Remove calls to a private NanoUI proc from Chemistry-Machinery

Also mark procs as private (because they should have been private the whole time).

Get off my lawn!
This commit is contained in:
Bjorn Neergaard
2015-11-30 14:40:10 -06:00
parent 0a62f392e5
commit 339369bc63
2 changed files with 5 additions and 14 deletions
+5 -5
View File
@@ -40,7 +40,7 @@
else
return null // We couldn't find a UI.
/**
* public
* private
*
* Get a open NanoUI given a user, src_object, and ui_key.
*
@@ -64,7 +64,7 @@
return null // Couldn't find a UI!
/**
* public
* private
*
* Update all NanoUIs attached to src_object.
*
@@ -86,7 +86,7 @@
return update_count
/**
* public
* private
*
* Close all NanoUIs attached to src_object.
*
@@ -108,7 +108,7 @@
return close_count
/**
* public
* private
*
* Update all NanoUIs belonging to a user.
*
@@ -130,7 +130,7 @@
return update_count
/**
* public
* private
*
* Close all NanoUIs belonging to a user.
*
@@ -29,7 +29,6 @@
energy = min(energy + addenergy, max_energy)
if(energy != oldenergy)
use_power(1500) // This thing uses up alot of power (this is still low as shit for creating reagents from thin air)
SSnano.update_uis(src) // update all UIs attached to src
/obj/machinery/chem_dispenser/power_change()
if(powered())
@@ -37,7 +36,6 @@
else
spawn(rand(0, 15))
stat |= NOPOWER
SSnano.update_uis(src) // update all UIs attached to src
/obj/machinery/chem_dispenser/process()
@@ -146,7 +144,6 @@
src.beaker = B
B.loc = src
user << "<span class='notice'>You add the beaker to the machine.</span>"
SSnano.update_uis(src) // update all UIs attached to src
if(!icon_beaker)
icon_beaker = image('icons/obj/chemical.dmi', src, "disp_beaker") //randomize beaker overlay position.
@@ -1413,16 +1410,12 @@
beaker.reagents.handle_reactions()
state_change = 1
if(state_change)
SSnano.update_uis(src)
/obj/machinery/chem_heater/proc/eject_beaker()
if(beaker)
beaker.loc = get_turf(src)
beaker.reagents.handle_reactions()
beaker = null
icon_state = "mixer0b"
SSnano.update_uis(src)
/obj/machinery/chem_heater/power_change()
if(powered())
@@ -1430,7 +1423,6 @@
else
spawn(rand(0, 15))
stat |= NOPOWER
SSnano.update_uis(src)
/obj/machinery/chem_heater/attackby(obj/item/I, mob/user, params)
if(isrobot(user))
@@ -1446,7 +1438,6 @@
I.loc = src
user << "<span class='notice'>You add the beaker to the machine.</span>"
icon_state = "mixer1b"
SSnano.update_uis(src)
if(default_deconstruction_screwdriver(user, "mixer0b", "mixer0b", I))
return