diff --git a/code/game/objects/structures/door_assembly.dm b/code/game/objects/structures/door_assembly.dm index 8890802cf9f..d3308b5e314 100644 --- a/code/game/objects/structures/door_assembly.dm +++ b/code/game/objects/structures/door_assembly.dm @@ -216,6 +216,17 @@ G.use(2) var/mineralassembly = text2path("/obj/structure/door_assembly/door_assembly_[M]") var/obj/structure/door_assembly/MA = new mineralassembly(loc) + + if(MA.noglass && glass) //in case the new door doesn't support glass. prevents the new one from reverting to a normal airlock after being constructed. + var/obj/item/stack/sheet/dropped_glass + if(heat_proof_finished) + dropped_glass = new /obj/item/stack/sheet/rglass(drop_location()) + heat_proof_finished = FALSE + else + dropped_glass = new /obj/item/stack/sheet/glass(drop_location()) + glass = FALSE + to_chat(user, "As you finish, a [dropped_glass.singular_name] falls out of [MA]'s frame.") + transfer_assembly_vars(src, MA, TRUE) else to_chat(user, "You need at least two sheets add a mineral cover!")