diff --git a/code/__DEFINES/sound.dm b/code/__DEFINES/sound.dm index 0934eb498af..de0cca70388 100644 --- a/code/__DEFINES/sound.dm +++ b/code/__DEFINES/sound.dm @@ -16,7 +16,7 @@ #define SOUND_MINIMUM_PRESSURE 10 -#define FALLOFF_SOUNDS 0.5 +#define FALLOFF_SOUNDS 1 //Ambience types diff --git a/code/game/sound.dm b/code/game/sound.dm index d6c2c36fcff..9032a3f9c19 100644 --- a/code/game/sound.dm +++ b/code/game/sound.dm @@ -10,7 +10,7 @@ // Looping through the player list has the added bonus of working for mobs inside containers var/sound/S = sound(get_sfx(soundin)) - var/maxdistance = (world.view + extrarange) * 3 + var/maxdistance = (world.view + extrarange) var/list/listeners = GLOB.player_list if(!ignore_walls) //these sounds don't carry through walls listeners = listeners & hearers(maxdistance,turf_source)