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[SEMI-MODULAR] CUSTOMIZATION - Makes robot people behave in a robotic way (#847)
* Robits! * stuffs * Pfixes * bugfixes * smol balance * fixxx * hello * Update alcohol_reagents.dm * WHAT DOES IT WANT OF ME * oh right those too * Update alcohol_reagents.dm * Update alcohol_reagents.dm * grrr
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@@ -465,6 +465,8 @@
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to_chat(src, "<span class='notice'>You feel your heart beating again!</span>")
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electrocution_animation(40)
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//SKYRAT EDIT REMOVAL BEGIN - CUSTOMIZATION (moved to modular)
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/*
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/mob/living/carbon/human/emp_act(severity)
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. = ..()
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if(. & EMP_PROTECT_CONTENTS)
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@@ -482,6 +484,8 @@
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if(2)
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L.receive_damage(0,5)
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Paralyze(100)
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*/
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//SKYRAT EDIT REMOVAL END
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/mob/living/carbon/human/acid_act(acidpwr, acid_volume, bodyzone_hit) //todo: update this to utilize check_obscured_slots() //and make sure it's check_obscured_slots(TRUE) to stop aciding through visors etc
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var/list/damaged = list()
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@@ -466,7 +466,7 @@ GLOBAL_LIST_EMPTY(roundstart_races)
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var/dynamic_fhair_suffix = ""
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//for augmented heads
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if(HD.status == BODYPART_ROBOTIC)
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if(HD.status == BODYPART_ROBOTIC && !(ROBOTIC_LIMBS in species_traits)) //SKYRAT EDIT CHANGE - CUSTOMIZATION
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return
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//we check if our hat or helmet hides our facial hair.
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