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Personalized combat messages part 2 (#52890)
Adds more "personalized" combat messages for all participants in a fight: the attacker, the victim and the spectators
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@@ -18,7 +18,8 @@
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throw_range = 5
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force = 5
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item_flags = NEEDS_PERMIT
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attack_verb = list("struck", "hit", "bashed")
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attack_verb_continuous = list("strikes", "hits", "bashes")
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attack_verb_simple = list("strike", "hit", "bash")
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var/fire_sound = 'sound/weapons/gun/pistol/shot.ogg'
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var/vary_fire_sound = TRUE
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@@ -254,7 +254,8 @@
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weapon_weight = WEAPON_MEDIUM
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can_be_sawn_off = FALSE
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force = 16 //it has a hook on it
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attack_verb = list("slashed", "hooked", "stabbed")
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attack_verb_continuous = list("slashes", "hooks", "stabs")
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attack_verb_simple = list("slash", "hook", "stab")
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hitsound = 'sound/weapons/bladeslice.ogg'
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//our hook gun!
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var/obj/item/gun/magic/hook/bounty/hook
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@@ -126,7 +126,8 @@
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inhand_icon_state = "plasmacutter"
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ammo_type = list(/obj/item/ammo_casing/energy/plasma)
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flags_1 = CONDUCT_1
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attack_verb = list("attacked", "slashed", "cut", "sliced")
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attack_verb_continuous = list("attacks", "slashes", "cuts", "slices")
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attack_verb_simple = list("attack", "slash", "cut", "slice")
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force = 12
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sharpness = SHARP_EDGED
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can_charge = FALSE
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@@ -7,7 +7,8 @@
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worn_icon_state = "pen"
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flags_1 = CONDUCT_1
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w_class = WEIGHT_CLASS_TINY
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attack_verb = list("poked")
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attack_verb_continuous = list("pokes")
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attack_verb_simple = list("poke")
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var/fail_message = "<span class='warning'>INVALID USER.</span>"
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var/selfdestruct = 0 // Explode when user check is failed.
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var/force_replace = 0 // Can forcefully replace other pins.
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