Personalized combat messages part 2 (#52890)

Adds more "personalized" combat messages for all participants in a fight: the attacker, the victim and the spectators
This commit is contained in:
kingofkosmos
2020-08-13 17:34:57 +03:00
committed by GitHub
parent c74590fd4d
commit 3263decaad
97 changed files with 484 additions and 260 deletions
+16 -8
View File
@@ -30,7 +30,8 @@
flags_1 = CONDUCT_1
item_flags = SURGICAL_TOOL
w_class = WEIGHT_CLASS_TINY
attack_verb = list("attacked", "pinched")
attack_verb_continuous = list("attacks", "pinches")
attack_verb_simple = list("attack", "pinch")
tool_behaviour = TOOL_HEMOSTAT
toolspeed = 1
@@ -51,7 +52,8 @@
flags_1 = CONDUCT_1
item_flags = SURGICAL_TOOL
w_class = WEIGHT_CLASS_TINY
attack_verb = list("burnt")
attack_verb_continuous = list("burns")
attack_verb_simple = list("burn")
tool_behaviour = TOOL_CAUTERY
toolspeed = 1
@@ -73,7 +75,8 @@
item_flags = SURGICAL_TOOL | EYE_STAB
force = 15
w_class = WEIGHT_CLASS_NORMAL
attack_verb = list("drilled")
attack_verb_continuous = list("drills")
attack_verb_simple = list("drill")
tool_behaviour = TOOL_DRILL
toolspeed = 1
@@ -108,7 +111,8 @@
throw_speed = 3
throw_range = 5
custom_materials = list(/datum/material/iron=4000, /datum/material/glass=1000)
attack_verb = list("attacked", "slashed", "stabbed", "sliced", "tore", "lacerated", "ripped", "diced", "cut")
attack_verb_continuous = list("attacks", "slashes", "stabs", "slices", "tears", "lacerates", "rips", "dices", "cuts")
attack_verb_simple = list("attack", "slash", "stab", "slice", "tear", "lacerate", "rip", "dice", "cut")
hitsound = 'sound/weapons/bladeslice.ogg'
sharpness = SHARP_EDGED
tool_behaviour = TOOL_SCALPEL
@@ -145,7 +149,8 @@
throw_speed = 2
throw_range = 5
custom_materials = list(/datum/material/iron=1000)
attack_verb = list("attacked", "slashed", "sawed", "cut")
attack_verb_continuous = list("attacks", "slashes", "saws", "cuts")
attack_verb_simple = list("attack", "slash", "saw", "cut")
sharpness = SHARP_EDGED
tool_behaviour = TOOL_SAW
toolspeed = 1
@@ -172,7 +177,8 @@
righthand_file = 'icons/mob/inhands/equipment/medical_righthand.dmi'
inhand_icon_state = "drapes"
w_class = WEIGHT_CLASS_TINY
attack_verb = list("slapped")
attack_verb_continuous = list("slaps")
attack_verb_simple = list("slap")
/obj/item/surgical_drapes/Initialize(mapload)
. = ..()
@@ -349,7 +355,8 @@
throw_speed = 2
throw_range = 5
custom_materials = list(/datum/material/iron=8000, /datum/material/titanium=6000)
attack_verb = list("sheared", "snipped")
attack_verb_continuous = list("shears", "snips")
attack_verb_simple = list("shear", "snip")
sharpness = SHARP_EDGED
custom_premium_price = 1800
@@ -415,6 +422,7 @@
flags_1 = CONDUCT_1
item_flags = SURGICAL_TOOL
w_class = WEIGHT_CLASS_SMALL
attack_verb = list("corrected", "properly set")
attack_verb_continuous = list("corrects", "properly sets")
attack_verb_simple = list("correct", "properly set")
tool_behaviour = TOOL_BONESET
toolspeed = 1