||
attack_verb = list("irradiated","mutated","maligned")
|
||||
attack_verb_continuous = list("irradiates", "mutates", "maligns")
|
||||
attack_verb_simple = list("irradiate", "mutate", "malign")
|
||||
return ..()
|
||||
|
||||
//Adamantine shield - Chilling Adamantine
|
||||
@@ -62,7 +67,8 @@ Slimecrossing Weapons
|
||||
force = 0
|
||||
throw_range = 1 //How far do you think you're gonna throw a solid crystalline shield...?
|
||||
throw_speed = 2
|
||||
attack_verb = list("bashed","pounded","slammed")
|
||||
attack_verb_continuous = list("bashes", "pounds", "slams")
|
||||
attack_verb_simple = list("bash", "pound", "slam")
|
||||
item_flags = SLOWS_WHILE_IN_HAND
|
||||
|
||||
/obj/item/shield/adamantineshield/ComponentInitialize()
|
||||
|
||||
@@ -60,7 +60,8 @@
|
||||
be possessed by the devil? This arm appears to be possessed by no \
|
||||
one though."
|
||||
icon_state = "default_human_l_arm"
|
||||
attack_verb = list("slapped", "punched")
|
||||
attack_verb_continuous = list("slaps", "punches")
|
||||
attack_verb_simple = list("slap", "punch")
|
||||
max_damage = 50
|
||||
max_stamina_damage = 50
|
||||
body_zone = BODY_ZONE_L_ARM
|
||||
@@ -125,7 +126,8 @@
|
||||
desc = "Over 87% of humans are right handed. That figure is much lower \
|
||||
among humans missing their right arm."
|
||||
icon_state = "default_human_r_arm"
|
||||
attack_verb = list("slapped", "punched")
|
||||
attack_verb_continuous = list("slaps", "punches")
|
||||
attack_verb_simple = list("slap", "punch")
|
||||
max_damage = 50
|
||||
body_zone = BODY_ZONE_R_ARM
|
||||
body_part = ARM_RIGHT
|
||||
@@ -190,7 +192,8 @@
|
||||
desc = "Some athletes prefer to tie their left shoelaces first for good \
|
||||
luck. In this instance, it probably would not have helped."
|
||||
icon_state = "default_human_l_leg"
|
||||
attack_verb = list("kicked", "stomped")
|
||||
attack_verb_continuous = list("kicks", "stomps")
|
||||
attack_verb_simple = list("kick", "stomp")
|
||||
max_damage = 50
|
||||
body_zone = BODY_ZONE_L_LEG
|
||||
body_part = LEG_LEFT
|
||||
@@ -249,7 +252,8 @@
|
||||
The hokey pokey has certainly changed a lot since space colonisation."
|
||||
// alternative spellings of 'pokey' are availible
|
||||
icon_state = "default_human_r_leg"
|
||||
attack_verb = list("kicked", "stomped")
|
||||
attack_verb_continuous = list("kicks", "stomps")
|
||||
attack_verb_simple = list("kick", "stomp")
|
||||
max_damage = 50
|
||||
body_zone = BODY_ZONE_R_LEG
|
||||
body_part = LEG_RIGHT
|
||||
|
||||
@@ -13,7 +13,8 @@
|
||||
/obj/item/bodypart/l_arm/robot
|
||||
name = "cyborg left arm"
|
||||
desc = "A skeletal limb wrapped in pseudomuscles, with a low-conductivity case."
|
||||
attack_verb = list("slapped", "punched")
|
||||
attack_verb_continuous = list("slaps", "punches")
|
||||
attack_verb_simple = list("slap", "punch")
|
||||
inhand_icon_state = "buildpipe"
|
||||
icon = 'icons/mob/augmentation/augments.dmi'
|
||||
flags_1 = CONDUCT_1
|
||||
@@ -34,7 +35,8 @@
|
||||
/obj/item/bodypart/r_arm/robot
|
||||
name = "cyborg right arm"
|
||||
desc = "A skeletal limb wrapped in pseudomuscles, with a low-conductivity case."
|
||||
attack_verb = list("slapped", "punched")
|
||||
attack_verb_continuous = list("slaps", "punches")
|
||||
attack_verb_simple = list("slap", "punch")
|
||||
inhand_icon_state = "buildpipe"
|
||||
icon = 'icons/mob/augmentation/augments.dmi'
|
||||
flags_1 = CONDUCT_1
|
||||
@@ -55,7 +57,8 @@
|
||||
/obj/item/bodypart/l_leg/robot
|
||||
name = "cyborg left leg"
|
||||
desc = "A skeletal limb wrapped in pseudomuscles, with a low-conductivity case."
