Department Sec Update

Changes:
- Helmets to Berets
- Flash to Pepper Spray
- Pepperball to Disabler
- Add Holobarriers
- Change Science Guard and Bouncer vests
- Cable Restraints to Handcuffs
- Give Bouncers SecHuds

The last change, giving SecHuds to Bouncers is because Bouncers, currently, have no way to obtain SecHuds without breaking into Security as no maps spawn them an office.
This commit is contained in:
MefAnneFeminene
2023-03-24 15:02:20 -04:00
committed by GitHub
parent 6546c4868f
commit 34b5588fd0

View File

@@ -180,8 +180,8 @@
/obj/item/food/donut/caramel = 10,
/obj/item/food/donut/matcha = 10,
/obj/item/food/donut/blumpkin = 5,
/obj/item/clothing/mask/whistle = 5,
/obj/item/melee/baton/security/boomerang/loaded = 1
/obj/item/clothing/mask/whistle = 10,
/obj/item/melee/baton = 5
)
job_flags = JOB_ANNOUNCE_ARRIVAL | JOB_CREW_MANIFEST | JOB_EQUIP_RANK | JOB_CREW_MEMBER | JOB_NEW_PLAYER_JOINABLE | JOB_REOPEN_ON_ROUNDSTART_LOSS | JOB_ASSIGN_QUIRKS | JOB_CAN_BE_INTERN
@@ -193,13 +193,14 @@
ears = /obj/item/radio/headset/headset_sci
uniform = /obj/item/clothing/under/rank/security/officer/blueshirt/skyrat
shoes = /obj/item/clothing/shoes/jackboots
head = /obj/item/clothing/head/helmet/blueshirt/skyrat
suit = /obj/item/clothing/suit/armor/vest/blueshirt/skyrat
r_pocket = /obj/item/assembly/flash/handheld
l_pocket = /obj/item/restraints/handcuffs/cable/pink
head = /obj/item/clothing/head/beret/sec/science
suit = /obj/item/clothing/suit/armor/vest/alt
r_pocket = /obj/item/reagent_containers/spray/pepper
l_pocket = /obj/item/restraints/handcuffs
backpack_contents = list(
/obj/item/melee/baton/security/loaded/departmental/science = 1,
/obj/item/storage/box/gunset/pepperball = 1,
/obj/item/gun/energy/disabler = 1,
/obj/item/holosign_creator/security = 1
)
backpack = /obj/item/storage/backpack/science
@@ -282,8 +283,8 @@
/obj/item/food/donut/caramel = 10,
/obj/item/food/donut/matcha = 10,
/obj/item/food/donut/blumpkin = 5,
/obj/item/clothing/mask/whistle = 5,
/obj/item/melee/baton/security/boomerang/loaded = 1
/obj/item/clothing/mask/whistle = 10,
/obj/item/melee/baton = 5
)
job_flags = JOB_ANNOUNCE_ARRIVAL | JOB_CREW_MANIFEST | JOB_EQUIP_RANK | JOB_CREW_MEMBER | JOB_NEW_PLAYER_JOINABLE | JOB_REOPEN_ON_ROUNDSTART_LOSS | JOB_ASSIGN_QUIRKS | JOB_CAN_BE_INTERN
@@ -296,13 +297,15 @@
ears = /obj/item/radio/headset/headset_med
uniform = /obj/item/clothing/under/rank/security/officer/blueshirt/skyrat/orderly
shoes = /obj/item/clothing/shoes/sneakers/white
head = /obj/item/clothing/head/helmet/blueshirt/skyrat/guard
head = /obj/item/clothing/head/beret/sec/medical
suit = /obj/item/clothing/suit/armor/vest/blueshirt/skyrat/orderly
r_pocket = /obj/item/assembly/flash/handheld
l_pocket = /obj/item/restraints/handcuffs/cable/blue
glasses = /obj/item/clothing/glasses/hud/health/sunglasses
r_pocket = /obj/item/reagent_containers/spray/pepper
l_pocket = /obj/item/restraints/handcuffs
backpack_contents = list(
/obj/item/melee/baton/security/loaded/departmental/medical = 1,
/obj/item/storage/box/gunset/pepperball = 1,
/obj/item/gun/energy/disabler = 1,
/obj/item/holosign_creator/security = 1
)
backpack = /obj/item/storage/backpack/medic
@@ -380,8 +383,8 @@
/obj/item/food/donut/caramel = 10,
/obj/item/food/donut/matcha = 10,
/obj/item/food/donut/blumpkin = 5,
/obj/item/clothing/mask/whistle = 5,
/obj/item/melee/baton/security/boomerang/loaded = 1
/obj/item/clothing/mask/whistle = 10,
/obj/item/melee/baton = 5
)
job_flags = JOB_ANNOUNCE_ARRIVAL | JOB_CREW_MANIFEST | JOB_EQUIP_RANK | JOB_CREW_MEMBER | JOB_NEW_PLAYER_JOINABLE | JOB_REOPEN_ON_ROUNDSTART_LOSS | JOB_ASSIGN_QUIRKS | JOB_CAN_BE_INTERN
@@ -393,13 +396,14 @@
