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feat: the AI can now point to things through the holopad (#96719)
## About The Pull Request The AI can now send point clicks through their "camera" to be rendered by the available holopads. https://github.com/user-attachments/assets/427ea857-b303-4405-bc2e-91482abcbe29 Normal `point`ing timing applies, though one holopad is limited to projecting one arrow at a time. ## Why It's Good For The Game This is a thing I've been thinking about for a while. As the AI is usually the "AI open" "AI where is [...]" "AI how do I [...]" kinda role, it would make total sense there to be some way for the AI to point to things. Didn't think it should be it's own machinery since we already have way too much wallmount stuff. ## Changelog 🆑 add: AIs can now point to things using holopads /🆑
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@@ -84,6 +84,13 @@
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pixel_y = old_loc.pixel_y
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SetInvisibility(set_invis)
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/obj/effect/temp_visual/point/holo
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icon_state = "arrow_large_white"
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/obj/effect/temp_visual/point/holo/Initialize(mapload, set_invis = 0)
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. = ..()
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makeHologram()
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#undef POINT_TIME
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/**
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