[SEMI-MODULAR] CUSTOMIZATION - Makes robot people behave in a robotic way (#847)

* Robits!

* stuffs

* Pfixes

* bugfixes

* smol balance

* fixxx

* hello

* Update alcohol_reagents.dm

* WHAT DOES IT WANT OF ME

* oh right those too

* Update alcohol_reagents.dm

* Update alcohol_reagents.dm

* grrr
This commit is contained in:
Azarak
2020-09-18 00:44:25 +01:00
committed by GitHub
parent f93b362e6c
commit 3401d3bc56
36 changed files with 1146 additions and 92 deletions
@@ -465,6 +465,8 @@
to_chat(src, "<span class='notice'>You feel your heart beating again!</span>")
electrocution_animation(40)
//SKYRAT EDIT REMOVAL BEGIN - CUSTOMIZATION (moved to modular)
/*
/mob/living/carbon/human/emp_act(severity)
. = ..()
if(. & EMP_PROTECT_CONTENTS)
@@ -482,6 +484,8 @@
if(2)
L.receive_damage(0,5)
Paralyze(100)
*/
//SKYRAT EDIT REMOVAL END
/mob/living/carbon/human/acid_act(acidpwr, acid_volume, bodyzone_hit) //todo: update this to utilize check_obscured_slots() //and make sure it's check_obscured_slots(TRUE) to stop aciding through visors etc
var/list/damaged = list()
@@ -466,7 +466,7 @@ GLOBAL_LIST_EMPTY(roundstart_races)
var/dynamic_fhair_suffix = ""
//for augmented heads
if(HD.status == BODYPART_ROBOTIC)
if(HD.status == BODYPART_ROBOTIC && !(ROBOTIC_LIMBS in species_traits)) //SKYRAT EDIT CHANGE - CUSTOMIZATION
return
//we check if our hat or helmet hides our facial hair.