|
||||
attack_verb = list("kicked", "stomped")
|
||||
attack_verb_continuous = list("kicks", "stomps")
|
||||
attack_verb_simple = list("kick", "stomp")
|
||||
inhand_icon_state = "buildpipe"
|
||||
icon = 'icons/mob/augmentation/augments.dmi'
|
||||
flags_1 = CONDUCT_1
|
||||
@@ -76,7 +79,8 @@
|
||||
/obj/item/bodypart/r_leg/robot
|
||||
name = "cyborg right leg"
|
||||
desc = "A skeletal limb wrapped in pseudomuscles, with a low-conductivity case."
|
||||
attack_verb = list("kicked", "stomped")
|
||||
attack_verb_continuous = list("kicks", "stomps")
|
||||
attack_verb_simple = list("kick", "stomp")
|
||||
inhand_icon_state = "buildpipe"
|
||||
icon = 'icons/mob/augmentation/augments.dmi'
|
||||
flags_1 = CONDUCT_1
|
||||
|
||||
@@ -16,7 +16,8 @@
|
||||
// Heart attack code is in code/modules/mob/living/carbon/human/life.dm
|
||||
var/beating = 1
|
||||
var/icon_base = "heart"
|
||||
attack_verb = list("beat", "thumped")
|
||||
attack_verb_continuous = list("beats", "thumps")
|
||||
attack_verb_simple = list("beat", "thump")
|
||||
var/beat = BEAT_NONE//is this mob having a heatbeat sound played? if so, which?
|
||||
var/failed = FALSE //to prevent constantly running failing code
|
||||
var/operated = FALSE //whether the heart's been operated on to fix some of its damages
|
||||
|
||||
@@ -4,7 +4,8 @@
|
||||
w_class = WEIGHT_CLASS_SMALL
|
||||
zone = BODY_ZONE_CHEST
|
||||
slot = ORGAN_SLOT_STOMACH
|
||||
attack_verb = list("gored", "squished", "slapped", "digested")
|
||||
attack_verb_continuous = list("gores", "squishes", "slaps", "digests")
|
||||
attack_verb_simple = list("gore", "squish", "slap", "digest")
|
||||
desc = "Onaka ga suite imasu."
|
||||
|
||||
healing_factor = STANDARD_ORGAN_HEALING
|
||||
|
||||
@@ -4,7 +4,8 @@
|
||||
icon_state = "tonguenormal"
|
||||
zone = BODY_ZONE_PRECISE_MOUTH
|
||||
slot = ORGAN_SLOT_TONGUE
|
||||
attack_verb = list("licked", "slobbered", "slapped", "frenched", "tongued")
|
||||
attack_verb_continuous = list("licks", "slobbers", "slaps", "frenches", "tongues")
|
||||
attack_verb_simple = list("lick", "slobber", "slap", "french", "tongue")
|
||||
var/list/languages_possible
|
||||
var/say_mod = null
|
||||
var/taste_sensitivity = 15 // lower is more sensitive.
|
||||
@@ -211,7 +212,8 @@
|
||||
desc = "Apparently skeletons alter the sounds they produce through oscillation of their teeth, hence their characteristic rattling."
|
||||
icon_state = "tonguebone"
|
||||
say_mod = "rattles"
|
||||
attack_verb = list("bitten", "chattered", "chomped", "enamelled", "boned")
|
||||
attack_verb_continuous = list("bites", "chatters", "chomps", "enamelles", "bones")
|
||||
attack_verb_simple = list("bite", "chatter", "chomp", "enamel", "bone")
|
||||
taste_sensitivity = 101 // skeletons cannot taste anything
|
||||
modifies_speech = TRUE
|
||||
var/chattering = FALSE
|
||||
@@ -260,7 +262,8 @@
|
||||
organ_flags = NONE
|
||||
icon_state = "tonguerobot"
|
||||
say_mod = "states"
|
||||
attack_verb = list("beeped", "booped")
|
||||
attack_verb_continuous = list("beeps", "boops")
|
||||
attack_verb_simple = list("beep", "boop")
|
||||
modifies_speech = TRUE
|
||||
taste_sensitivity = 25 // not as good as an organic tongue
|
||||
|
||||
@@ -289,7 +292,8 @@
|
||||
desc = "A sophisticated ethereal organ, capable of synthesising speech via electrical discharge."
