Does the rest of the if()'s/ else's

This commit is contained in:
Firecage
2016-01-17 19:03:12 +02:00
parent 754491ce4c
commit 332bde0f4f
186 changed files with 2169 additions and 1085 deletions
@@ -38,7 +38,8 @@
activate(reagents.total_volume)
/obj/item/weapon/implant/chem/activate(cause)
if(!cause || !imp_in) return 0
if(!cause || !imp_in)
return 0
var/mob/living/carbon/R = imp_in
var/injectamount = null
if (cause == "action_button")
@@ -25,7 +25,8 @@
activate("death")
/obj/item/weapon/implant/explosive/activate(cause)
if(!cause || !imp_in) return 0
if(!cause || !imp_in)
return 0
if(cause == "action_button" && alert(imp_in, "Are you sure you want to activate your microbomb implant? This will cause you to explode!", "Microbomb Implant Confirmation", "Yes", "No") != "Yes")
return 0
heavy = round(heavy)
@@ -82,7 +83,8 @@
delay = 70
/obj/item/weapon/implant/explosive/macro/activate(cause)
if(!cause || !imp_in) return 0
if(!cause || !imp_in)
return 0
if(cause == "action_button" && alert(imp_in, "Are you sure you want to activate your macrobomb implant? This will cause you to explode and gib!", "Macrobomb Implant Confirmation", "Yes", "No") != "Yes")
return 0
imp_in << "<span class='notice'>You activate your macrobomb implant.</span>"
@@ -8,8 +8,10 @@
/obj/item/weapon/implant/freedom/activate()
if(uses == 0) return 0
if(uses != -1) uses--
if(uses == 0)
return 0
if(uses != -1)
uses--
imp_in << "You feel a faint click."
if(iscarbon(imp_in))
var/mob/living/carbon/C_imp_in = imp_in
@@ -33,7 +33,8 @@
return dat
/obj/item/weapon/implant/adrenalin/activate()
if(uses < 1) return 0
if(uses < 1)
return 0
uses--
imp_in << "<span class='notice'>You feel a sudden surge of energy!</span>"
imp_in.SetStunned(0)
@@ -56,6 +57,7 @@
uses = 2
/obj/item/weapon/implant/emp/activate()
if (src.uses < 1) return 0
if (src.uses < 1)
return 0
src.uses--
empulse(imp_in, 3, 5)
@@ -126,9 +126,11 @@
/obj/machinery/implantchair/implant(mob/M)
if (!istype(M, /mob/living/carbon))
return
if(!implant_list.len) return
if(!implant_list.len)
return
for(var/obj/item/weapon/implant/loyalty/imp in implant_list)
if(!imp) continue
if(!imp)
continue
if(istype(imp, /obj/item/weapon/implant/loyalty))
M.visible_message("<span class='warning'>[M] has been implanted by the [src.name].</span>")