ears = /obj/item/radio/headset/headset_eng
shoes = /obj/item/clothing/shoes/workboots
uniform = /obj/item/clothing/under/rank/security/officer/blueshirt/skyrat/engineering_guard
head = /obj/item/clothing/head/helmet/blueshirt/skyrat/guard
head = /obj/item/clothing/head/beret/sec/engineering
suit = /obj/item/clothing/suit/armor/vest/blueshirt/skyrat/engineering_guard
r_pocket = /obj/item/assembly/flash/handheld
l_pocket = /obj/item/restraints/handcuffs/cable/yellow
r_pocket = /obj/item/reagent_containers/spray/pepper
l_pocket = /obj/item/restraints/handcuffs
backpack_contents = list(
/obj/item/melee/baton/security/loaded/departmental/engineering = 1,
/obj/item/storage/box/gunset/pepperball = 1,
/obj/item/gun/energy/disabler = 1,
/obj/item/holosign_creator/security = 1
)
backpack = /obj/item/storage/backpack/industrial
@@ -483,8 +487,8 @@
/obj/item/food/donut/caramel = 10,
/obj/item/food/donut/matcha = 10,
/obj/item/food/donut/blumpkin = 5,
/obj/item/clothing/mask/whistle = 5,
/obj/item/melee/baton/security/boomerang/loaded = 1
/obj/item/clothing/mask/whistle = 10,
/obj/item/melee/baton = 5
)
job_flags = JOB_ANNOUNCE_ARRIVAL | JOB_CREW_MANIFEST | JOB_EQUIP_RANK | JOB_CREW_MEMBER | JOB_NEW_PLAYER_JOINABLE | JOB_REOPEN_ON_ROUNDSTART_LOSS | JOB_ASSIGN_QUIRKS | JOB_CAN_BE_INTERN
@@ -496,14 +500,15 @@
ears = /obj/item/radio/headset/headset_cargo
shoes = /obj/item/clothing/shoes/sneakers/black
uniform = /obj/item/clothing/under/rank/security/officer/blueshirt/skyrat/customs_agent
head = /obj/item/clothing/head/helmet/blueshirt/skyrat/guard
head = /obj/item/clothing/head/beret/sec/cargo
suit = /obj/item/clothing/suit/armor/vest/blueshirt/skyrat/customs_agent
glasses = /obj/item/clothing/glasses/hud/gun_permit
r_pocket = /obj/item/assembly/flash/handheld
l_pocket = /obj/item/restraints/handcuffs/cable/orange
r_pocket = /obj/item/reagent_containers/spray/pepper
l_pocket = /obj/item/restraints/handcuffs
backpack_contents = list(
/obj/item/melee/baton/security/loaded/departmental/cargo = 1,
/obj/item/storage/box/gunset/pepperball = 1,
/obj/item/gun/energy/disabler = 1,
/obj/item/holosign_creator/security = 1
)
backpack = /obj/item/storage/backpack
@@ -580,8 +585,8 @@
/obj/item/food/donut/caramel = 10,
/obj/item/food/donut/matcha = 10,
/obj/item/food/donut/blumpkin = 5,
/obj/item/clothing/mask/whistle = 5,
/obj/item/melee/baton/security/boomerang/loaded = 1
/obj/item/clothing/mask/whistle = 10,
/obj/item/melee/baton = 5
)
job_flags = JOB_ANNOUNCE_ARRIVAL | JOB_CREW_MANIFEST | JOB_EQUIP_RANK | JOB_CREW_MEMBER | JOB_NEW_PLAYER_JOINABLE | JOB_REOPEN_ON_ROUNDSTART_LOSS | JOB_ASSIGN_QUIRKS | JOB_CAN_BE_INTERN
@@ -593,15 +598,16 @@
ears = /obj/item/radio/headset/headset_srv
uniform = /obj/item/clothing/under/rank/security/officer/blueshirt/skyrat/bouncer
shoes = /obj/item/clothing/shoes/sneakers/black
head = /obj/item/clothing/head/helmet/blueshirt/skyrat/guard
suit = /obj/item/clothing/suit/armor/vest/blueshirt/skyrat/guard
l_pocket = /obj/item/restraints/handcuffs/cable/green
r_pocket = /obj/item/assembly/flash/handheld
head = /obj/item/clothing/head/beret/sec/service
suit = /obj/item/clothing/suit/armor/vest/alt
l_pocket = /obj/item/restraints/handcuffs
r_pocket = /obj/item/reagent_containers/spray/pepper
backpack_contents = list(
/obj/item/melee/baton/security/loaded/departmental/service = 1,
/obj/item/storage/box/gunset/pepperball = 1,
/obj/item/gun/energy/disabler = 1,
/obj/item/holosign_creator/security = 1
)
glasses = /obj/item/clothing/glasses/sunglasses
glasses = /obj/item/clothing/glasses/hud/security/sunglasses
backpack = /obj/item/storage/backpack
satchel = /obj/item/storage/backpack/satchel