mirror of
https://github.com/Bubberstation/Bubberstation.git
synced 2026-07-16 10:35:41 +01:00
[MIRROR] Reworks burning objects to be a component [MDB IGNORE] (#20543)
* Reworks burning objects to be a component (#74688) ## About The Pull Request Title. ## Why It's Good For The Game Simply put, allows for atoms which are not /obj but use atom_integrity to burn up too, which is nice and good. But also, it allows for neat behavior like burning particle effects (only structures use that right now to spawn smoke)  ## Changelog 🆑 add: Burning structures spawn smoke particles. Sick. /🆑 --------- Co-authored-by: MrMelbert <51863163+MrMelbert@ users.noreply.github.com> * Reworks burning objects to be a component * modular --------- Co-authored-by: ChungusGamer666 <82850673+ChungusGamer666@users.noreply.github.com> Co-authored-by: MrMelbert <51863163+MrMelbert@ users.noreply.github.com> Co-authored-by: Tom <8881105+tf-4@users.noreply.github.com>
This commit is contained in:
@@ -0,0 +1,6 @@
|
||||
/// The subsystem used to tick [/datum/component/burning] instances.
|
||||
PROCESSING_SUBSYSTEM_DEF(fire_burning)
|
||||
name = "Fire Burning"
|
||||
priority = FIRE_PRIORITY_BURNING
|
||||
flags = SS_NO_INIT|SS_BACKGROUND
|
||||
runlevels = RUNLEVEL_GAME | RUNLEVEL_POSTGAME
|
||||
Reference in New Issue
Block a user