|
||||
icon_state = "electrotongue"
|
||||
say_mod = "crackles"
|
||||
attack_verb = list("shocked", "jolted", "zapped")
|
||||
attack_verb_continuous = list("shocks", "jolts", "zaps")
|
||||
attack_verb_simple = list("shock", "jolt", "zap")
|
||||
taste_sensitivity = 101 // Not a tongue, they can't taste shit
|
||||
var/static/list/languages_possible_ethereal = typecacheof(list(
|
||||
/datum/language/common,
|
||||
|
||||
@@ -30,7 +30,8 @@
|
||||
flags_1 = CONDUCT_1
|
||||
item_flags = SURGICAL_TOOL
|
||||
w_class = WEIGHT_CLASS_TINY
|
||||
attack_verb = list("attacked", "pinched")
|
||||
attack_verb_continuous = list("attacks", "pinches")
|
||||
attack_verb_simple = list("attack", "pinch")
|
||||
tool_behaviour = TOOL_HEMOSTAT
|
||||
toolspeed = 1
|
||||
|
||||
@@ -51,7 +52,8 @@
|
||||
flags_1 = CONDUCT_1
|
||||
item_flags = SURGICAL_TOOL
|
||||
w_class = WEIGHT_CLASS_TINY
|
||||
attack_verb = list("burnt")
|
||||
attack_verb_continuous = list("burns")
|
||||
attack_verb_simple = list("burn")
|
||||
tool_behaviour = TOOL_CAUTERY
|
||||
toolspeed = 1
|
||||
|
||||
@@ -73,7 +75,8 @@
|
||||
item_flags = SURGICAL_TOOL | EYE_STAB
|
||||
force = 15
|
||||
w_class = WEIGHT_CLASS_NORMAL
|
||||
attack_verb = list("drilled")
|
||||
attack_verb_continuous = list("drills")
|
||||
attack_verb_simple = list("drill")
|
||||
tool_behaviour = TOOL_DRILL
|
||||
toolspeed = 1
|
||||
|
||||
@@ -108,7 +111,8 @@
|
||||
throw_speed = 3
|
||||
throw_range = 5
|
||||
custom_materials = list(/datum/material/iron=4000, /datum/material/glass=1000)
|
||||
attack_verb = list("attacked", "slashed", "stabbed", "sliced", "tore", "lacerated", "ripped", "diced", "cut")
|
||||
attack_verb_continuous = list("attacks", "slashes", "stabs", "slices", "tears", "lacerates", "rips", "dices", "cuts")
|
||||
attack_verb_simple = list("attack", "slash", "stab", "slice", "tear", "lacerate", "rip", "dice", "cut")
|
||||
hitsound = 'sound/weapons/bladeslice.ogg'
|
||||
sharpness = SHARP_EDGED
|
||||
tool_behaviour = TOOL_SCALPEL
|
||||
@@ -145,7 +149,8 @@
|
||||
throw_speed = 2
|
||||
throw_range = 5
|
||||
custom_materials = list(/datum/material/iron=1000)
|
||||
attack_verb = list("attacked", "slashed", "sawed", "cut")
|
||||
attack_verb_continuous = list("attacks", "slashes", "saws", "cuts")
|
||||
attack_verb_simple = list("attack", "slash", "saw", "cut")
|
||||
sharpness = SHARP_EDGED
|
||||
tool_behaviour = TOOL_SAW
|
||||
toolspeed = 1
|
||||
@@ -172,7 +177,8 @@
|
||||
righthand_file = 'icons/mob/inhands/equipment/medical_righthand.dmi'
|
||||
inhand_icon_state = "drapes"
|
||||
w_class = WEIGHT_CLASS_TINY
|
||||
attack_verb = list("slapped")
|
||||
attack_verb_continuous = list("slaps")
|
||||
attack_verb_simple = list("slap")
|
||||
|
||||
/obj/item/surgical_drapes/Initialize(mapload)
|
||||
. = ..()
|
||||
@@ -349,7 +355,8 @@
|
||||
throw_speed = 2
|
||||
throw_range = 5
|
||||
custom_materials = list(/datum/material/iron=8000, /datum/material/titanium=6000)
|
||||
attack_verb = list("sheared", "snipped")
|
||||
attack_verb_continuous = list("shears", "snips")
|
||||
attack_verb_simple = list("shear", "snip")
|
||||
sharpness = SHARP_EDGED
|
||||
custom_premium_price = 1800
|
||||
|
||||
@@ -415,6 +422,7 @@
|
||||
flags_1 = CONDUCT_1
|
||||
item_flags = SURGICAL_TOOL
|
||||
w_class = WEIGHT_CLASS_SMALL
|
||||
attack_verb = list("corrected", "properly set")
|
||||
attack_verb_continuous = list("corrects", "properly sets")
|
||||
attack_verb_simple = list("correct", "properly set")
|
||||
tool_behaviour = TOOL_BONESET
|
||||
toolspeed = 1
|
||||
|
||||
@@ -68,6 +68,7 @@
|
||||
inhand_icon_state = "chain"
|
||||
lefthand_file = 'icons/mob/inhands/weapons/melee_lefthand.dmi'
|
||||
righthand_file = 'icons/mob/inhands/weapons/melee_righthand.dmi'
|
||||
attack_verb = list("flogged", "whipped", "lashed", "disciplined")
|
||||
attack_verb_continuous = list("flogs", "whips", "lashes", "disciplines")
|
||||
attack_verb_simple = list("flog", "whip", "lash", "discipline")
|
||||
hitsound = 'sound/weapons/whip.ogg'
|
||||
slot_flags = ITEM_SLOT_BELT
|
||||
|
||||
Reference in New Issue
Block a user