From 32ea63d08abdbb79e6504ab1ff4068e1198038f7 Mon Sep 17 00:00:00 2001 From: ikarrus Date: Tue, 15 Apr 2014 22:55:05 -0600 Subject: [PATCH] Replaces the GravGen alarm with a louder, more distressing sound. --- code/modules/power/gravitygenerator.dm | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/code/modules/power/gravitygenerator.dm b/code/modules/power/gravitygenerator.dm index f0e7168ad13..dcb70a40c05 100644 --- a/code/modules/power/gravitygenerator.dm +++ b/code/modules/power/gravitygenerator.dm @@ -316,7 +316,7 @@ var/const/GRAV_NEEDS_WRENCH = 3 charge_count -= 2 if(charge_count % 4 == 0 && prob(75)) // Let them know it is charging/discharging. - playsound(src.loc, 'sound/effects/EMPulse.ogg', 75, 1) + playsound(src.loc, 'sound/effects/EMPulse.ogg', 100, 1) updateDialog() if(prob(25)) // To help stop "Your clothes feel warm" spam. @@ -354,7 +354,7 @@ var/const/GRAV_NEEDS_WRENCH = 3 var/turf/their_turf = get_turf(M) if(M.client && their_turf.z == our_turf.z) shake_camera(M, 15, 1) - M.playsound_local(our_turf, 'sound/machines/signal.ogg', 100) + M.playsound_local(our_turf, 'sound/effects/alert.ogg', 100, 1, 0.5) /obj/machinery/gravity_generator/main/proc/gravity_in_level() var/turf/T = get_turf(src)