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Add a DISABLE_DREAMLUAU define, for disabling dreamluau at compile-time (#89359)
## About The Pull Request this adds a new define, `DISABLE_DREAMLUAU` (commented out by default), which does... exactly what it says on the tin. it fully disables any dreamluau-related code (the "Open Lua Editor" admin verb is left in, albeit just giving the user a warning saying Lua is disabled, just so there's no confusion about the verb itself being missing) when compiling with OpenDream outside of CI (so dreamluau code will still be linted), `DISABLE_DREAMLUAU` will be defined by default, tho. ## Why It's Good For The Game makes OpenDream testing easier ## Changelog no user-facing changes. or even code changes for most cases.
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@@ -1,3 +1,4 @@
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#ifndef DISABLE_DREAMLUAU
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/datum/lua_editor
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var/datum/lua_state/current_state
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@@ -279,7 +280,12 @@
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/datum/lua_editor/ui_close(mob/user)
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. = ..()
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qdel(src)
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#endif
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ADMIN_VERB(lua_editor, R_DEBUG, "Open Lua Editor", "Its codin' time.", ADMIN_CATEGORY_DEBUG)
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#ifndef DISABLE_DREAMLUAU
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var/datum/lua_editor/editor = new
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editor.ui_interact(user.mob)
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#else
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to_chat(user, span_warning("Lua support has been disabled at compile-time."), type = MESSAGE_TYPE_ADMINLOG, confidential = TRUE) // doing this instead of just disabling the verb entirely so it's clear WHY it doesn't work.
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#endif
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