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Succumb() now calls Death() instead of modifying stat directly
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@@ -12,7 +12,7 @@
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src.adjustOxyLoss(src.health + 200)
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src.health = 100 - src.getOxyLoss() - src.getToxLoss() - src.getFireLoss() - src.getBruteLoss()
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src << "\blue You have given up life and succumbed to death."
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src.stat = DEAD
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death()
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/mob/living/proc/updatehealth()
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