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Add a DISABLE_DREAMLUAU define, for disabling dreamluau at compile-time (#89359)
## About The Pull Request this adds a new define, `DISABLE_DREAMLUAU` (commented out by default), which does... exactly what it says on the tin. it fully disables any dreamluau-related code (the "Open Lua Editor" admin verb is left in, albeit just giving the user a warning saying Lua is disabled, just so there's no confusion about the verb itself being missing) when compiling with OpenDream outside of CI (so dreamluau code will still be linted), `DISABLE_DREAMLUAU` will be defined by default, tho. ## Why It's Good For The Game makes OpenDream testing easier ## Changelog no user-facing changes. or even code changes for most cases.
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@@ -1,3 +1,4 @@
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#ifndef DISABLE_DREAMLUAU
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/proc/wrap_lua_get_var(datum/thing, var_name)
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SHOULD_NOT_SLEEP(TRUE)
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if(thing == world)
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@@ -46,3 +47,4 @@
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var/result = list("status" = "print", "message" = print_message)
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INVOKE_ASYNC(target_state, TYPE_PROC_REF(/datum/lua_state, log_result), result, TRUE)
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log_lua("[target_state]: [print_message]")
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#endif
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