Fix MOD NVG (non-visor variant) (#93343)

## About The Pull Request
Someone mixed `ADD_TRAIT` and `add_traits` in their head. 

<img width="1266" height="998" alt="изображение"
src="https://github.com/user-attachments/assets/c6055629-ee76-4b31-a7e8-41a1fbb4ef5e"
/>

## Why It's Good For The Game
bug bad, runtime bad, working nukie suits gud

closes https://github.com/tgstation/tgstation/issues/93216

## Changelog
🆑
fix: fixed not working MOD suit NVGs 
/🆑
This commit is contained in:
Iajret
2025-10-10 03:58:38 +02:00
committed by GitHub
parent fe780e48d1
commit 3559d90340
+2 -2
View File
@@ -92,9 +92,9 @@
required_slots = list(ITEM_SLOT_HEAD|ITEM_SLOT_EYES|ITEM_SLOT_MASK)
/obj/item/mod/module/night/on_activation(mob/activator)
mod.wearer.add_traits(mod.wearer, TRAIT_TRUE_NIGHT_VISION, REF(src))
ADD_TRAIT(mod.wearer, TRAIT_TRUE_NIGHT_VISION, REF(src))
mod.wearer.update_sight()
/obj/item/mod/module/night/on_deactivation(mob/activator, display_message = TRUE, deleting = FALSE)
mod.wearer.remove_traits(mod.wearer, TRAIT_TRUE_NIGHT_VISION, REF(src))
REMOVE_TRAIT(mod.wearer, TRAIT_TRUE_NIGHT_VISION, REF(src))
mod.wearer.update_sight()