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Ace's donor items
Add: Warden's campaign hat to loadout Add: Head of Staff alternatives to loadout
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28
modular_zubbers/code/modules/clothing/head/jobs.dm
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28
modular_zubbers/code/modules/clothing/head/jobs.dm
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/obj/item/clothing/head/hats/blueshield/drill
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name = "Blueshield's campaign hat"
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desc = "A variant of the warden's campaign hat recolored to match the Blueshield. Made with durathread to protect their squishy braincase. It's padded with nano-kevlar, making it more protective than standard berets."
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icon = 'modular_zubbers/icons/obj/clothing/head/hats.dmi'
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worn_icon = 'modular_zubbers/icons/obj/clothing/head/hats.dmi'
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icon_state = "bluedrill"
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armor_type = /datum/armor/beret_blueshield //same as the Blueshield's default beret.
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/obj/item/clothing/head/hats/caphat/drill
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name = "Captain's campaign hat"
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desc = "A variant of the warden's campaign hat for your more militaristic captains."
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icon = 'modular_zubbers/icons/obj/clothing/head/hats.dmi'
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worn_icon = 'modular_zubbers/icons/obj/clothing/head/hats.dmi'
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icon_state = "capdrill"
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/obj/item/clothing/head/hats/hos/drill
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name = "Head of Security's campaign hat"
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desc = "A variant of the warden's campaign hat for the Head of Security. End the blood-feud and team up."
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icon = 'modular_zubbers/icons/obj/clothing/head/hats.dmi'
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worn_icon = 'modular_zubbers/icons/obj/clothing/head/hats.dmi'
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icon_state = "hosdrill"
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/obj/item/clothing/head/nanotasen_consultant/drill
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name = "Representative's campaign hat"
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desc = "A variant of the warden's campaign hat for your more militaristic representatives."
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icon = 'modular_zubbers/icons/obj/clothing/head/hats.dmi'
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worn_icon = 'modular_zubbers/icons/obj/clothing/head/hats.dmi'
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icon_state = "repdrill"
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/datum/loadout_item/head/hats/warden/drill
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name = "warden's campaign hat"
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item_path = /obj/item/clothing/head/hats/warden/drill
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/datum/loadout_item/head/hats/caphat/drill
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name = "Captain's campaign hat"
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item_path = /obj/item/clothing/head/hats/caphat/drill
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donator_only = TRUE
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restricted_roles = list(JOB_CAPTAIN)
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/datum/loadout_item/head/hats/blueshield/drill
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name = "Blueshield's campaign hat"
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item_path = /obj/item/clothing/head/hats/blueshield/drill
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donator_only = TRUE
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restricted_roles = list(JOB_BLUESHIELD)
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/datum/loadout_item/head/hats/hos/drill
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name = "Head of Security's campaign hat"
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item_path = /obj/item/clothing/head/hats/hos/drill
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donator_only = TRUE
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restricted_roles = list(JOB_HEAD_OF_SECURITY)
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/datum/loadout_item/head/hats/nanotrasen_consultant/drill
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name = "Representative's campaign hat"
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item_path = /obj/item/clothing/head/nanotasen_consultant/drill
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donator_only = TRUE
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restricted_roles = list(JOB_NT_REP)
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BIN
modular_zubbers/icons/obj/clothing/head/hats.dmi
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BIN
modular_zubbers/icons/obj/clothing/head/hats.dmi
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Binary file not shown.
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@@ -6706,6 +6706,7 @@
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#include "modular_zubbers\code\game\objects\items\food\misc.dm"
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#include "modular_zubbers\code\modules\_defines.dm"
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#include "modular_zubbers\code\modules\clothing\head\helmet.dm"
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#include "modular_zubbers\code\modules\clothing\head\jobs.dm"
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#include "modular_zubbers\code\modules\clothing\head\wig.dm"
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#include "modular_zubbers\code\modules\clothing\outfits\plasmaman.dm"
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#include "modular_zubbers\code\modules\clothing\outfits\prison_headset.dm"
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@@ -6721,6 +6722,7 @@
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#include "modular_zubbers\code\modules\fluff\flora\ash_flora.dm"
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#include "modular_zubbers\code\modules\food_and_drinks\recipes\tablecraft\recipes_seafood.dm"
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#include "modular_zubbers\code\modules\jobs\job_types\blacksmith.dm"
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#include "modular_zubbers\code\modules\loadouts\loadout_items\loadout_datum_heads.dm"
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#include "modular_zubbers\code\modules\loadouts\loadout_items\loadout_datum_suit.dm"
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#include "modular_zubbers\code\modules\loadouts\loadout_items\loadout_datum_toys.dm"
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#include "modular_zubbers\code\modules\mapping\access_helpers.dm"
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