Personalized combat messages part 2 (#52890)

Adds more "personalized" combat messages for all participants in a fight: the attacker, the victim and the spectators
This commit is contained in:
kingofkosmos
2020-08-13 17:34:57 +03:00
committed by GitHub
parent c74590fd4d
commit 3263decaad
97 changed files with 484 additions and 260 deletions
@@ -254,7 +254,8 @@
weapon_weight = WEAPON_MEDIUM
can_be_sawn_off = FALSE
force = 16 //it has a hook on it
attack_verb = list("slashed", "hooked", "stabbed")
attack_verb_continuous = list("slashes", "hooks", "stabs")
attack_verb_simple = list("slash", "hook", "stab")
hitsound = 'sound/weapons/bladeslice.ogg'
//our hook gun!
var/obj/item/gun/magic/hook/bounty/hook
@@ -126,7 +126,8 @@
inhand_icon_state = "plasmacutter"
ammo_type = list(/obj/item/ammo_casing/energy/plasma)
flags_1 = CONDUCT_1
attack_verb = list("attacked", "slashed", "cut", "sliced")
attack_verb_continuous = list("attacks", "slashes", "cuts", "slices")
attack_verb_simple = list("attack", "slash", "cut", "slice")
force = 12
sharpness = SHARP_EDGED
can_charge = FALSE