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Replaces the mood component with a mood datum (#68592)
About The Pull Request Mood was abusing signals and get component pretty badly, so I redid it as a datum to stop this. Why It's Good For The CODEBASE Better code pratices, also gives admins easier tools to manage mood Changelog cl admin: Added two new procs into the VV dropdown menu to add and remove mood events from living mobs. /cl
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@@ -180,7 +180,7 @@
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locked = TRUE
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dump_contents()
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update_appearance()
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SEND_SIGNAL(user, COMSIG_ADD_MOOD_EVENT, "graverobbing", /datum/mood_event/graverobbing)
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user.add_mood_event("graverobbing", /datum/mood_event/graverobbing)
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if(lead_tomb == TRUE && first_open == TRUE)
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user.gain_trauma(/datum/brain_trauma/magic/stalker)
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to_chat(user, span_boldwarning("Oh no, no no no, THEY'RE EVERYWHERE! EVERY ONE OF THEM IS EVERYWHERE!"))
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@@ -199,7 +199,7 @@
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to_chat(user, span_notice("You start to remove \the [src] with \the [S]."))
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if (do_after(user,15, target = src))
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to_chat(user, span_notice("You remove \the [src] completely."))
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SEND_SIGNAL(user, COMSIG_ADD_MOOD_EVENT, "graverobbing", /datum/mood_event/graverobbing)
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user.add_mood_event("graverobbing", /datum/mood_event/graverobbing)
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deconstruct(TRUE)
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return 1
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return
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@@ -86,9 +86,9 @@
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atom_integrity = min(atom_integrity + max_integrity*0.05,max_integrity)//restores 5% hp of tendril
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for(var/mob/living/L in view(src, 5))
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if(L.mind?.has_antag_datum(/datum/antagonist/ashwalker))
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SEND_SIGNAL(L, COMSIG_ADD_MOOD_EVENT, "oogabooga", /datum/mood_event/sacrifice_good)
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L.add_mood_event("oogabooga", /datum/mood_event/sacrifice_good)
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else
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SEND_SIGNAL(L, COMSIG_ADD_MOOD_EVENT, "oogabooga", /datum/mood_event/sacrifice_bad)
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L.add_mood_event("oogabooga", /datum/mood_event/sacrifice_bad)
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/obj/structure/lavaland/ash_walker/proc/remake_walker(datum/mind/oldmind, oldname)
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var/mob/living/carbon/human/M = new /mob/living/carbon/human(get_step(loc, pick(GLOB.alldirs)))
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