diff --git a/code/__DEFINES/mobs.dm b/code/__DEFINES/mobs.dm index 7fc899ed109..946e29a38a4 100644 --- a/code/__DEFINES/mobs.dm +++ b/code/__DEFINES/mobs.dm @@ -25,7 +25,7 @@ #define MOB_SIZE_SMALL 1 #define MOB_SIZE_HUMAN 2 #define MOB_SIZE_LARGE 3 -#define MOB_SIZE_IMPOSSIBLE 4 +#define MOB_SIZE_HUGE 4 // Use this for things you don't want bluespace body-bagged //Ventcrawling defines #define VENTCRAWLER_NONE 0 diff --git a/code/modules/mob/living/simple_animal/hostile/megafauna/megafauna.dm b/code/modules/mob/living/simple_animal/hostile/megafauna/megafauna.dm index c17c5db175e..e7e79f5c5a2 100644 --- a/code/modules/mob/living/simple_animal/hostile/megafauna/megafauna.dm +++ b/code/modules/mob/living/simple_animal/hostile/megafauna/megafauna.dm @@ -25,7 +25,7 @@ move_force = MOVE_FORCE_OVERPOWERING move_resist = MOVE_FORCE_OVERPOWERING pull_force = MOVE_FORCE_OVERPOWERING - mob_size = MOB_SIZE_IMPOSSIBLE + mob_size = MOB_SIZE_HUGE layer = LARGE_MOB_LAYER //Looks weird with them slipping under mineral walls and cameras and shit otherwise mouse_opacity = MOUSE_OPACITY_OPAQUE // Easier to click on in melee, they're giant targets anyway flags_1 = PREVENT_CONTENTS_EXPLOSION_1