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https://github.com/Bubberstation/Bubberstation.git
synced 2026-07-21 04:57:57 +01:00
Less obvious, obvious things after freeze.
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@@ -60,7 +60,6 @@
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visible_message("<span class='danger'>The [src] jumps back to its user.</span>")
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PoolOrNew(/obj/effect/overlay/temp/guardian/phase/out, get_turf(src))
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loc = get_turf(summoner)
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PoolOrNew(/obj/effect/overlay/temp/guardian/phase, loc)
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/mob/living/simple_animal/hostile/guardian/Move() //Returns to summoner if they move out of range
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..()
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@@ -72,7 +71,6 @@
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visible_message("<span class='danger'>The [src] jumps back to its user.</span>")
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PoolOrNew(/obj/effect/overlay/temp/guardian/phase/out, get_turf(src))
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loc = get_turf(summoner)
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PoolOrNew(/obj/effect/overlay/temp/guardian/phase, loc)
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/mob/living/simple_animal/hostile/guardian/canSuicide()
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return 0
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@@ -118,7 +116,6 @@
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return
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if(loc == summoner)
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loc = get_turf(summoner)
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PoolOrNew(/obj/effect/overlay/temp/guardian/phase, loc)
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cooldown = world.time + 30
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/mob/living/simple_animal/hostile/guardian/proc/Recall()
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@@ -392,6 +389,7 @@
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if((pressure > 20) && (pressure < 550))
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PoolOrNew(/obj/effect/overlay/temp/guardian/phase/out, get_turf(A))
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do_teleport(A, beacon, 0)
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PoolOrNew(/obj/effect/overlay/temp/guardian/phase, get_turf(A))
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else
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src << "<span class='danger'><B>The beacon isn't in a safe location!</span></B>"
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else
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