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Optimizes /proc/icon_exists() (#89357)
## About The Pull Request This PR reimplements https://github.com/tgstation/tgstation/pull/71538 atop `master`. Quoting the original PR: > Every `icon_exists()` call will cache the entire file. Past me didn't realise _why_ file opts were so expensive, but I do now. This is immeasurably slower on a single call, and _significantly_ faster on subsequent calls to the same file. I attempted to handle some of the review comments that were posted there, by splitting screaming functionality into its own proc. * `if(icon_state in icon_states(file))` and `if(!(icon_state in icon_states(file)))` were refactored to use `icon_exists(file, icon_state)`. * Where screaming was seemingly wanted (and where there wasn't a more descriptive error inside the `if` block), I refactored them to use `icon_exists_or_scream(file, icon_state)` * The exception to the above was under `/datum/unit_test/turf_icons/Run()` and `/datum/unit_test/worn_icons/Run()`, where `icon_states()` was being passed a mode flag. Given that this is only used in unit tests (where performance isn't a priority), I opted to leave these be. Additionally, I revised the documentation comment for `/proc/icon_exists()`, as I felt it was a bit vague currently. ## Why It's Good For The Game https://youtu.be/Z9G1Mf6TZRs ## Changelog No player-facing changes (hopefully). --------- Co-authored-by: SyncIt21 <110812394+SyncIt21@users.noreply.github.com>
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@@ -54,7 +54,7 @@ ADMIN_VERB_AND_CONTEXT_MENU(debug_variables, R_NONE, "View Variables", "View the
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else // it means: icon_state=""
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if(!dmi_nullstate_checklist[icon_filename_text])
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dmi_nullstate_checklist[icon_filename_text] = ICON_STATE_CHECKED
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if("" in icon_states(image_object.icon))
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if(icon_exists(image_object.icon, ""))
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// this dmi has nullstate. We'll allow "icon_state=null" to show image.
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dmi_nullstate_checklist[icon_filename_text] = ICON_STATE_NULL
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