diff --git a/code/game/gamemodes/clock_cult/clock_helpers/component_helpers.dm b/code/game/gamemodes/clock_cult/clock_helpers/component_helpers.dm index 5862baab816..e8b4de725ab 100644 --- a/code/game/gamemodes/clock_cult/clock_helpers/component_helpers.dm +++ b/code/game/gamemodes/clock_cult/clock_helpers/component_helpers.dm @@ -37,6 +37,22 @@ else return null +//returns a component acronym from a component id +/proc/get_component_acronym(id) + switch(id) + if(BELLIGERENT_EYE) + return "BE" + if(VANGUARD_COGWHEEL) + return "VC" + if(GUVAX_CAPACITOR) + return "GC" + if(REPLICANT_ALLOY) + return "RA" + if(HIEROPHANT_ANSIBLE) + return "HA" + else + return null + //returns a component id from a component name /proc/get_component_id(name) switch(name) @@ -69,6 +85,13 @@ else return null +//returns a component color from a component id, but with a brighter replicant alloy color +/proc/get_component_color_brightalloy(id) + if(id == REPLICANT_ALLOY) + return "#5A6068" + else + return get_component_color(id) + //returns a component color from a component id /proc/get_component_color(id) switch(id) diff --git a/code/game/gamemodes/clock_cult/clock_items/clockwork_slab.dm b/code/game/gamemodes/clock_cult/clock_items/clockwork_slab.dm index 75b595ef836..96826ec878a 100644 --- a/code/game/gamemodes/clock_cult/clock_items/clockwork_slab.dm +++ b/code/game/gamemodes/clock_cult/clock_items/clockwork_slab.dm @@ -300,11 +300,9 @@ Examine the slab for component amount information.

\ \ A complete list of scripture, its effects, and its requirements can be found below.
\ - Key:
BE = Belligerent Eyes
\ - VC = Vanguard Cogwheels
\ - GC = Guvax Capacitors
\ - RA = Replicant Alloy
\ - HA = Hierophant Ansibles
" + Key:
" + for(var/i in clockwork_component_cache) + text += "[get_component_acronym(i)] = [get_component_name(i)][i != REPLICANT_ALLOY ? "s":""]
" var/text_to_add = "" var/drivers = "
[SCRIPTURE_DRIVER]
These scriptures are always unlocked.
" var/scripts = "
[SCRIPTURE_SCRIPT]
These scriptures require at least five servants and a tinkerer's cache.
" @@ -319,22 +317,18 @@ var/list/cons_comps = S2.consumed_components qdel(S2) var/scripture_text = "
[initial(S.name)]:
[initial(S.desc)]
Invocation Time: [initial(S.channel_time) / 10] seconds
\ - Component Requirement: \ - [req_comps[BELLIGERENT_EYE] ? "[req_comps[BELLIGERENT_EYE]] BE" : ""] \ - [req_comps[VANGUARD_COGWHEEL] ? "[req_comps[VANGUARD_COGWHEEL]] VC" : ""] \ - [req_comps[GUVAX_CAPACITOR] ? "[req_comps[GUVAX_CAPACITOR]] GC" : ""] \ - [req_comps[REPLICANT_ALLOY] ? "[req_comps[REPLICANT_ALLOY]] RA" : ""] \ - [req_comps[HIEROPHANT_ANSIBLE] ? "[req_comps[HIEROPHANT_ANSIBLE]] HA" : ""]
" - for(var/i in cons_comps) - if(cons_comps[i]) - scripture_text += "Component Cost: \ - [cons_comps[BELLIGERENT_EYE] ? "[cons_comps[BELLIGERENT_EYE]] BE" : ""] \ - [cons_comps[VANGUARD_COGWHEEL] ? "[cons_comps[VANGUARD_COGWHEEL]] VC" : ""] \ - [cons_comps[GUVAX_CAPACITOR] ? "[cons_comps[GUVAX_CAPACITOR]] GC" : ""] \ - [cons_comps[REPLICANT_ALLOY] ? "[cons_comps[REPLICANT_ALLOY]] RA" : ""] \ - [cons_comps[HIEROPHANT_ANSIBLE] ? "[cons_comps[HIEROPHANT_ANSIBLE]] HA" : ""]
" + Component Requirement: " + for(var/i in req_comps) + if(req_comps[i]) + scripture_text += "[req_comps[i]] [get_component_acronym(i)] " + for(var/a in cons_comps) + if(cons_comps[a]) + scripture_text += "
Component Cost: " + for(var/i in cons_comps) + if(cons_comps[i]) + scripture_text += "[cons_comps[i]] [get_component_acronym(i)] " break //we want this to only show up if the scripture has a cost of some sort - scripture_text += "Tip: [initial(S.usage_tip)]
" + scripture_text += "
Tip: [initial(S.usage_tip)]
" switch(initial(S.tier)) if(SCRIPTURE_DRIVER) drivers += scripture_text